The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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Media RSS Feed Report media Volus Dreadnought Skin II (Gameshot V2) (view original)
Volus Dreadnought Skin II (Gameshot V2)
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Ph3NoMeNoN
Ph3NoMeNoN Oct 13 2012, 5:25am says:

can't wait to kick *** with this ship

+3 votes     reply to comment
Plejadenwolf
Plejadenwolf Oct 13 2012, 7:28am replied:

...or to kick the *** of this ship with the Reaper forces.

Nice work!

+2 votes     reply to comment
Ph3NoMeNoN
Ph3NoMeNoN Oct 13 2012, 9:59am replied:

or that yeah xD

+3 votes     reply to comment
davidt0504
davidt0504 Oct 13 2012, 11:28am says:

I wonder if the Volus Dreadnought would be better being set to permanent green color. That way it stands out from the Regular Turian Dreadnought.

+1 vote     reply to comment
kyle_katarn67
kyle_katarn67 Oct 13 2012, 2:21pm replied:

Ooo i like that especially since its one of the unique titans

+2 votes     reply to comment
kyle_katarn67
kyle_katarn67 Oct 13 2012, 2:20pm says:

That looks even better then the other in game shot from the other day even more detail in this one

+1 vote     reply to comment
ZombiesRus5 Author
ZombiesRus5 Oct 13 2012, 4:04pm replied:

Thanks, the three of us are teaming up really well.

+2 votes   reply to comment
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Description

Set and I have been partnering up on the textures for the ships. After he lays out the initial skin, I'm working to enhance the details with his direction as well as making the texture maps for Sins for diffuse, team, specular, light, reflective, bloom and normal maps. On this model I've added depth by building some bump maps from parts of his original texture. I've also blended several of the details with the underlying hull.

One of the harder parts is getting the team colors to not just look like a blob of color dropped on the model.

I think the end result looks really well in game.

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Type
Demonstration
Date
Oct 13th, 2012
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1920×1080
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