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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers: Onslaught  (Pre-Alpha Release

Dawn of the Reapers: Onslaught (Pre-Alpha Release

Apr 20, 2014 Demo 101 comments

Our first release to keep you fans happy! Happy Easter, and remember all good things in moderation.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (3850 - 3860 of 8,958)
Gul-Dukat(tech) Mar 10 2013, 5:01am says:

I was having a think about some other mods I've played for sins in the past (forgotten which ones I admit) but some of them introduced dynamic ship movement so battles seemed, well, more dynamic rather than a static slugging match between fleets. Will DOTR likely be introducing something of that ilk in order to make battles less static?

+3 votes     reply to comment
Lord_Set Mar 10 2013, 1:51pm replied:

Yes lower level frigates without main guns have dynamic movement, but any ship with a main gun will not have dynamic movement.

+4 votes     reply to comment
superal3x Mar 10 2013, 5:04am replied:

in the mass effect universe ships are generally static, apart from frigates so i dont think they will be doing that

+4 votes     reply to comment
Gul-Dukat(tech) Mar 10 2013, 5:14am replied:

In some ways a bit of a shame, but you're right, I can't see the destiny ascension zipping around the battlefield pulling u-turns...well, unless you put joker in the cockpit.

I was thinking about some of the normandy dogfights, especially with the collector vessel, banking to avoid fire, and bring weapons to bare. Would look nice if the smaller vessels were doing that. The larger vessels are, i guess, naturally sluggers and take the punishment from direct fire as a matter of course

+3 votes     reply to comment
superal3x Mar 10 2013, 5:21am replied:

They'll probably have the normandy flying around like the corvettes do, not sure is you can get them to actively dodge shots though

+3 votes     reply to comment
Gul-Dukat(tech) Mar 10 2013, 5:23am replied:

No, I don't think that's possible with the game engine as far as I can tell.

+1 vote     reply to comment
Lord_Set Mar 10 2013, 12:32am replied:

most likely because they do not exist.

+1 vote     reply to comment
kyle_katarn67 Mar 10 2013, 12:37am replied:

Most likely you will or wont? and i know they dont i meant like your own design

+1 vote     reply to comment
Reaper_Armada Mar 10 2013, 12:46am replied:

We won't be having them.

+1 vote     reply to comment
kyle_katarn67 Mar 10 2013, 12:50am replied:

Oh dang

+1 vote     reply to comment
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