The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

Report article RSS Feed State of the Mod: Post Alpha V .1

Welcoming the new team member and all the talents he brings to the Dawn of the Reapers Team.

Posted by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

Post comment Comments
myfist0
myfist0 Apr 28 2014, 6:20am says:

Thanks for the credit, but, a lot of the difference in your picture is due to sky box, or more accurately, the environment cube attached to the sky box. to get a truly accurate comparison, pause the game with the ship in a good position and light, take a screenshot, then load the old mesh and the model will change on the fly, take your new screen. I did that here.. Media.moddb.com

Tangent maps do make a big difference though, and glad to be of help.

+8 votes     reply to comment
880Zero
880Zero Apr 28 2014, 3:18pm replied:

Skybox doesn't really make a difference because you can clearly see what has been fixed and what hasn't. Regardless of lighting conditions, light and shadows on the ship are drastically improved.

+4 votes     reply to comment
ashevil2
ashevil2 Apr 28 2014, 7:06am says:

I can barley run Vanilla, and when I use mods it makes it worst. I am refraining from installing any large games and their larger mods until I get a new laptop. Hopefully soon.

+2 votes     reply to comment
MrPerson
MrPerson Apr 28 2014, 12:44pm replied:

I wouldn't use a laptop for gaming IMO

+2 votes     reply to comment
disturbed117
disturbed117 Apr 28 2014, 2:19pm replied:

Well, building a gaming desktop is expensive and time consuming. I would know, I did it. But before that all I had was my laptop. Make do with what you got, don't just dismiss people because they do not have the luxury we do. And not all laptops are bad to game on, my gf has a Alienware M17x, it's almost as powerful as my desktop.

+1 vote     reply to comment
Mr.IAmHere
Mr.IAmHere Apr 28 2014, 4:45pm replied:

Well, even a non-gaming $600-800 desktop computer will be able to run Sins. Mine can! Just turn down the settings.

+2 votes     reply to comment
MrPerson
MrPerson Apr 28 2014, 5:06pm replied:

thats expensive for a non gaming PC, I got my setup for 500$ with a 1920X1080 monitor off Ebay... anyway we derailed this, we should probably stop

+4 votes     reply to comment
MEDiscovery
MEDiscovery Apr 28 2014, 8:59am says:

Thanks for the mention. Can't wait to supply more sounds for this mod.

+4 votes     reply to comment
jashinbiebeh
jashinbiebeh Apr 28 2014, 12:02pm says:

Minus a few glitches, this is a wonderful first release!
But the thing that bothers me is that (even though the current one is beautiful) you guys made another Cerberus titan model which looked sick.
Is that titan going to be in the final release/future updates?

+2 votes     reply to comment
SlayerOfSith
SlayerOfSith Apr 28 2014, 1:03pm says:

Very impressive sounds, and the difference in the image is really visible. Really though, I love the work you guys have been doing :D.

+2 votes     reply to comment
Airaviper
Airaviper Apr 28 2014, 6:34pm says:

If someone wanted to do voiceovers for units, and you found them on par with you standards, would you put them in the mod?

+3 votes     reply to comment
myfist0
myfist0 Apr 28 2014, 7:27pm replied:

voice actors a pretty rare in the modding community. There is always a team looking.

Hows your Klingon? ;)

+2 votes     reply to comment
Airaviper
Airaviper Apr 28 2014, 8:59pm replied:

Not exactly the best, but I think I'd be a good Alliance or Federation Commander :P

+1 vote     reply to comment
Gul-Dukat(tech)
Gul-Dukat(tech) Aug 16 2014, 8:54pm replied:

Need a Cardassian? :D

+1 vote     reply to comment
MEDiscovery
MEDiscovery Apr 29 2014, 4:55am replied:

I've already got a group of almost 20 voice actors on standby, but due to the the amount of units it is always a possibility that I will need more. If I find myself running out of voices or if the others on the team feel they would like a specific voice, I will definitely be open to auditions. Until then, however, I cannot promise anything.

+3 votes     reply to comment
CannibalSoup
CannibalSoup Nov 30 2014, 7:19pm says:

Can we get an update please? Looks like a great undertaking.

+1 vote     reply to comment
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