Welcome Modders and Mod users,

I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Light and Shadow Maps on walls and floors, Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, some armors and default character armors including N7 armor (of characters re-textured). This was Acheived by texture editing (up-scaling, re-painting, adding details, adding textures, adding bump maps, and rebuilding normal maps). Finally, but probably my favorite, I made a new Film Grain Texture to replace the muddy Film Grain with a much less obnoxious ME2 "looking" effect. Now you can keep film grain on and still have a crisp picture. 

Requests are always welcome :)

Video Showcases:

Mod Spotlight by CaptainShack from TheXpGamers, Thank you so much for the spotlight :)

Video by Darzkai over at SBN a.k.a. Darziak at Lets Play.  The video showcases the mod running with SweetFX for enhanced color and contrast, Nvidia Forced AO, and a custum Garrus reticle by Darzkai.  Thanks for making this showcase Darzkai!

This mod is free and always will be. Over the years I have had a few offers for donations and I have recently decided that I will attempt to accept donations only if they are to support me and if you find my services (continued efforts and support) helpful.  The donations are not for the mod or any content within. If you, like some, simply want to show appreciation for my efforts then by all means please donate.  It will help me continue modding, cover software, and cover PC hardware costs which I use to mod. If you are inclined to do so, I thank you sincerely :)                                                                                    

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MEUITM (.mods and .tpfs) torrent 060214

MEUITM (.mods and .tpfs) torrent 060214

Mar 18, 2014 Full Version 5 comments

.mods and .tpfs for people who want to pick and choose what to use. Recommended for advanced users only.

M.E.U.I.T.M. Torrent link 060214

M.E.U.I.T.M. Torrent link 060214

Sep 1, 2013 Full Version 28 comments

Latest version of the mod as of 06/02/14 This is the torrent version of the full download, please click read more+ for full details of updates and fixes.

M.E.U.I.T.M. Readme and Troubleshooting

M.E.U.I.T.M. Readme and Troubleshooting

Jul 29, 2013 Tutorials 11 comments

PLEASE READ the full version by downloading or for a nicer version by clicking the read more+ link.

M.E.U.I.T.M. part 7

M.E.U.I.T.M. part 7

Jul 29, 2013 Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 6

M.E.U.I.T.M. part 6

Jul 29, 2013 Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 5

M.E.U.I.T.M. part 5

Jul 29, 2013 Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

Post comment Comments  (360 - 370 of 1,258)
CDAMJC Mar 12 2014, 4:32am says:

Update: new screens and Sovereign, Geth Transporter, reporter outfit, and more detailed Sheploo done. All coming very very soon. The .mods and .tpfs are compiled, now moving into the testing phase, then to build the installer, test again, and then release :) Looks like the mod with the new textures and expanded langauges will install to make your cookedPC folder 22.7GB I'll have more details later on installer size and file sizes etc...

+11 votes     reply to comment
almostfaceman Mar 12 2014, 5:29pm replied:

Sounds good, looking forward to the next release.

+3 votes     reply to comment
CMahaff Mar 9 2014, 5:11pm says:

Hey man, first off, thanks for a fantastic mod. Like, really fantastic!

It's been flawless save for a persistent crash on the Normandy. I've found if I let it sit for maybe ~10 seconds or so I'm usually good to move around without crashing. But jump right in and as I turned around it dies. Might be something to do with loading in textures?

I'm a programming major so I know a lot of this is outside of your control. Plus, I've got an AMD GPU and they seem to have issues. But anything you can think of that would cause crashes just on the Normandy?

P.S. - Will try to get the error log if you want it.

+4 votes     reply to comment
CDAMJC Mar 10 2014, 12:10am replied:

Well to decrease hitching I increase almost all of the load/pool sizes found in the bioengine.ini and set them to half of or all of my VRAM depending on the setting. Have a look in the bioengine.ini and give it a try it may help with crashing, it definitely helps with loading of textures more smoothly.

+4 votes     reply to comment
almostfaceman Mar 10 2014, 12:58am replied:

The only pool setting I could find with a setting already was at 140 and it was under texture streaming. Anything else was left blank, especially under load settings. Which settings in particular do you play with, if I may ask? :-)

+3 votes     reply to comment
CDAMJC Mar 10 2014, 3:07am replied:

Just some settings I am trying seem to smooth out hitching but very experimental:

Char Texture Memory=500 MB
Vfx Texture Memory=250 MB
TotalMemory=2048 MB
Total Memory Free=4096 MB
Total Texture Memory=6144 MB
Level Texture Memory=250 MB
Light Map Size=112 MB
Shadow Map Size=12 MB
Level Texture Memory=200 MB

+3 votes     reply to comment
CMahaff Mar 10 2014, 8:33pm replied:

Hey, thanks a bunch for the quick response, I'll try a few of these the next time I get the chance.

+2 votes     reply to comment
Guest Mar 9 2014, 9:16am says:

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CDAMJC Mar 10 2014, 12:07am replied:

If you've got the gpu juice use forced SSAA or SGSSAA to stop the flickering, the new version you wont have to do this.

+1 vote     reply to comment
DudeXYZ Mar 10 2014, 10:46am replied:

Thanks for the reply. With Supersampling x12, the flickering stopped. Keep up the great work.

+2 votes     reply to comment
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Released Jul 29, 2013
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Highest Rated (16 agree) 10/10

I have to say I don't have anything bad to say about this mod. It fixes the only downside of the original mass effect, that is that the textures looked quite low resolution, something I have often noticed (and disliked) when playing through the game. The amazing quality, a lot of painful hard work, and clearly a lot of dedication shown in the creation of this in my mind justifies a full 10 out of 10. You fixed the only thing I did not like about ME1, and I thank you for it. My re-play of the whole…

Jul 29 2013, 7:49pm by Geroenimo

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