The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.
My first version, Based of art and models from ME2. Thank you to ZombiesRus5 to his help without the models you sent me i would not have been able to build this bad boy.
pretty darn accurate.
nice work.
nice detail
Im glad you like it.
Really nice. I also see you received the models I sent based on the description, so that's cool.
Quick question. Have you imported any of your models into Sins yet?
No i have not, i don't want to until they are textured.
Couple thoughts here...
It might be good to test import a few of your models to make sure you don't have any incompatibility with Sins (Vertex errors, Duplicate Points, Open areas, etc). Also, some modeling styles that work in other games seem to cause issues in Sins. The star trek mod ran into this importing custom models originally created for Homeworld.
Additionally, I'm not sure what poly counts you are working towards but here is a general guide a lot of mods use. It's not absolute but a good idea to work towards. I do have a few models in the various categories that exceed this too.
# Fighters: < 1k tri
# Frigates: < 3k tri
# Cruisers: < 5k tri
# Capitalships: < 12k tri
When i get my copy of 3ds MAX up and running again i will try that
Do you have the Sin's export script for 3ds MAX?
No not yet but my buddy has it though. If you have some free time maybe you can help me out and see if some of my better models can be imported.
Sure, just send them to the email I used previously. The models won't be used or shared with anyone outside of this mod.
Sent
very very good detail, you're getting better.
Thank you very much
Just remember when you make the final ship that the metal struts in the middle rotate around the ship and aren't static.