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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 73 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (2620 - 2630 of 9,284)
skyline5gtr
skyline5gtr Jul 22 2013, 5:23pm says:

What Council structure would you guys like to see me model next ?

+1 vote     reply to comment
SenjiBen
SenjiBen Jul 22 2013, 7:12pm replied:

I'd be interested to see what the Council use for a turret.

+2 votes     reply to comment
Guest
Guest Jul 22 2013, 6:51pm replied:

do the hanger bay. i dont think you have done the council one yet, have you?

+4 votes     reply to comment
Lockerd
Lockerd Jul 22 2013, 5:49pm replied: Online

personally...something Asari or Salarian since that's your specialty.

+1 vote     reply to comment
Hammershock6
Hammershock6 Jul 22 2013, 7:36pm replied:

Lockerd I sent you a PM and you didnt reply so ill ask in comments. How do you want me to send this audio audition to you? Email, Through ModDB somehow? I havent really uploaded to you guys before so I dont know.

+2 votes     reply to comment
Lockerd
Lockerd Jul 22 2013, 10:47pm replied: Online

oh sorry, this moddb pm system get's weirded out whenever I delete the notifications from my email.

youtube would be great just have it as a private link so only those with the link can view it.

+1 vote     reply to comment
RepubliComando8
RepubliComando8 Jul 20 2013, 1:12pm says:

I'd to hear about the latest news. There hasn't been an update in about a week or so. Can't for the beta, this mod is lookin mighty juicy. :D

-4 votes     reply to comment
HELLO_THERE_BOB
HELLO_THERE_BOB Jul 22 2013, 4:36pm replied:

Missing a few words in that comment my man

+2 votes     reply to comment
Reaper_Armada
Reaper_Armada Jul 20 2013, 3:12am says:

As previously said, we are trying extremely hard to get a good quality product released for you to get ypur hands into. However all the pieces of the puzzle must come together in order for it to be an accomplished task and this takes time. With only a small dedicated team whom which are all going through life changing experiences including myself, this also extends the time it will take to complete.
I ask again that you all be patient and you will definitely get your mod that we have been working very hard to finish for you guys, the fans, over the last years.
I hope that we can release the first public beta before the end of this year and I will do all in my power to make it so.

+14 votes     reply to comment
SenjiBen
SenjiBen Jul 19 2013, 11:58pm replied:

It says right beside the comments that the last update was only a week ago. Some have months or years between updates. We should just be glad this mod is still alive and going.

+6 votes     reply to comment
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