Mass effect 1 Texture Overhaul, shadow engine fix, and visual effects enhancements.

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This will explain how to set up TexMod for use with my mod in an unconventional way, but one in which I have seen zero graphical issues that are well known to TexMod when using .tpf files

Posted by CDAMJC on Feb 19th, 2012
Intermediate Management.

**For those who absolutley can't stand the occasional graphical glitches seen when using TexMod and have some time on their hands :)**

Read and try this:

I have found that when I am working on textures in the game I am in logging mode and all of the textures are in a folder in my Masseffect directory and my TexMod.log points to them, they are not in a .tpf so they are not compressed and I NEVER see glitches in this mode. If you want to try this and have the HDD space follow the steps below:

Step 1) Download TpfExtract The link is below.

Step 2) Open Tpf Extract GUI and find and select the full pack. Click "Extract" Choose the place you want to keep the files and continue. Now all of the Textures are uncompressed and in .bmp form and a Texmod.def (opened by notepad) file in your desired location.

Step 3) Now comes the tedious part, you need to create a TexMod.log file that tells TexMod where to find these files. Use the definition file (that was created with your opentpf extraction as a base). It contains all of the file names but is missing the directory of the textures.

For example:

TexMod.def says: "0xA412EC15|MASSEFFECT.EXE_0xA412EC15.bmp"

TexMod.log needs to say:" 0xA412EC15|C:\Program Files (x86)\Mass Effect\Binaries\ME1 Tex rep\ME 1 Package\MASSEFFECT.EXE_0xA412EC15.bmp"

The middle piece is the directory where you store the files. You need to add that piece for all 303 textures and then name the newly created file to TexMod.log.

You can use "ctrl H" find and replace function in note pad to do this. Find "|MASSEFFECT.EXE" and replace with your directory for example "|C:\Program Files (x86)\Mass Effect\Binaries\ME1 Tex rep\ME 1 Package\MASSEFFECT.EXE"

Step 4) Finally in the logging section of TexMod where it asks to specify "Def File" point it to your newly created TexMod.log and run the game in logging mode.

The benefits are: zero glitches and much faster getting into the game because no decompression is required.


**Update Major flaw** (for now)

Running in logging mode though visually flawless, currently causes TexMod to crash due to a memory leak that I'm not sure how to fix. The crash comes within 20-40 minutes and so far has been unavoidable. I have discussed with fellow members trying to find a solution over at SBN. So far we have had no luck :/.

Post comment Comments
wijse Feb 29 2012, 7:50pm says:

What should i write in output folder in Logging mode and what about Package build?

+1 vote     reply to comment
wijse Feb 29 2012, 7:57pm says:

Also since MassEffect.exe is the texmod.exe and i have renamed MassEffect.exe into MassEffectbak.exe <-- should this reflect what i write in the Texmod.log?

+1 vote     reply to comment
CDAMJC Feb 29 2012, 8:25pm says:

I think I can help :) The directory you want to reference is where the the extracted textures are stored, so steam or no steam this should have no impact. The file names themselves contain MassEffect.exe, this is something TexMod does when logging them originally. So basically the MassEffect.exe in the directory for the TexMod log is part of the file name in this case and should be left as is.

I must note that this mode (running in logging mode) though visually flawless, currently causes TexMod to crash due to a memory that leak I'm not sure how to fix. The crash comes within 20-40 minutes and so far has been unavoidable. I have discussed with fellow members trying to find a solution over at SBN and I will update the tutorial here now with a disclaimer. So far we have had no luck.

I am sorry for the inconvenience.

Package mode works and when you see the typical glitches that come with TexMod hitting alt enter a few times removes them.

+1 vote   reply to comment
Yogibara May 15 2012, 1:13pm says:

Has anyone seen this breaking the gamesaves? I'm stuck on Noveria in my Mako and every time I load the game from an outside location the game crashes and TextMod throws an event. Now I can't load any game that I quicksaved while using TextMod.

+1 vote     reply to comment
CDAMJC May 22 2012, 8:02pm replied:

I don't think this is from the mod, but if the memory leak caused the ram to run out while saving, it might be possible? I would first try and repair the game with steam file verification if you are using that version and/or repairing shader cash through the mass effect config utility in the binaries folder. If those don't work try rebuilding your bioengine.ini by deleting it and running the game, then exiting and applying the ini tweaks to the newly generated bioengine.ini. I've never heard of TexMod or this mod resulting save corrupts. Please let me know how it works out for you and I'll post a warning for future users if it did corrupt your save.

+1 vote   reply to comment
edu_abbud Jan 19 2013, 8:11pm says:

Man, I can't get this to work. The files extracted are in .dds format. What do I do? Help please, I really like this mod but the glitches with texmod are too many.

+2 votes     reply to comment
Guest Mar 24 2013, 6:52pm replied:

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L41N Apr 22 2013, 11:07pm says:

have u ever tried umod instead of texmod? since is an updated version of texmod it might solve the issues...texmod,as far as i know was abandoned still in beta version by its developer.

+1 vote     reply to comment
CDAMJC Jul 30 2013, 5:42pm says:

This thread should be obsolete now that we have removed the need for TexMod.

+1 vote   reply to comment
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