Welcome Modders and Mod users,

I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Light and Shadow Maps on walls and floors, Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, some armors and default character armors including N7 armor (of characters re-textured). This was Acheived by texture editing (up-scaling, re-painting, adding details, adding textures, adding bump maps, and rebuilding normal maps). Finally, but probably my favorite, I made a new Film Grain Texture to replace the muddy Film Grain with a much less obnoxious ME2 "looking" effect. Now you can keep film grain on and still have a crisp picture.


Requests are always welcome :)

Video Showcases:


Mod Spotlight by CaptainShack from TheXpGamers, Thank you so much for the spotlight :)

Video by Darzkai over at SBN a.k.a. Darziak at Lets Play. The video showcases the mod running with SweetFX for enhanced color and contrast, Nvidia Forced AO, and a custum Garrus reticle by Darzkai. Thanks for making this showcase Darzkai!

This mod is free and always will be. Over the years I have had a few offers for donations and I have recently decided that I will attempt to accept donations only if they are to support me and if you find my services (continued efforts and support) helpful. The donations are not for the mod or any content within. If you, like some, simply want to show appreciation for my efforts then by all means please donate. It will help me continue modding, cover software, and cover PC hardware costs which I use to mod. If you are inclined to do so, I thank you sincerely :)

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How is it done?


Basically, run the game in logging mode. Use the + and - keys to cycle through and find the texture you are looking for. Hit enter on a texture you want to change, this saves the texture to the hard drive. Then open it with your favorite photo editing software, I use gimp and make the changes you want. To upscale is never enough, you'll just see the same texture slightly smoother if you use a scaling algorithm (built into the upscale function). You need to go in and fix what you don't like: re-draw straight lines, use clone tool to eliminate bleeding, use smudge tool to smooth areas, and re-draw/paint details that can't be salvaged etc...
Once I have it cleaned up I like to add bump maps to areas that have unique textures. There is a plugin built into gimp for this and you can create and/or choose patterns and textures as the bump map. Tweak the settings to your liking. So if you look at Wrex's armor I added a Kevlar type bump map to the non-plated parts of the armor, a rough metallic bump to the plated areas, and a diamond pattern bump to the dark parts. It takes experimentation with the patterns and the bump map tool to get the desired look.
Then once the colored texture is to my liking, I like to generate a new normal map which will Incorporated all of the textures and tweaks I just created. There is an add-on for this in GIMP. Again it takes experimentation with the plug-in to find a desired look. Once I have generated a new normal map I like, I blend it (using layers and "grain merge" mode) with the original normal map. I use the original because it maintains all of the 3D data ( the depth and light angle that the developers captured from the 3D model), if I only used the one generated from my re-texture the result is very flat and characters don't "pop" (This is because it's generated from a 2D Texture and is missing the 3D data from the model). It took me months think of and get this technique down, but I like the results.

So in short you need to have or develop some photo editing skills, an eye for what you want, and the tools mentioned above to do it. Also, you need time, time, time :). The great thing about Gimp and TexMod is that they are free.
The sorting of textures is a pain. You need to make sure you copy all of the names of the textures you want in a pack into a TexMod.log file. Set up the directory just like I state in my tutorial on Moddb. The difference here is you go to "Package Build" in TexMod and select the log file and click "build", then name the .tpf appropriately. Voila you should be able to load the textures into the game and see how they look.

Be prepared to re-do everything again and again, as sometimes what looks great in 2D looks awful in game ;)

TexMod Advanced Setup for Mass effect New Texture Updated/Improvements Mod

TexMod Advanced Setup for Mass effect New Texture Updated/Improvements Mod

Management Tutorial 10 comments

This will explain how to set up TexMod for use with my mod in an unconventional way, but one in which I have seen zero graphical issues that are well...

Setting Up TexMod

Setting Up TexMod

Textures Tutorial 8 comments

This tutorial will help you get TexMod running and understand the potential issues and slight flaws with TexMod.

RSS feed Downloads
MEUITM (.tpfs) Direct Link 12/06/14

MEUITM (.tpfs) Direct Link 12/06/14

Full Version 4 comments

.tpfs for people who want to pick and choose what to use and know how to use ME3Explorer to mod ME1. Recommended for advanced users only.

M.E.U.I.T.M. Torrent link 12/06/14

M.E.U.I.T.M. Torrent link 12/06/14

Full Version 17 comments

Latest version of the mod as of 12/06/14 This is the torrent version of the full download, please click read more+ for full details of updates and fixes.

M.E.U.I.T.M. Readme and Troubleshooting

M.E.U.I.T.M. Readme and Troubleshooting

Tutorials 4 comments

PLEASE READ the full version by downloading or for a nicer version by clicking the read more+ link.

M.E.U.I.T.M. part 7 12/06/14

M.E.U.I.T.M. part 7 12/06/14

Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 6 12/06/14

M.E.U.I.T.M. part 6 12/06/14

Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 5 12/06/14

M.E.U.I.T.M. part 5 12/06/14

Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

Post comment Comments  (450 - 460 of 1,511)
signor_miyagi
signor_miyagi

excuse me guys, but is the latest version of this mod online? i took the torrent dated 17 march 2014, is this the last version?

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CDAMJC Creator
CDAMJC

latest version is 051714

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kornelusosus
kornelusosus

Im waiting too

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Guest
Guest

"Latest version of the mod as of 05/17/14" it's the torrent link that's originally dated sep 1 2013, right under the march 17 one.

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kornelusosus
kornelusosus

Im the moron

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troysawler
troysawler

Hey CDAMJC. Looks like the latest version of MEExplorer fixes some of the MIPS issues. Facial mods for Ashley, Wrex, and Garrus can now be applied with MIPS. Garrus' visor has to be applied without MIPS though as that still causes a problem. Both Wrex and Garrus look so much better with MIPS installed. Just wanted to pass on the info. I tested it myself on a clean install of Mass Effect using your TPFs with MIPS and it does indeed work. Thanks!

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CDAMJC Creator
CDAMJC

Thanks for the info. Just to explain why I removed mips for those 3, they do work with mips in most cases, however there are a few cutscenes and close ups where they render terribly low res or not at all, it was frequent enough for me to deem it necessary to remove the mips.

But if those issues are gone in a recent revision I'll gladly take a look, though I have been following the development of MEExplorer and all updates recently have been for ME3. Though I have made the MEExplorer devs aware of the mip issues so it could be possible they did a silent fix. I'll check it out, thanks again for the info :)

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CDAMJC Creator
CDAMJC

Alright, I have tested every boss fight, every elevator, and landing on every planet, no crashes. So I am going to build the installer tomorrow and hopefully I will be able to upload by Saturday :)

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Guest
Guest

Amazing. Is there any other differences in this update?

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Guest
Guest

Makes to testers this weekend. I started playing ME2 two weekends ago and oh my! This game is a GEM. Can't believe I had it sitting in my library (steam) for over a year collecting dust!

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almostfaceman
almostfaceman

Sounds good ready to test it out when you upload it. :-)

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StealthFighter4
StealthFighter4

Any idea when we can expect the update with the elevator fix? Because i wanna play the game but im stuck at Feros.

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CDAMJC Creator
CDAMJC

I just finished updating the mod last night, crash a Feros is gone, but I am checking as many areas as possible before release. The crash was due to the geth transport textures, they were 8192*2048 same pixels as a 4096x4096 texture but the engine couldn't handle the width. Any way I bumped them down to 4096*1024 and the crash is gone.

So after some testing I will upload. Hopefully this weekend.

Reply Good karma+7 votes
starlightpl
starlightpl

Waiting impatiently ;-) Something pushed me to Ferros first and I'm also stuck and don't want to revert to the original, as your mod is breathtaking. And, having not played ME before it really puts the game in the current time and helps immersion a lot! Thanks again :)

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Highest Rated (16 agree) 10/10

I have to say I don't have anything bad to say about this mod. It fixes the only downside of the original mass effect, that is that the textures looked quite low resolution, something I have often noticed (and disliked) when playing through the game. The amazing quality, a lot of painful hard work, and clearly a lot of dedication shown in the creation of this in my mind justifies a full 10 out of 10. You fixed the only thing I did not like about ME1, and I thank you for it. My re-play of the whole…

Jul 29 2013 by Jeroenimo

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