The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

Collector Ship
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mcpop9
mcpop9 - - 52 comments

pretty darn accurate.
nice work.

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Geth_Prime
Geth_Prime - - 639 comments

nice detail

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Lord_Setesh Author
Lord_Setesh - - 1,465 comments

Im glad you like it.

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ZombiesRus5
ZombiesRus5 - - 1,642 comments

Really nice. I also see you received the models I sent based on the description, so that's cool.

Quick question. Have you imported any of your models into Sins yet?

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Lord_Setesh Author
Lord_Setesh - - 1,465 comments

No i have not, i don't want to until they are textured.

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ZombiesRus5
ZombiesRus5 - - 1,642 comments

Couple thoughts here...

It might be good to test import a few of your models to make sure you don't have any incompatibility with Sins (Vertex errors, Duplicate Points, Open areas, etc). Also, some modeling styles that work in other games seem to cause issues in Sins. The star trek mod ran into this importing custom models originally created for Homeworld.

Additionally, I'm not sure what poly counts you are working towards but here is a general guide a lot of mods use. It's not absolute but a good idea to work towards. I do have a few models in the various categories that exceed this too.

# Fighters: < 1k tri
# Frigates: < 3k tri
# Cruisers: < 5k tri
# Capitalships: < 12k tri

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Lord_Setesh Author
Lord_Setesh - - 1,465 comments

When i get my copy of 3ds MAX up and running again i will try that

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ZombiesRus5
ZombiesRus5 - - 1,642 comments

Do you have the Sin's export script for 3ds MAX?

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Lord_Setesh Author
Lord_Setesh - - 1,465 comments

No not yet but my buddy has it though. If you have some free time maybe you can help me out and see if some of my better models can be imported.

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ZombiesRus5
ZombiesRus5 - - 1,642 comments

Sure, just send them to the email I used previously. The models won't be used or shared with anyone outside of this mod.

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Lord_Setesh Author
Lord_Setesh - - 1,465 comments

Sent

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Paragon_Matt
Paragon_Matt - - 49 comments

very very good detail, you're getting better.

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Lord_Setesh Author
Lord_Setesh - - 1,465 comments

Thank you very much

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elite879
elite879 - - 432 comments

Just remember when you make the final ship that the metal struts in the middle rotate around the ship and aren't static.

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Description

My first version, Based of art and models from ME2. Thank you to ZombiesRus5 to his help without the models you sent me i would not have been able to build this bad boy.