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The End is Nigh! Cerberus Super Capital Update Pic
Blog RSS Feed Report abuse Latest News: Dawn of the Reapers: Onslaught (Pre-Alpha Release)

5 comments by Lord_Set on Apr 18th, 2014

Hi folks, Lord_Set here. You guys have always been the backbone that has held this project up since day one. We have come a long way, and the development team and I want to reward your god like patience with a small taste of what is to come. What is it you ask? Let me explain: Our first release is due this Sunday, BUT! this is a PRE-ALPHA TEST RELEASE. Please don't expect this to be the finished project, we are working hard but this is not our job. Are there bugs? Yes of course. Are there stock models still? Yes, its still a pre-alpha. This is far from perfect, but its playable and we want to make you folks a part of this project. Right now i'm going to list a few bugs that are going to be in this build of the project so you folks can anticipate it. 

Known Issues
 
Tech Trees are still stock
Voices are still stock
There are still stock models (We are working on that)
There are new sound effects (But not alot)
Some times fighters fly in empty space never to be seen again
We recommend that until we fix some of the skins you turn Bloom off
We are still redoing tangent maps so there are some shadowing issues (But not terrible)

Now onto the pro's, with this release we are including everything we have done. Including you guessed it The Reapers. Cerberus is almost complete (tech tree not including) Council doesnt have a lot of stations. and Reapers have even fewer. Council has a full fleet of ships so you guys can recreate the final battle from ME3 to your hearts content. Reapers have Geth Dread, Sov, Harby and collector frigate with several stations. We are including all this for you guys, for being so awesome! Cerberus is amazing and my favorite by far. This is our Easter present to you guys, we hope to see you all in ICO playing the hell out of this. We want to see some awesome pictures and videos of you all going ape on one another. From the team at Prolific Studios and I are proud to Release Dawn of the Reapers: Onslaught Pre-Alpha V .1

Release Date April 20th 2014 12:00am 

Your Fearless Leader
          - Set

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The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 30 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (3730 - 3740 of 8,078)
Haveatya
Haveatya Jan 9 2013, 2:14pm says:

I have one request for this mod. Mount the real "Reaper" ships weapons only forward facing with a slow turn rate like it is in the background. That is how Turians held out so long, staying right behind the point where the Reapers dropped out of FTL and shooting them as they turned around.

+9 votes     reply to comment
MooCowBanshee
MooCowBanshee Jan 9 2013, 5:19pm replied:

Reapers arnt like any sapient ships, they can turn realllly fast, joker even said " soverign did a turn that would snap any other ship" (well its kinda like he said) so that idea is kinda out... If I'm incorrect it's most likely due to the fact I haven't played me series in a while :/

+1 vote     reply to comment
KaptenHaddock
KaptenHaddock Jan 9 2013, 5:54pm replied:

You're quite correct.

The believe line is "Sovereign just made a turn that would break any of our ships in half".

+1 vote     reply to comment
KaptenHaddock
KaptenHaddock Jan 9 2013, 9:41am says:

Now that I know what Lord_Set went for regarding this, I have uploaded the Cerberus Siege concept on my account so you can have a look at what it's based off of, as well as my thoughts about it :)

+4 votes     reply to comment
Reaper_Armada
Reaper_Armada Jan 8 2013, 11:17pm says:

I'll be modding all day tomorrow to help speed things along.

+10 votes     reply to comment
Reaper_Armada
Reaper_Armada Jan 9 2013, 12:18am replied:

Also msnbc announced Mass Effect 3 best game of the year.

+4 votes     reply to comment
DeGraymis
DeGraymis Jan 8 2013, 9:06pm says:

Even though I've read how Cerberus is going to play, i'm still curious as to how its going to balance. Because in the trailer, Cerberus was spamming cruisers/frigates, and that seems more of what the Council would do because they have the assets to do so.

I know you have put so much work into Cerberus, and its great at the amount of detail and all that you put into it. But have you ever considered Cerberus just being a pirate faction? (To me they function more like that, and their tactics were the same. Hidden bases, hit-and-run attacks, and secret facilities) And when it comes to it all Cerberus really is, is just an Alliance reskin but without the alien stuff.

Just my opinion, but i'll still play the mod either way. Doing great guys, keep it up!

+1 vote     reply to comment
MooCowBanshee
MooCowBanshee Jan 8 2013, 9:51pm replied:

the mercs are good as pirates, bc they are pirates really lol

+3 votes     reply to comment
Jafod
Jafod Jan 9 2013, 8:59pm replied:

plus, Cerberus plays one of the biggest roles in Mass effect. would you put one of the biggest and main factions into a role of pirate? make them unplayable, easily defeated, almost useless besides being a short delay to colonizing planets?

+1 vote     reply to comment
katouska
katouska Jan 9 2013, 6:06pm replied:

merc feel more pirates than Cerberus do in my opinion

+1 vote     reply to comment
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