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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 71 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (3730 - 3740 of 9,299)
LoftySgtTaylor Apr 7 2013, 1:24pm says:

Is there team colours, personally i would remove them, i don't think the ships would look the same if they dont use the colours from the games, like a purple cerberus, just no

+1 vote     reply to comment
Lockerd Apr 7 2013, 1:44pm replied:

there are team colors. it is a staple of sins itself.

don't think I'd be able to tell the difference between one cerberus player and another.

+1 vote     reply to comment
LoftySgtTaylor Apr 7 2013, 6:41pm replied:

Just a suggestion, but make the lights or power conduits the team colours, that way it would still be cool and then you can keep the standard colours of each ship from the ME universe

+1 vote     reply to comment
Reaper_Armada Apr 7 2013, 7:31pm replied:

No. The colours for the ships are staying as they are. Its easier to identify which ship belongs to which faction. In lore the "colours" on the ships are called war stripes which are the ship irradiators. They could be any color. Why should the colour be limited to what we see in the games? Also it would look really stupid if there were pink lights floating on a ship. It looks a lot better in game with the colours the way they are.

+3 votes     reply to comment
LoftySgtTaylor Apr 8 2013, 11:39am replied:

sorry to offend, i really like the work done already, it was just a suggestion and my personal opinion, sorry

+1 vote     reply to comment
Roverd90 Apr 7 2013, 1:13pm says:

and and guys, maybe you should like put a mass effect relay in each of the planet's gravity wells or something, ya know, for fun, or maybe you need one to go super long ranges, like how theres a upgrade for long range jumps in the game maybe you could make it a buildable structure

+1 vote     reply to comment
Lockerd Apr 7 2013, 1:46pm replied:

Mass Relays are replacing wormholes, they are not buildable structures, least not by council or cerberus (baring the conduit cap) and I am not certain if the idea that the reapers be able to make mini mass relays is still on the chopping block.

As for the rest, personally I am making a Mass effect themed map, multiple stars with planets from the series in their appropriate locations. each one tethered via mass relay.

+2 votes     reply to comment
AlwaysACritic Apr 7 2013, 8:48pm replied:

You could make the Primary Relays replace wormholes, and make the reapers build secondary relays that would function like the vasari phase gates.

0 votes     reply to comment
Yuri0i Apr 7 2013, 1:22pm replied:

you mean in each of the sun's gravity well ;)

+1 vote     reply to comment
AlwaysACritic Apr 7 2013, 8:46pm replied:

He controls the husks as well. In theory he could make them build him an EVA type body.

+1 vote     reply to comment
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