The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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Citadel Council Update
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DirtDiver11
DirtDiver11 Mar 21 2012, 12:53am says:

Very nice indeed.A question.
Do you plan to keep the dreadnought as is, or enlarge some to actually look like one?
I1182.photobucket.com
I know some of the scaling has to be off by some for the game, but to me the size of it compared to the cruiser looks weird.

+1 vote     reply to comment
Lord_Set Author
Lord_Set Mar 21 2012, 12:59am says:

Well that ship you linked was already made, its the battleship. Its and everest class and the Kilimanjaro has not been made yet. Scaling will be done but im on the verge of passing out.

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DirtDiver11
DirtDiver11 Mar 21 2012, 1:10am replied:

I see, thank you for clearing that up.
You are putting a lot of work into this mod and your progress is coming along at an amazingly fast rate and it is greatly appreciated.

+1 vote     reply to comment
Zig92
Zig92 Mar 21 2012, 1:34am says:

awesome!

+1 vote     reply to comment
HaydenB
HaydenB Mar 21 2012, 1:40am says:

Is the SR-2 there?

+1 vote     reply to comment
rkraptor70
rkraptor70 Mar 21 2012, 2:15am replied:

I dont think so. The SR-2 Class, by all means, is Cerberus property.

+1 vote     reply to comment
ZetaKiba
ZetaKiba Mar 21 2012, 4:29am replied:

It's technically 'Alliance' property, as the design of the ship is based upon the Alliance-Turian SR-1 and as the Alliance reclaimed the SR-2 Normandy, they'll probably have access to it's designs as they did update it.

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rkraptor70
rkraptor70 Mar 21 2012, 2:13am says:

Set, question:
Will the Destiny Accession will serve as the councils Titan?(Just being sure)

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Lord_Set Author
Lord_Set Mar 21 2012, 7:47am replied:

In Rebellion yes.

+2 votes   reply to comment
Reaper_Armada
Reaper_Armada Mar 21 2012, 3:07am says:

I'm sorry to say this but I don't really like the 'flat' Turian cruisers. Everything is beautfully done and I don't want to say anything nasty but I personally think they don't fit in with the Turian hierachy. If you can tell me why they are in there or what you plan to do with them, or alternatively you can criticise me and harras me for not being grateful :D

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Harken
Harken Mar 21 2012, 6:23am says:

The stuff I did in 3ds max is nothing compared to this.
Bravo.

+1 vote     reply to comment
noodlezombie
noodlezombie Mar 21 2012, 4:37pm says:

So how will this actually work in game? it seems like the Council is going to have a very crowded unit pool. And how about balance? The Reapers will be powerful so the array of stuff they'll be fighting probably won't be a big deal, but Cerberus seems like it will be a bit lacking.

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Lord_Set Author
Lord_Set Mar 22 2012, 11:24am replied:

Reapers will have just as many ships as will cerberus

+1 vote   reply to comment
BlueAdmiral
BlueAdmiral Mar 22 2012, 4:11am says:

When I see the ships in the Mass Effect games go at it really seems like that the ship designers and builders don't know how to build ship weapons or make proper hulls. I really don't know how I think this; maybe due to there constant butt kicking they receive from the Reapers, but I know they are supposed to be seriously outmatched against the Reapers. So I guess what I want to say is: give me some serious lifeline! I want to be able to kill and live! For a little bit anyways. (>-_-)> I die real fast ship wise but I hold them planets! So um please Lord_Set give me some lifeline.... please......

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KaptenHaddock
KaptenHaddock Mar 24 2012, 6:03pm says:

Damn nice. Really damn nice! XD

+1 vote     reply to comment
Richfranck3
Richfranck3 Mar 26 2012, 3:20pm says:

This all looks amazing. You are doing a very amazing job on all this. I am sorry to say i have one problem with your carrier design in this picture. Putting that huge center gun on a carrier gives it to much punching power. Carriers are supposed to be a liability in battles ships that have to stay back and be guarded over. Giving them that huge gun takes that away and not only gives you something that's packed with support ships (fighters and bombers) but also gives you an attacking bonus as well. I just think giving the carriers that kind of fire power you would be giving the player with them too much power in a fight.

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Richfranck3
Richfranck3 Mar 26 2012, 3:26pm says:

I was also wondering what your plan for the Alliance kilimanjaro class dreadnought? I really liked your design from the weapons test video. it reminds me of comes up when you google SSV Rainer, which i think is a very cool concept.

either way the work your doing on this mod is amazing and i am very excited to try it out!!!!!!!

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Description

Done some updating, dropped a few superfluous ships. Remodeled a few Alliance ships and he were are. Right now for the time being this is as canon as i can get it.

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Mar 21st, 2012
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