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Blog RSS Feed Post news Report abuse Latest News: Dawn of the Reapers V3 Onslaught Update

12 comments by Lord_Setesh on Feb 11th, 2015

So with the rapid progress we have been making the last several weeks, I wanted to do an update to show you and demonstrate exactly whats to be expected with this glorious upcoming release. I want to start by introducing ARC, I would elaborate further but she is perfectly capable of doing that herself.

ARC will be almost constantly communicating with you in-game giving you updates, and telling you of galactic events.

On to the asset updates. Cerberus is almost done in terms of ships. Since the last release we have added 3 more Capital ships to each faction, as well as replace all the stock ships left in Cerberus. Each ship in game has been given its own respective voice overs courtesy of MEDiscovery who has been working overtime to help get Cerberus done! I spent two weeks updating all the skins on the Cerberus ships to better emulate the ones seen in Mass Effect. Included below are some simple before/afters for two of the ships that have undergone the update process.

before2
before1

With new bloom shaders that we have been provided the ships now have that pop that has been missing for so long.

Included below is a small playthrough/Interview I did with Gul_Dukat of SA3 that includes A LOT of the changes that will be included the following update.

We are releasing Version .3 Onslaught on
February 21st, 2015

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Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Feb 21, 2015 Demo 74 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 83 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (3290 - 3300 of 10,070)
Nuhallis
Nuhallis Aug 8 2013, 1:26am says:

The longer i wait for this mod... the more i want to play it... *cries*

+7 votes     reply to comment
Captain_Vidinos
Captain_Vidinos Aug 8 2013, 1:56am replied:

*cries*

i need a hug *snifles and cries again*

+6 votes     reply to comment
Commander_Shepard
Commander_Shepard Aug 8 2013, 1:58am replied:

Tears of joy Tali. It will be worth the wait.

+6 votes     reply to comment
evans274
evans274 Aug 8 2013, 12:24pm replied:

shepard go take tali on a mission, get her mind off of things..

+2 votes     reply to comment
MooCowBanshee
MooCowBanshee Aug 8 2013, 1:38am replied:

Don't cry.
Think about it.
Okay, cry alot.
* begins to cry also*

+7 votes     reply to comment
kyle_katarn67
kyle_katarn67 Aug 7 2013, 1:44pm says:

Well its been a while since I added my input into this page, its very quiet, is everything going good or ok or what?

+2 votes     reply to comment
evans274
evans274 Aug 7 2013, 2:54pm replied:

in good news I have not seen Golly on here, so less trolling and spamming....

+7 votes     reply to comment
Lockerd
Lockerd Aug 7 2013, 11:36pm replied:

yes that is extremely good news.

+5 votes     reply to comment
evans274
evans274 Aug 8 2013, 2:54pm replied:

oh god I just realized I probably jinxed it, so sorry guys

+2 votes     reply to comment
Jafod
Jafod Aug 5 2013, 4:09pm says:

I do not know how far in development you are, and if I remember correctly you were going to make the Reaper faction last, but, I am just throwing this out there. I know that someone may have already suggested it, but what you guys could do is make it so that the Reapers' ship production facilities are Mass Relays. It makes sense in my mind, because the only reaper ever witnessed under construction (Mass Effect 2, the human reaper) was being built by the Collectors, and as I have read the posts, that reaper will not be implemented into the game. So, since the Reapers are using the Citadel as a mass relay to bring in their entire armada, having Mass Relays as the ship production structures makes sense. Just use different sizes, or textures for each relay. So the Omega 4 Relay would be used as the Frigate/Cruiser facility, and then different Relays for the different ship classes. Just a thought. Oh, and keep up the amazing work. It is looking great. I can't wait for you guys to finish; you have put a lot of dedicated time and effort into this mod, and it is absolutely amazing.

+3 votes     reply to comment
Alexerug
Alexerug Aug 7 2013, 1:31am replied:

Если правильно перевел гугл переводчик - вы предлагаете использовать сами реле в качестве судов? Или в качестве фервей? И в том и другом случае - это бред. Без обид.

+1 vote     reply to comment
Lockerd
Lockerd Aug 7 2013, 8:55am replied:

мы намерены сделать реле на то, что кротовые норы были, все еще, и они были бы массы makeable то их стоит не будет.

однако могут быть проводниками просто не знаю, как они работают

Кстати, я не могу полностью понять вашу оригинальную statmen, суд или фарватера?

+2 votes     reply to comment
rSlade Online
rSlade Aug 8 2013, 12:18am replied:

Awful google translate, completely unreadable. Just to let you know.

+2 votes     reply to comment
evans274
evans274 Aug 7 2013, 9:32am replied:

a fairway is a navigable channel, idk what he means by courts though.

+1 vote     reply to comment
evans274
evans274 Aug 7 2013, 8:53am replied:

If properly translated the Google translator - do you propose to use the relay as courts? Or as the fairway? And in both cases - this is nonsense. No offense

What he said.

+1 vote     reply to comment
SenjiBen
SenjiBen Aug 7 2013, 4:34pm replied:

Google translator is hardly reliable, trust me, students in my old Spanish class tried to use it to cheat, but it directly translates the words, not always their context or meaning.

+1 vote     reply to comment
Alexerug
Alexerug Aug 8 2013, 5:55pm replied:

Я учил немецкий(Его понимаю, перевожу, но сам не могу составить правильные конструкции) Английский только начинаю осваивать, некоторые слова понимаю. Но не все (._.)

+1 vote     reply to comment
evans274
evans274 Aug 7 2013, 4:56pm replied:

Well it's a basic tool, unless this mod page had an interpreter... we cant understand what russian speakers say, so g translate is an "ok" option.

+1 vote     reply to comment
SenjiBen
SenjiBen Aug 7 2013, 7:37pm replied:

Better than nothing, true. Still, can't blame the language speakers when they don't make sense, if you're using google translate.

+1 vote     reply to comment
evans274
evans274 Aug 7 2013, 8:44am replied:

just an english comment passing through....

+1 vote     reply to comment
Shockmatter
Shockmatter Aug 6 2013, 5:30pm replied:

Your idea is appreciated. But our collective minds are attached to mass relays replacing wormholes. The Citadel will be a capturable station that will give an income, cultural boost or both. The Reaper faction already have "factory" structures. Thanksfor your support, we need it now more than ever.

+4 votes     reply to comment
evans274
evans274 Aug 5 2013, 7:32pm replied:

I think they were thinking of replacing wormholes with mass relays not sure though.

+4 votes     reply to comment
Lockerd
Lockerd Aug 5 2013, 7:43pm replied:

that's the idea.

+4 votes     reply to comment
starfox37
starfox37 Aug 6 2013, 12:32pm replied:

If your replacing Mass Relays with Wormholes is it in any way possible for you to do some sort of epic animation (I guess that's repetitive cause if you guys did it it would be epic). Or do the programming restrictions of the game prevent that

+2 votes     reply to comment
Lockerd
Lockerd Aug 6 2013, 12:35pm replied:

animation of the rings in the sense that Mass Effect has them at is not possible, though I believe it is possible to put a small beacon of light in the center.

+2 votes     reply to comment
evans274
evans274 Aug 6 2013, 12:51pm replied:

lol it's never enough for the people is it!? XD

+3 votes     reply to comment
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