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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

14 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers: Onslaught  (Pre-Alpha Release

Dawn of the Reapers: Onslaught (Pre-Alpha Release

Apr 20, 2014 Demo 98 comments

Our first release to keep you fans happy! Happy Easter, and remember all good things in moderation.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (4560 - 4570 of 8,814)
Lockerd
Lockerd Jan 3 2013, 2:15am says:

I ache from the suspense of whatever I was waiting around here all week for.

+6 votes     reply to comment
skyline5gtr
skyline5gtr Jan 3 2013, 10:44am replied:

We have been working on it, it was a big week for us. We will present it when we think its ready

+3 votes     reply to comment
MansoS
MansoS Jan 4 2013, 7:12am replied:

It is better this Way. Releasing Betas from time to time, halves production of any mod. I see this on Stalker ( any one of the 3 games ), SoSE ( of course ) and Fallout 3 ( on nexus).

I say again and people can agree with me, Continue your Marvelous work =)

+1 vote     reply to comment
Lockerd
Lockerd Jan 2 2013, 6:17pm says:

I need some people to give some critiuqe on my latest impersonation of garrus, thought moddb would be a good place to start

Moddb.com

I have to get it just right to participate in a fan made addition to mass effect 3, something that attempts to add a whole new story, primarily about EDI.

keep in mind, its still a first draft.

+1 vote     reply to comment
Shaferp
Shaferp Jan 2 2013, 6:51am says:

Thinking about how good wud be playing this mod,i realized that i can make rly massive map like in Mass Effect 3 and at start i thought to make it to myself but just realized maybe someone will want to play on massive map with like 40 soul systems ,(about planets im not sure how much) for sure in middle there will be Collectors(Reapers) base and all around will be auto locked for factions that you choose so if someone is interested in this then reply or just PM!P.S Map is from Mass Effect wiki.
And happy new year people wish you all the things that you want!
Love this mod too,waiting it with patience.

+2 votes     reply to comment
Lockerd
Lockerd Jan 2 2013, 8:57am replied:

yea I think I brought this up a long time ago, and since they were including their own celestial Items such as mass relays and the citadel (along with their own type of planet {ie reaper indoctrinated}) I have the map done, it contains location accurate planets as well as possible locations as to where the omega 4 relay will be.

I expect to convert it heavily when they release their galaxy forge version.

I have all of the council home worlds, all of the known prothean locations including a few speculated, the location of reaper and leviathan resources (planets and hulks) all of them prepared.

I have 2 versions of this map 1 being a normal single star system but really large and has the layout like the galaxy map in game but with each world representing their own system. 1 where there is a central segment with 7 stars at the center of the entire along with a wormhole to act as a massive galactic core, and many many many stars with their apropriate planets orbiting it to simulate star systems each one with a mass relay and no phase line connecting to the stars.

to be honest I did 3 map versions, 1 normal disc with the star representing the galactic core and every world representing their systems. 1 scattered stars as stated a paragraph up, and 1 of the same above but with distant stars to accurately depict each world as they have a lot of cool and new planets such as swamp, ocean, City, industrial etc.

so I really can't wait for these guys to release their galaxy forge so I can get my grubby hands on it.

+3 votes     reply to comment
Shaferp
Shaferp Jan 2 2013, 9:47am replied:

Sinsofasolarempire.com
Scroll a bit down and you will find Galaxy forge,but i dont understand why you need it ?

0 votes     reply to comment
Lockerd
Lockerd Jan 2 2013, 10:19am replied:

well for one thing...galaxy forge is a tool which allows you to make custom maps for sins in great detail...

Another thing is I already have the Sins Rebellion Galaxy forge, but since this mod has its own planets and such to include, I will need their version in order to put the citadel and mass relays as well as their own custom planets into said map.

I have already used the Rebellion Galaxy forge to make rough drafts and some decent permenant planets and systems in the form of the mass effect maps.

distant stars mod was perfect for me to do this since it had plenty of new planet types like oceans, cities, tropical, industrial, military etc so I used their galaxy forge to make a couple of versions with that.

do not think you actually read my post well enough.

+2 votes     reply to comment
skyline5gtr
skyline5gtr Jan 2 2013, 9:02am replied:

no release date, we release a decent amount of content in spurts it seems like. We will start doing monthly updates along with progress reports to keep everyone informed

+3 votes     reply to comment
dalekKharn
dalekKharn Jan 1 2013, 3:32pm replied:

When it comes to mods, is normally done when its done. Mod developers never like to give a release dates as if they miss that date, 9 times out of 10 the community flys off, for missing the date. This has been my experience from working on mods for other games. So i would hazzard a guess for this, done when its done, but i am not a member of the team, its just a guess. Its brillant that you want to play it, so do i but we just have to be patient.

+3 votes     reply to comment
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