Currently recruiting for all positions

Mars has fallen silent.

Set condition 1 among the fleet, All hands to Battle stations.

Mass Effect is property of Bioware/EA Inc.

Image RSS Feed Latest Screens
Cerberus Colony Capital Final Cerberus Colony Capital Cerberus Sherman Frigate
Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

16 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 79 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (3310 - 3320 of 9,400)
Lord_Set Creator
Lord_Set May 21 2013, 2:25pm says:

Any one looking to grab rebellion in anticipation of this mod. Its 66% off for three days, here is your chance.

Store.steampowered.com

+6 votes   reply to comment
SenjiBen
SenjiBen May 21 2013, 7:45pm replied:

Definitely got Rebellion for this, was a bit disappointed in it but still worth it for this mod!

+1 vote     reply to comment
LoftySgtTaylor
LoftySgtTaylor May 21 2013, 5:07pm replied:

just got it, awesome

+1 vote     reply to comment
MooCowBanshee
MooCowBanshee May 20 2013, 10:01pm says:

TRUE HEROES NEVER DIE!

+4 votes     reply to comment
Wolfrahm
Wolfrahm May 21 2013, 1:26pm replied:

-- because they get resurrected by shady para-military organizations

+1 vote     reply to comment
Reaper_Armada
Reaper_Armada May 21 2013, 1:57am replied:

They're just missing in action!

+6 votes     reply to comment
Commander_Shepard
Commander_Shepard May 21 2013, 2:25am replied:

I believe that's Spartans. But.. karma anyway.

+5 votes     reply to comment
Admiral_Hackett
Admiral_Hackett May 21 2013, 4:51am replied:

Shepard. I've been waiting for you. How's your pursuit of the catalyst going?

+6 votes     reply to comment
Commander_Shepard
Commander_Shepard May 21 2013, 8:16pm replied:

Not as well as I'd like, sir. Just leads at this point.

+1 vote     reply to comment
SSDImperium99th
SSDImperium99th May 20 2013, 7:23pm says:

Lord set, are you planning on optimizing this modification for performance? Or will this be a very performance heavy modification?

+2 votes     reply to comment
Lord_Set Creator
Lord_Set May 20 2013, 10:38pm replied:

You will need a decent computer to play.

+3 votes   reply to comment
MooCowBanshee
MooCowBanshee May 21 2013, 7:05am replied:

My computers OK but it runs sins well... Only lagging when theirs about 200-300 damn ships on one planet

+2 votes     reply to comment
SSDImperium99th
SSDImperium99th May 21 2013, 2:26am replied:

Thanks, I have a beast and still lag to thirty FPS on 8-10 player vanilla maps(five solar systems), Since this game has a 2GB RAM limit and isn't multi-threaded "hard-coded into the engine" I lag out, however I heard in the 1.5 update of Sins the lag will be reduced dramatically even if I install Bailknights graphics, TSOP, or CRAZY (mods) my games performance doesn't go up or down (in terms of FPS) updated to 1.4 I mean, the only solution I've found to boost performance in vanilla or modded Sins 1.4 is to overclock one of my cpu's cores. I hope this is fixed in 1.5..

+2 votes     reply to comment
skyline5gtr Creator
skyline5gtr May 21 2013, 12:25pm replied:

the models polycount and texture size are consistent with the vanilla game

+1 vote   reply to comment
SSDImperium99th
SSDImperium99th May 21 2013, 2:12pm replied:

What does that have to do with anything?

0 votes     reply to comment
skyline5gtr Creator
skyline5gtr May 21 2013, 2:40pm replied:

It will run similar to SINS Rebellion now for comparison

+3 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Sins of a Solar Empire: Rebellion Icon
Platform
Windows
Developer
Prolific Studios
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Dawn of the Reapers on your homepage or blog by selecting a button and using the embed code provided (more).

Dawn of the Reapers
Dawn of the Reapers
Statistics
Rank
7 of 22,754
Last Update
9 hours ago
Watchers
2,891 members
Files
2
News
22
Features
3