The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Cerberus Capital Shipyard V2 (view original)
Cerberus Capital Shipyard V2
embed
share
view previous next
 
Post comment Comments
HaydenB
HaydenB Apr 20 2012, 1:00pm says:

I'm not sure why.... but i'd get rid of the bottom half of the drydock area....

-3 votes     reply to comment
Lord_Set Author
Lord_Set Apr 20 2012, 1:02pm replied:

Kind of defeats the purpose of a dry dock, they do need to build the bottom of the ship...

+17 votes   reply to comment
V.Metalic
V.Metalic Apr 20 2012, 1:28pm says:

Better :)

+2 votes     reply to comment
Adrien_Victus
Adrien_Victus Apr 20 2012, 2:12pm says:

Hmm my opinion matters not, but i approve. Excellant improvement and it adds some real nice detail.
On a side note do you know how many polys the model is, as im seeing alot of good models and most people cant afford epic gaming computers that can keep up with lots of polys ingame at once.

+3 votes     reply to comment
Lord_Set Author
Lord_Set Apr 20 2012, 8:55pm replied:

This model is 5.6k which is on the lighter side for stations. No super computers need.

+2 votes   reply to comment
880Zero
880Zero Apr 20 2012, 4:39pm says:

IMO it looks too busy with the mini city skyscrapers you've added to the one side. Maybe adding some sort of factory or warehouse type structure would look better as it would appear to be more industrial to go along with the silos you have on the back.

+2 votes     reply to comment
V.Metalic
V.Metalic Apr 20 2012, 5:50pm replied:

That was my thought exactly. But some living quarters are required too :D

+2 votes     reply to comment
IceBlade09 Online
IceBlade09 Apr 20 2012, 6:10pm replied:

Yeah, I agree with Zero. Keep the buildings, but make them into warehouse type structures, possibly keeping one or two for a "Command building". All my opinions, as is I think it would work well anyway.

+2 votes     reply to comment
880Zero
880Zero Apr 21 2012, 5:51am replied:

Personally I would think the living quarters would be housed inside the giant superstructure. It's an industrial complex and shouldn't have the luxuries of a small city. On the other hand, though, it is Cerberus. Still would like to see it more industrialized.

+2 votes     reply to comment
V.Metalic
V.Metalic Apr 21 2012, 8:26am replied:

Yeah. Even its Cerberus, some of the industrialized areas would be present, but I wont scrap the skyscrappers, maybe just reduce their numbers, and place them on the industrial complex.

+2 votes     reply to comment
~DarthRevan~
~DarthRevan~ Apr 20 2012, 4:48pm says:

I think this is a real great improvement. Looks awesome.

+1 vote     reply to comment
GoldenArbiter
GoldenArbiter Apr 20 2012, 8:04pm says:

Swag.

+1 vote     reply to comment
destroy22980 Online
destroy22980 Apr 20 2012, 8:16pm says:

Looks good as it is imo.

+1 vote     reply to comment
Shockmatter
Shockmatter Apr 21 2012, 12:37pm says:

Boss.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Just took some suggestions from a few decent comments made and added a bit of detail to the Cerberus Capital Shipyard.

Image Details
Type
Concept
Date
Apr 20th, 2012
Size
1828×1124
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only