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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers: Onslaught  (Pre-Alpha Release

Dawn of the Reapers: Onslaught (Pre-Alpha Release

Apr 20, 2014 Demo 101 comments

Our first release to keep you fans happy! Happy Easter, and remember all good things in moderation.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (4560 - 4570 of 8,973)
caseyhurd
caseyhurd Jan 14 2013, 7:38am says:

I have been looking back at the older images and screenshots and I was curious where you are concerning the Batarian ships. Last update was that the modeling was done; any word on if the texture was finished or if you had other elements as priority?

I look forward to seeing what the team can come up with for the Batarian Dreadnaoughts/Capital ships, especially after seeing the Salarian concept. Keep up the awesome work!

+2 votes     reply to comment
skyline5gtr
skyline5gtr Jan 14 2013, 10:19am replied:

its kinda taking a back seat till we get the main asset for the main races done

+2 votes     reply to comment
Reaper_Armada
Reaper_Armada Jan 14 2013, 7:47am replied:

Cerberus is the main priority and skyline is working on Reapers.

+2 votes     reply to comment
caseyhurd
caseyhurd Jan 14 2013, 8:11am replied:

Awesome! IMO Reapers > Batarians anyway, I mean look what happened to Kar'Shaun.

I have no doubt that when you are able to get around to the races of the Council that they will be worth the wait.

Thanks for the update.

+2 votes     reply to comment
Reaper_Armada
Reaper_Armada Jan 14 2013, 10:00am replied:

There have been a few Council ships textured. Namely the alliance, as well as several Turian ships and the destiny ascension. Only the sovereign class Reaper has been textured for the bad boys but coding is already being done to implement them properly in the game and hopefully the team can show case a cool looking battle in the near future.

+2 votes     reply to comment
caseyhurd
caseyhurd Jan 14 2013, 10:15am replied:

Nice cant wait.

+2 votes     reply to comment
Super_battle_droid
Super_battle_droid Jan 14 2013, 2:13am says:

After watching the trailer a hundred times I thought I would get use to it but I don't like it at all, what I'm talking about is the reapers smaller legs the ones at the back of them they just look not right open, in all the battles in ME3 and 1 the reapers legs are closed and they stand more up-right except just before they fire (in space combat) or latch on to an enemy ship.

Just my opinion I know coding moving limbs is out of the question, the larger legs at the front look fine but the back legs seem out of place, maybe also is it possible to have the reapers stand more up-right just a little like 45 degrees maybe less so they look like their looking at the target since the main optics are at the front outer hull. Masseffect.wikia.com my reference.
If its already been mentioned or set in stone just ignore this like I typed up higher its just my opinion.

+3 votes     reply to comment
Lord_Set
Lord_Set Jan 14 2013, 3:58am replied:

You do realize that it was made with stuff that we threw together to make a decent trailer... and that it itself does not in anyway represent the to be finished product. Seriously.

+4 votes     reply to comment
Super_battle_droid
Super_battle_droid Jan 14 2013, 7:44am replied:

Oh I realize that I was just pondering on it and just putting in my opinion.

+1 vote     reply to comment
MooCowBanshee
MooCowBanshee Jan 14 2013, 3:07pm replied:

I would like it if the soverign classes weren't slanted the way they are, I'd perfer it if they were like "standing" instead of "laying down"

+2 votes     reply to comment
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