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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

16 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 80 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (3340 - 3350 of 9,419)
SSDImperium99th May 20 2013, 7:23pm says:

Lord set, are you planning on optimizing this modification for performance? Or will this be a very performance heavy modification?

+2 votes     reply to comment
Lord_Set Creator
Lord_Set May 20 2013, 10:38pm replied:

You will need a decent computer to play.

+3 votes   reply to comment
MooCowBanshee May 21 2013, 7:05am replied:

My computers OK but it runs sins well... Only lagging when theirs about 200-300 damn ships on one planet

+2 votes     reply to comment
SSDImperium99th May 21 2013, 2:26am replied:

Thanks, I have a beast and still lag to thirty FPS on 8-10 player vanilla maps(five solar systems), Since this game has a 2GB RAM limit and isn't multi-threaded "hard-coded into the engine" I lag out, however I heard in the 1.5 update of Sins the lag will be reduced dramatically even if I install Bailknights graphics, TSOP, or CRAZY (mods) my games performance doesn't go up or down (in terms of FPS) updated to 1.4 I mean, the only solution I've found to boost performance in vanilla or modded Sins 1.4 is to overclock one of my cpu's cores. I hope this is fixed in 1.5..

+2 votes     reply to comment
skyline5gtr Creator
skyline5gtr May 21 2013, 12:25pm replied:

the models polycount and texture size are consistent with the vanilla game

+1 vote   reply to comment
SSDImperium99th May 21 2013, 2:12pm replied:

What does that have to do with anything?

0 votes     reply to comment
skyline5gtr Creator
skyline5gtr May 21 2013, 2:40pm replied:

It will run similar to SINS Rebellion now for comparison

+3 votes   reply to comment
revan111295 May 20 2013, 3:10pm says:

I f****** I hate Mod DB replay system

+3 votes     reply to comment
Wolfrahm May 20 2013, 7:57pm replied:

I assume you mean the REPLY system.

+5 votes     reply to comment
revan111295 May 21 2013, 2:39am replied:

I am sorry fory spelling mistakes

+2 votes     reply to comment
Aephus May 20 2013, 11:05am says:

And here's one from DJ Harbinger: (Honestly, this one should help the dev team cheer up while working at Invasion project!)

Sorry if this seems like a spam to you, but my intention is just to lighten the mood by sharing these with you...

+3 votes     reply to comment
VVVVBBBB May 20 2013, 12:17pm replied:

awesome vid)

+1 vote     reply to comment
revan111295 May 20 2013, 3:05pm replied:

It will pass

+1 vote     reply to comment
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