The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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Media RSS Feed Report media Volus Dreadnought Skin II (Gameshot V2) (view original)
Volus Dreadnought Skin II (Gameshot V2)
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ZetaKiba
ZetaKiba Oct 13 2012, 3:10am says:

I really enjoy seeing ingame screenshots, shows a lot of progress, can't wait to see the reapers or Batarians done!

+9 votes     reply to comment
AdmiralVon
AdmiralVon Oct 13 2012, 3:25am says:

Oh wow, this is amazing! Looks really well done.

+2 votes     reply to comment
Kommunizm
Kommunizm Oct 13 2012, 3:27am says:

Do want. It looks more... Realistic, then original SoaSE models.

+2 votes     reply to comment
V.Metalic
V.Metalic Oct 13 2012, 3:49am says:

The symbols of Cerberus or Alliance on their vessels, are also team colors?

+1 vote     reply to comment
Golly
Golly Oct 13 2012, 5:05am replied:

If they decide to implement them like SoTP did, then yes.

+1 vote     reply to comment
tt0022
tt0022 Oct 13 2012, 4:12am says:

i can only say it looks amazing

+1 vote     reply to comment
davidt0504
davidt0504 Oct 13 2012, 3:24pm says:

Okay, so I have a question about team colors. Lets say we turn off team colors. Will the models have the colors like they do ingame? For example if I'm playing the council as pink and cerberus as blue and the reapers as green and I turn off team colors will the colors for alliance ships be blue, the turian ships be brick red, cerberus be yellow orange, etc?

EDIT: The Volus dreadnought be green?

+1 vote     reply to comment
Golly
Golly Oct 13 2012, 3:44pm replied:

Yes they will still be on.

-1 votes     reply to comment
ZombiesRus5
ZombiesRus5 Oct 13 2012, 4:03pm replied: Online

Yes, that's part of the texture work I'm doing setting up proper diffuse, team, specular, light, reflective, bloom and normal maps.

We're setting this up correct in the beginning. If you don't want team colors you'll be able to turn them off and get the original texture color.

+3 votes     reply to comment
davidt0504
davidt0504 Oct 13 2012, 11:39pm replied:

Alright, awesome. Thats cool that we'll have both options :)

+1 vote     reply to comment
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Description

Set and I have been partnering up on the textures for the ships. After he lays out the initial skin, I'm working to enhance the details with his direction as well as making the texture maps for Sins for diffuse, team, specular, light, reflective, bloom and normal maps. On this model I've added depth by building some bump maps from parts of his original texture. I've also blended several of the details with the underlying hull.

One of the harder parts is getting the team colors to not just look like a blob of color dropped on the model.

I think the end result looks really well in game.

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Demonstration
Date
Oct 13th, 2012
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