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Media RSS Feed Report media Cerberus Capital Shipyard V2 (view original)
Cerberus Capital Shipyard V2
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HaydenB Apr 20 2012 says:

I'm not sure why.... but i'd get rid of the bottom half of the drydock area....

-3 votes     reply to comment
Lord_Setesh Author
Lord_Setesh Apr 20 2012 replied:

Kind of defeats the purpose of a dry dock, they do need to build the bottom of the ship...

+17 votes   reply to comment
V.Metalic Apr 20 2012 says:

Better :)

+2 votes     reply to comment
Adrien_Victus Apr 20 2012 says:

Hmm my opinion matters not, but i approve. Excellant improvement and it adds some real nice detail.
On a side note do you know how many polys the model is, as im seeing alot of good models and most people cant afford epic gaming computers that can keep up with lots of polys ingame at once.

+3 votes     reply to comment
Lord_Setesh Author
Lord_Setesh Apr 20 2012 replied:

This model is 5.6k which is on the lighter side for stations. No super computers need.

+2 votes   reply to comment
880Zero Apr 20 2012 says:

IMO it looks too busy with the mini city skyscrapers you've added to the one side. Maybe adding some sort of factory or warehouse type structure would look better as it would appear to be more industrial to go along with the silos you have on the back.

+2 votes     reply to comment
V.Metalic Apr 20 2012 replied:

That was my thought exactly. But some living quarters are required too :D

+2 votes     reply to comment
IceBlade09 Apr 20 2012 replied:

Yeah, I agree with Zero. Keep the buildings, but make them into warehouse type structures, possibly keeping one or two for a "Command building". All my opinions, as is I think it would work well anyway.

+2 votes     reply to comment
880Zero Apr 21 2012 replied:

Personally I would think the living quarters would be housed inside the giant superstructure. It's an industrial complex and shouldn't have the luxuries of a small city. On the other hand, though, it is Cerberus. Still would like to see it more industrialized.

+2 votes     reply to comment
V.Metalic Apr 21 2012 replied:

Yeah. Even its Cerberus, some of the industrialized areas would be present, but I wont scrap the skyscrappers, maybe just reduce their numbers, and place them on the industrial complex.

+2 votes     reply to comment
~DarthRevan~ Apr 20 2012 says:

I think this is a real great improvement. Looks awesome.

+1 vote     reply to comment
GoldenArbiter Apr 20 2012 says:


+1 vote     reply to comment
destroy22980 Apr 20 2012 says:

Looks good as it is imo.

+1 vote     reply to comment
Shockmatter Apr 21 2012 says:


+1 vote     reply to comment
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Just took some suggestions from a few decent comments made and added a bit of detail to the Cerberus Capital Shipyard.

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Apr 20th, 2012
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