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Alright guys, Set here. So we are going to be dropping this next version of the mod at some point tomorrow, please keep in the mind though that this has not been heavily tested as much as the last version. I am short staff right now, and because of the 1.85 update the previously release is no longer playable. There is a lot about this next release that is new and fairly untested. So I am left asking you all for help, please play this to your hearts content and promptly and clearly report any issues so that we can go about fixing them. There will be another release following this in a little over a month to patch, and follow up with all the features we planned to include with this one. Time and necessity have forced me into this so please keep in mind that is fairly rough around the edges, and thank you for your patience.


Your Supreme Overlord

Set

Dawn of the Reapers .5 Release Information

Dawn of the Reapers .5 Release Information

News 18 comments

Change log, Pictures, Music, links, and more pictures.

Dawn of the Reapers .4 Release Information

Dawn of the Reapers .4 Release Information

News 9 comments

Change log, Pictures, Music, links, and more pictures.

Open Applications for Testers

Open Applications for Testers

News 12 comments

Prolific Studios has begun recruiting playtesters for Dawn of the Reapers.

Dawn of the Reapers V3 Onslaught Update

Dawn of the Reapers V3 Onslaught Update

News 12 comments

A small summary of the changes that will be in the next release of Dawn of the Reapers. We are also including the release date so that you folks can look...

RSS Files
Dawn of the Reapers .5 The Harvest

Dawn of the Reapers .5 The Harvest

Demo 51 comments

The test release for .5 Dawn of the Reapers. For install instructions and proper use see below.

Dawn of the Reapers .4 Reprisal

Dawn of the Reapers .4 Reprisal

Demo 109 comments

The forth installment of Dawn of the Reapers, please read first comment.

Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Demo 83 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Demo 83 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Comments  (0 - 10 of 10,492)
bartekwrx
bartekwrx

Lol hahaha, I waiting so many years, and mod still not ready? Haha :D

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xdxsadd
xdxsadd

we miss you come back </3

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sethdby
sethdby

THis mod isnt dead is it

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Jafod
Jafod

Go down to Shockmatters post.

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thepromethean227
thepromethean227

cant use dark space forces causes game to crash an i downloaded the newest release but it says ive only got the reprisal version

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jrjr1
jrjr1

Hey there guys first of all I would like to say that I love this mod. In fact I love it so much that I thinkered with it while waiting for the next release so this is what I came up with guys just remember that this changes are unofficial and personal and it is still not finished but still playable.
Changes:

I have put new abilities on the capital ships and titans for the council and cerberus

few changes in the combat research tree of council and cerberus

and rebalanced the council and cerberus roster

Now Cerberus is a more specialized-focus faction with ship having definite roles in combat and having fewer ships than council. So their gameplay is to hard counter the tactics of enemy whether council throwing ship at them or reapers hard hitting attacks.

Council has some specializations on there fleets but they are more of numbers games having a large fleet than other factions but I have rebalanced the ships.

Only some changes in the reaper faction I haven't focused on them yet just getting to it.

So here is the link to my changes in the game info and string files

Dropbox.com
Instruction:
1. Make a back up copy of the original mod gameinfo and string files
2. Download gameinfo and string files from link
3. Replace gameinfo and string files on the game folders
4. Try the game out
P.S. To play this though you need to run sins in the same version as the version for .5 mod release (Don't know how to incorporate it into the newest sins version)
- Juro

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andrewator
andrewator

The mod CTD's on startup when I try to run it with your game info and string files. It works just fine without them.

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Admiral_Chris_Rayya
Admiral_Chris_Rayya

Here's an idea that I think will greatly improve emersion. There are very few solid official numbers on ship sizes safe for a few ships (dreadnaughts, reapers, Normandy etc). I think the best way to make the reapers seem the most intimidating is to give them the largest ships in game. By that I mean, no ship in the council or Cerberus factions should have a ship that is any larger than 2 Kilometers (Destiny ascension should be 2km tall, liveships should be 2km long) this makes it seem that when a single sovereign class reaper enters your system that he is the biggest threat there is, even your titan barely stands tall up against him. Harbinger should either be 3/4 km. obviously space stations are the acception when it comes to size but still. Nothing in the council or cerb fleet (maybe the nexus) should be any longer or taller than 2km

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Sins of a Solar Empire: Rebellion
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Latest tweets from @dotrteam

Gonna drop something big for us tomorrow. Excited yet guys?

Jan 5 2015

Got a big surprise in the works for guys, stay tuned.

Jan 4 2015

Holy s@#$ I'm actually building the first Cerberus faction beta

May 18 2013

Get ready folks beta is coming, recruitment to soon follow.

May 13 2013

We have big plans for this month stay tuned for more. Tweet @DOTRteam with any questions.

May 9 2013

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