The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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RSS Report Turian Dreadnought (view original)
Turian Dreadnought
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Hotshot823
Hotshot823

this is very well done I cant wait to see it in game.

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Riverside
Riverside

Very nice color scheme

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Centurian128
Centurian128

^_^ Looks great

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kyle_katarn67
kyle_katarn67

Ilike it but I feel maybe it needs to be stretched longer in length it looks slightly compressed

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davidt0504
davidt0504

it looks identical to the ingame model

Fc01.deviantart.net

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Lockerd
Lockerd

spectacular. Though I can't figure it but it looks better than the titan does...just a bit.

also I take it you guys arent including the dorsal antennae.

ok so what role amongst the citadel caps does it play?

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asemo12000
asemo12000

Maybe the siege role

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epelix
epelix

Well counchil uses shutles when attaking planets, so i'm not so sure about it.

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Golly
Golly

Well this applies to SoTP so I'd assume it also applies here.

"Think of this mod as a brand new game, just using the Sins engine"
Chances are there will be some serious gameplay changes in the course of this mod.

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asemo12000
asemo12000

Ah that makes sence I was kinda wandering how they were going to cadigorize the cap ships

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Lockerd
Lockerd

If I am not mistaken the ship roles are built into the games engine, and the AI need it the way it is.

I can gander the Alliance Carrier as the carrier, Salarian Cap as the Buff ship, Everest class as possibly the new 6th ship, Quarian Live Ship as colony, now to wonder, the Alliance Kilimanjaro for either battleship, or siege, same question applies to the Turian Dreadnought.

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Golly
Golly

They may very well be built in, however it remains to be seen how much of a bearing it will have on the gameplay.

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Lockerd
Lockerd

I still dont follow what you are saying.

We know for a fact the Quarian Live Ship is the colony, And went back through the many pics to find out the Alliance Carrier is the Carrier, but still not certain on what role everything else takes, I can guess with everyting else I put above.

but the same question Rises, what roles with the Everest, Kilimanjaro, Turian Dreadnought be playing.

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Golly
Golly

Okay, although there will be roles, I don't imagine them being as defined as they are in vanilla Sins.

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Lockerd
Lockerd

just checked it on the google. There has to be , Carrier, Colony, Buff, Battle, Siege. the 6th one is variable depending on faction but it can be a choice between, Heavy attack, Boarding, Platform deploy. otherwise AI will not function.

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Golly
Golly

My point is the stats and possibly the abilities won't be vastly different between Caps, thus besides official designations and obvious differences (strikecraft) then it's likely most of them will have a similar survivability/damage output.

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Reaper_Armada
Reaper_Armada

So we can expect a remodeled Turian cruiser? YES! Love you Set.

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Description

After taking a long hard look at the models, this is the color scheme that i came up with, most of the green tint you see on turian vessels is lighting. This is the color scheme im using for all the to be turian ships and yes im remodeling them. Enjoy.

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