The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.
Set and I have been partnering up on the textures for the ships. After he lays out the initial skin, I'm working to enhance the details with his direction as well as making the texture maps for Sins for diffuse, team, specular, light, reflective, bloom and normal maps. On this model I've added depth by building some bump maps from parts of his original texture. I've also blended several of the details with the underlying hull.
One of the harder parts is getting the team colors to not just look like a blob of color dropped on the model.
I think the end result looks really well in game.
I really enjoy seeing ingame screenshots, shows a lot of progress, can't wait to see the reapers or Batarians done!
Oh wow, this is amazing! Looks really well done.
Do want. It looks more... Realistic, then original SoaSE models.
The symbols of Cerberus or Alliance on their vessels, are also team colors?
If they decide to implement them like SoTP did, then yes.
i can only say it looks amazing
Okay, so I have a question about team colors. Lets say we turn off team colors. Will the models have the colors like they do ingame? For example if I'm playing the council as pink and cerberus as blue and the reapers as green and I turn off team colors will the colors for alliance ships be blue, the turian ships be brick red, cerberus be yellow orange, etc?
EDIT: The Volus dreadnought be green?
Yes they will still be on.
Yes, that's part of the texture work I'm doing setting up proper diffuse, team, specular, light, reflective, bloom and normal maps.
We're setting this up correct in the beginning. If you don't want team colors you'll be able to turn them off and get the original texture color.
Alright, awesome. Thats cool that we'll have both options :)