The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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Reaper Destroyer
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Lockerd Sep 6 2012, 12:49am says:

sheer perfection.

-1 votes     reply to comment
VeniVdVici Sep 6 2012, 1:10am says:

You sir are a sped modeler.

+2 votes     reply to comment
VeniVdVici Sep 6 2012, 2:46am replied:


-1 votes     reply to comment
Vegas Sep 6 2012, 3:24am replied:

I would even say, he is a speed modeler AND a sped modeler!!
Ehem... wait... thats don't make any sense... But I am sure, he is a awesome modeler.

+3 votes     reply to comment
VeniVdVici Sep 6 2012, 9:07pm replied:

I am getting a hang of my ipad. Its y first idevice....

+1 vote     reply to comment
hujgup Sep 6 2012, 2:44am says:

So does the "eye" open when it fires?

+1 vote     reply to comment
Joccaren Sep 6 2012, 3:56am replied:

No. Animations in Sins are near impossible to do, and highly time consuming, so it has already been decided that no animations will be included. I think there was some speculation in the modding forums about being able to, say, leave off the cover for the eye and add an effect attachment point there instead, and attach a particle effect there out of combat, and attach an 'open' armour particle effect when in combat so that the model itself doesn't have the plating, but it is added in and controlled via special effects instead, though without any experience in any aspect of graphics I could not state how feasible this would be.

+2 votes     reply to comment
Super_battle_droid Sep 6 2012, 8:39am replied:

I can tell you just by reading that and knowing a little about modding, you would be looking at least an extra 5 months of work and that's without counting life events (like work,school,uni) so I think its better to let them finish the mod and any extra's can be added later.

0 votes     reply to comment
davidt0504 Sep 6 2012, 4:26pm replied:

I say just make the model have it left open.

+1 vote     reply to comment
hammerheadcruiser Sep 6 2012, 3:49am says:

seriously how do you do this so fast?!? constructive critisisim but, I think It would be better if the eye was open, the body a bit thicker and the legs trailing behind a little. other then that it looks really good! and do you still have a skinner working on the mod?

+2 votes     reply to comment
Grimjowl Sep 7 2012, 5:55am replied:

If I remember correctly Lord_set cut and pastes bits from a single base model/other models; for example, all the large reapers are designed around the sovereign class reaper model which he used as a base but then he's added/resized sections to make a completely new model. All-in-all it means he can chuck out models really quickly which look amazing and gives them a single architectural look which immediately identifies them as reaper/cerberus/citadel.

And as for your second point about the eye, I agree. I think it would be better if the plating was at least slightly open.

+1 vote     reply to comment
V.Metalic Sep 6 2012, 3:45pm says:

Just out of curiosity, is it really a gap between the "shield part" and the legs? From the side view, there is nothing behind the "plate section" with the beamer.

+1 vote     reply to comment
TheDidact Sep 7 2012, 3:29am says:

Yeah there is but the plating with the beam emitter on it is a little bit thicker then on the model shown here, that aside it's still a fairly good model

+1 vote     reply to comment
XtremeRoflcopter Sep 10 2012, 10:27am says:

Its missing those weird (i want to say tentacle things) that hang below the firing chamber otherwise its gold

+1 vote     reply to comment
kyle_katarn67 Sep 16 2012, 9:07pm says:

The back looks really weird with tht=at space there but other wise good model

+1 vote     reply to comment
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The intended in game model for a reaper destroyer.

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Sep 6th, 2012
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