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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

14 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers: Onslaught  (Pre-Alpha Release

Dawn of the Reapers: Onslaught (Pre-Alpha Release

Apr 20, 2014 Demo 96 comments

Our first release to keep you fans happy! Happy Easter, and remember all good things in moderation.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (4230 - 4240 of 8,794)
Hammershock6 Jan 25 2013, 10:20pm says:

My friend wants to do modding but he says he only can afford Zbrush I think its called, How come I'm seeing people who are in high school affording something so expensive? or do you just pirate it. I asked my friend if he could torrent it and he said he was afraid of being sued....

+2 votes     reply to comment
cmgran6 Jan 25 2013, 5:43pm says:

Are you going to do the releases like sins of the prophets are and release a faction at a time adding a faction each release then finally have the full version at the time period you have predicted.

+1 vote     reply to comment
Lockerd Jan 26 2013, 10:53am replied:

personally I believe it would cheapen the experience. its why I havent downloaded the SOTP one, waiting for the full experience.

+2 votes     reply to comment
Annhilator427 Jan 28 2013, 12:16am replied:

Talking about me are we Stone56? lol

Well then from what I read guess I was wrong then good to know thank you ZombieRus5

+1 vote     reply to comment
ZombiesRus5 Jan 24 2013, 5:18pm replied: Online

Me? no. Modding sins hardly qualifies as coding. Regardless I'm already a professional software developer and application architect. And honestly speaking, coding portfolios are something professors seem to think are valuable. I've never once asked for a developer's portfolio when performing an interview. An art portfolio might be valuable to a 3d modeller though.

+2 votes     reply to comment
Annhilator427 Jan 28 2013, 12:18am replied:

And also forgot to add this what would be a good thing to have then, when trying to go into becoming a software developer?

+1 vote     reply to comment
ZombiesRus5 Jan 28 2013, 9:17am replied: Online

A communicative knowledge of development and design methodologies. It's hard to tell from a portfolio if it's truly your work or not IMO. Being able to speak intelligently and answer questions related to your skill area are crucial. Find opportunities to work in team development. Also, work your *** off to get an internship or practical experience somewhere.

You of course should do your best to create a portfolio if that is required of you.

+1 vote     reply to comment
st0ne56 Jan 25 2013, 5:06pm replied:

oh well i am in high school and i work on 3Ds max but one of my friends who codes was talking about a portfolio that's why i asked. What kind of software do you develop and whats an application architect?

+1 vote     reply to comment
ZombiesRus5 Jan 25 2013, 5:12pm replied: Online

Java (primarily) and C++ professionally. Good a description as any:

+1 vote     reply to comment
skyline5gtr Jan 24 2013, 7:47pm replied:

art portfolio is extremely valuable in fact its more important then a formal education

+1 vote     reply to comment
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