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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

16 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 80 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (2620 - 2630 of 9,408)
Jafod Aug 5 2013, 4:09pm says:

I do not know how far in development you are, and if I remember correctly you were going to make the Reaper faction last, but, I am just throwing this out there. I know that someone may have already suggested it, but what you guys could do is make it so that the Reapers' ship production facilities are Mass Relays. It makes sense in my mind, because the only reaper ever witnessed under construction (Mass Effect 2, the human reaper) was being built by the Collectors, and as I have read the posts, that reaper will not be implemented into the game. So, since the Reapers are using the Citadel as a mass relay to bring in their entire armada, having Mass Relays as the ship production structures makes sense. Just use different sizes, or textures for each relay. So the Omega 4 Relay would be used as the Frigate/Cruiser facility, and then different Relays for the different ship classes. Just a thought. Oh, and keep up the amazing work. It is looking great. I can't wait for you guys to finish; you have put a lot of dedicated time and effort into this mod, and it is absolutely amazing.

+3 votes     reply to comment
Alexerug Aug 7 2013, 1:31am replied:

Если правильно перевел гугл переводчик - вы предлагаете использовать сами реле в качестве судов? Или в качестве фервей? И в том и другом случае - это бред. Без обид.

+1 vote     reply to comment
Lockerd Aug 7 2013, 8:55am replied:

мы намерены сделать реле на то, что кротовые норы были, все еще, и они были бы массы makeable то их стоит не будет.

однако могут быть проводниками просто не знаю, как они работают

Кстати, я не могу полностью понять вашу оригинальную statmen, суд или фарватера?

+2 votes     reply to comment
rSlade Online
rSlade Aug 8 2013, 12:18am replied:

Awful google translate, completely unreadable. Just to let you know.

+2 votes     reply to comment
evans274 Aug 7 2013, 9:32am replied:

a fairway is a navigable channel, idk what he means by courts though.

+1 vote     reply to comment
evans274 Aug 7 2013, 8:53am replied:

If properly translated the Google translator - do you propose to use the relay as courts? Or as the fairway? And in both cases - this is nonsense. No offense

What he said.

+1 vote     reply to comment
SenjiBen Aug 7 2013, 4:34pm replied:

Google translator is hardly reliable, trust me, students in my old Spanish class tried to use it to cheat, but it directly translates the words, not always their context or meaning.

+1 vote     reply to comment
Alexerug Aug 8 2013, 5:55pm replied:

Я учил немецкий(Его понимаю, перевожу, но сам не могу составить правильные конструкции) Английский только начинаю осваивать, некоторые слова понимаю. Но не все (._.)

+1 vote     reply to comment
evans274 Aug 7 2013, 4:56pm replied:

Well it's a basic tool, unless this mod page had an interpreter... we cant understand what russian speakers say, so g translate is an "ok" option.

+1 vote     reply to comment
SenjiBen Aug 7 2013, 7:37pm replied:

Better than nothing, true. Still, can't blame the language speakers when they don't make sense, if you're using google translate.

+1 vote     reply to comment
evans274 Aug 7 2013, 8:44am replied:

just an english comment passing through....

+1 vote     reply to comment
Shockmatter Aug 6 2013, 5:30pm replied:

Your idea is appreciated. But our collective minds are attached to mass relays replacing wormholes. The Citadel will be a capturable station that will give an income, cultural boost or both. The Reaper faction already have "factory" structures. Thanksfor your support, we need it now more than ever.

+4 votes     reply to comment
evans274 Aug 5 2013, 7:32pm replied:

I think they were thinking of replacing wormholes with mass relays not sure though.

+4 votes     reply to comment
Lockerd Aug 5 2013, 7:43pm replied:

that's the idea.

+4 votes     reply to comment
starfox37 Aug 6 2013, 12:32pm replied:

If your replacing Mass Relays with Wormholes is it in any way possible for you to do some sort of epic animation (I guess that's repetitive cause if you guys did it it would be epic). Or do the programming restrictions of the game prevent that

+2 votes     reply to comment
Lockerd Aug 6 2013, 12:35pm replied:

animation of the rings in the sense that Mass Effect has them at is not possible, though I believe it is possible to put a small beacon of light in the center.

+2 votes     reply to comment
evans274 Aug 6 2013, 12:51pm replied:

lol it's never enough for the people is it!? XD

+3 votes     reply to comment
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