The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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Media RSS Feed Report media Normandy Class Stealth Frigate (view original)
Normandy Class Stealth Frigate
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alandrew456
alandrew456 Oct 4 2012, 9:29pm says:

LOVE IT.... that will be all

+8 votes     reply to comment
DarkSajuuk
DarkSajuuk Oct 4 2012, 9:32pm replied:

Agreed!

+3 votes     reply to comment
IceBlade09
IceBlade09 Oct 4 2012, 9:35pm says:

I really like it... my only suggestion would be make the "windows" a slightly more yellowish color and not the same as is on the hull. Other than that It looks just like I remember it. :)

+2 votes     reply to comment
Plejadenwolf
Plejadenwolf Oct 5 2012, 5:54am replied:

"Windows are structural weaknesses. Geth do not use them." -Legion

Great work on this!

+6 votes     reply to comment
RambosBodyguard
RambosBodyguard Oct 4 2012, 9:48pm says:

Man, you, Lord_Set and ZombiesRus5 are all masters. I hope there is a beta or a release before I get sent to basic training. I can't wait to play this mod.

+2 votes     reply to comment
maxwellxii
maxwellxii Oct 5 2012, 12:39pm replied:

i hope so as well ( please have a public beta!!)

+1 vote     reply to comment
Unikraken
Unikraken Oct 4 2012, 9:51pm says:

Niiiice

+3 votes     reply to comment
Spart117MC
Spart117MC Oct 4 2012, 9:52pm says:

I'm just gonna make a fleet of these and wipe out the Reapers.

+6 votes     reply to comment
Afrojason
Afrojason Oct 4 2012, 10:08pm replied:

I had the exact same thought as soon as i seen it...

+1 vote     reply to comment
spud196
spud196 Oct 4 2012, 9:59pm says:

Nice

+1 vote     reply to comment
davidt0504
davidt0504 Oct 4 2012, 10:23pm says:

I like the blue :) shows how it would have looked in ME3
Scout role?

+1 vote     reply to comment
Centurian128
Centurian128 Oct 5 2012, 12:30am says:

Looks great, but the nose seems off somehow.

+5 votes     reply to comment
LesserAngel
LesserAngel Oct 5 2012, 2:36am replied:

I think it's that the 'antennae' are too short and aren't shaped like they were in the game. Zombiegamer.co.za actually, there's a few other differences too. Eh, I'll take it either way.

+1 vote     reply to comment
danilkkka
danilkkka Oct 5 2012, 12:48am says:

Normandy sr 2 not from the Alliance?

+1 vote     reply to comment
skyline5gtr Author
skyline5gtr Oct 5 2012, 11:43am replied:

no it was built by cerberus

+1 vote   reply to comment
880Zero
880Zero Oct 5 2012, 2:57am says:

Just word of advice, anytime you use a black line to simulate a hull separation, give it a 25% opacity so it blends with the texture rather than having black lines stand out. Black lines are never good because there's never any black lines on real life objects unless painted on there. If you give it a very heavy opacity to blend it into the hull, it's apparent there is a separation, but it isn't too obvious. It also goes very well with a normal map to bring out those hull differences, too.

Also, try experimenting with different ways to bring out more detail in the solid color areas like on the wings there. Right now it's quite flat and un-interesting, and if bump mapped, it could look really good.

+4 votes     reply to comment
skyline5gtr Author
skyline5gtr Oct 5 2012, 8:48am replied:

Thanks for the feedback any feedback is always good and welcome so i can learn, i decided not too put too much detail in the wings since its a black color anyways and any detail would be difficult to see inside of SINS. Tried to find a balance of time spent and looks. Cant spend all month on it :-)

+1 vote   reply to comment
skyline5gtr Author
skyline5gtr Oct 5 2012, 11:43am replied:

there is a normal map i generated out of photoshop from the diffuse but not too intense, then used maramoset to render it.

+1 vote   reply to comment
880Zero
880Zero Oct 5 2012, 4:40pm replied:

Don't ever generate a normal map from the diffuse, it will never look right. However, if you make a bump map first with a base layer of 127 RGB, anything that's closer to white will be above the mesh and anything that's closer to black will be below (inside) the mesh. You can make some pretty crazy things with bump maps. It's easier to make normals if you bake a High Poly model first, though.

+2 votes     reply to comment
skyline5gtr Author
skyline5gtr Oct 5 2012, 7:20pm replied:

sorry if i confused you, i didnt generate the normal straight from the diffuse, i greyscaled it then generated it since i didnt make a HP normandy to bake from. Then i generated a cavity map from the normal

+1 vote   reply to comment
revan111295
revan111295 Oct 5 2012, 11:23am says:

you shoude add word "normandy sr1" on the both sides of the ship

+1 vote     reply to comment
Lord_Set Creator
Lord_Set Oct 5 2012, 11:30am replied:

This is a normandy class not the actual normandy sr1 please read.

+2 votes   reply to comment
skyline5gtr Author
skyline5gtr Oct 5 2012, 11:43am replied:

plus every ship built would say normandy on it, doesnt really make sense to have 25 ships all called the normandy lol

+1 vote   reply to comment
revan111295
revan111295 Oct 5 2012, 12:33pm replied:

you both are right

+1 vote     reply to comment
kyle_katarn67
kyle_katarn67 Oct 5 2012, 6:29pm replied:

Contact the normandy
Yes sir
Calling normandy
Yes
yes
yes
yes
yes
yes
yes
yes
yes
yes
yes?

+4 votes     reply to comment
spartan39
spartan39 Oct 5 2012, 4:32pm says:

looks great but the sr1 didnt have blue on it, i understand that this isnt "the" normandy but i just wanted to voice this

+1 vote     reply to comment
skyline5gtr Author
skyline5gtr Oct 5 2012, 7:20pm replied:

The strip can be changed to team color, just using blue since that seems to be the alliance color

+1 vote   reply to comment
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Description

After a decent break I am back and i present the Normandy Class Stealth Frigate

Skyline5gtr

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Promotional
Date
Oct 4th, 2012
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1920×1018
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