Welcome Modders and Mod users,

I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Light and Shadow Maps on walls and floors, Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, some armors and default character armors including N7 armor (of characters re-textured). This was Acheived by texture editing (up-scaling, re-painting, adding details, adding textures, adding bump maps, and rebuilding normal maps). Finally, but probably my favorite, I made a new Film Grain Texture to replace the muddy Film Grain with a much less obnoxious ME2 "looking" effect. Now you can keep film grain on and still have a crisp picture.

Requests are always welcome :)

Video Showcases:

Mod Spotlight by CaptainShack from TheXpGamers, Thank you so much for the spotlight :)

Video by Darzkai over at SBN a.k.a. Darziak at Lets Play. The video showcases the mod running with SweetFX for enhanced color and contrast, Nvidia Forced AO, and a custum Garrus reticle by Darzkai. Thanks for making this showcase Darzkai!

This mod is free and always will be. Over the years I have had a few offers for donations and I have recently decided that I will attempt to accept donations only if they are to support me and if you find my services (continued efforts and support) helpful. The donations are not for the mod or any content within. If you, like some, simply want to show appreciation for my efforts then by all means please donate. It will help me continue modding, cover software, and cover PC hardware costs which I use to mod. If you are inclined to do so, I thank you sincerely :)

Image RSS Feed Screens
Tali Face Visible Proof of concept Tali Face Visible Proof of concept MEUITM 12/04/2014

How is it done?

Basically, run the game in logging mode. Use the + and - keys to cycle through and find the texture you are looking for. Hit enter on a texture you want to change, this saves the texture to the hard drive. Then open it with your favorite photo editing software, I use gimp and make the changes you want. To upscale is never enough, you'll just see the same texture slightly smoother if you use a scaling algorithm (built into the upscale function). You need to go in and fix what you don't like: re-draw straight lines, use clone tool to eliminate bleeding, use smudge tool to smooth areas, and re-draw/paint details that can't be salvaged etc...
Once I have it cleaned up I like to add bump maps to areas that have unique textures. There is a plugin built into gimp for this and you can create and/or choose patterns and textures as the bump map. Tweak the settings to your liking. So if you look at Wrex's armor I added a Kevlar type bump map to the non-plated parts of the armor, a rough metallic bump to the plated areas, and a diamond pattern bump to the dark parts. It takes experimentation with the patterns and the bump map tool to get the desired look.
Then once the colored texture is to my liking, I like to generate a new normal map which will Incorporated all of the textures and tweaks I just created. There is an add-on for this in GIMP. Again it takes experimentation with the plug-in to find a desired look. Once I have generated a new normal map I like, I blend it (using layers and "grain merge" mode) with the original normal map. I use the original because it maintains all of the 3D data ( the depth and light angle that the developers captured from the 3D model), if I only used the one generated from my re-texture the result is very flat and characters don't "pop" (This is because it's generated from a 2D Texture and is missing the 3D data from the model). It took me months think of and get this technique down, but I like the results.

So in short you need to have or develop some photo editing skills, an eye for what you want, and the tools mentioned above to do it. Also, you need time, time, time :). The great thing about Gimp and TexMod is that they are free.
The sorting of textures is a pain. You need to make sure you copy all of the names of the textures you want in a pack into a TexMod.log file. Set up the directory just like I state in my tutorial on Moddb. The difference here is you go to "Package Build" in TexMod and select the log file and click "build", then name the .tpf appropriately. Voila you should be able to load the textures into the game and see how they look.

Be prepared to re-do everything again and again, as sometimes what looks great in 2D looks awful in game ;)

TexMod Advanced Setup for Mass effect New Texture Updated/Improvements Mod

TexMod Advanced Setup for Mass effect New Texture Updated/Improvements Mod

3 years ago Management 9 comments Report

This will explain how to set up TexMod for use with my mod in an unconventional way, but one in which I have seen zero graphical issues that are well...

Setting Up TexMod

Setting Up TexMod

3 years ago Textures 8 comments Report

This tutorial will help you get TexMod running and understand the potential issues and slight flaws with TexMod.

Mass effect 1 Texture Overhaul, shadow engine fix, and visual effects enhancements.
RSS Feed Downloads
MEUITM (.tpfs) Direct Link 12/06/14

MEUITM (.tpfs) Direct Link 12/06/14

1 year ago Full Version 4 comments

.tpfs for people who want to pick and choose what to use and know how to use ME3Explorer to mod ME1. Recommended for advanced users only.

M.E.U.I.T.M. Torrent link 12/06/14

M.E.U.I.T.M. Torrent link 12/06/14

2 years ago Full Version 16 comments

Latest version of the mod as of 12/06/14 This is the torrent version of the full download, please click read more+ for full details of updates and fixes.

M.E.U.I.T.M. Readme and Troubleshooting

M.E.U.I.T.M. Readme and Troubleshooting

2 years ago Tutorials 2 comments

PLEASE READ the full version by downloading or for a nicer version by clicking the read more+ link.

M.E.U.I.T.M. part 7 12/06/14

M.E.U.I.T.M. part 7 12/06/14

2 years ago Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 6 12/06/14

M.E.U.I.T.M. part 6 12/06/14

2 years ago Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 5 12/06/14

M.E.U.I.T.M. part 5 12/06/14

2 years ago Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

Post comment Comments  (360 - 370 of 1,493)
Guest Jun 6 2014 says:

This comment is currently awaiting admin approval, join now to view.

CDAMJC Creator
CDAMJC Jun 7 2014 replied:

Add it to you antivirus exceptions list or disable your antivirus. Moddb checks files for viruses and nobody in the 2+ years this mod has been active has gotten a virus from the mod.

+1 vote   reply to comment
MadMick86 Jun 6 2014 says:

Still CTD on Altahe on exiting the console seems to be for me thats the only place now i'm having issues, Great job on feros by the way the elevator works like a charm now! Keep up the hard work and amazing job on the mod!!
P.s ver 060214

+1 vote     reply to comment
CDAMJC Creator
CDAMJC Jun 7 2014 replied:

Okay so I quick-aved right at the door after I've cleared the base. If I load the quick-save and try to leave it was crashing but now that's fixed.

However, if I re-enter the base after leaving and try to leave again it crashes...so you are correct that its still crashes :/ and now I have no clue what is going on on Altahe.

For now, try quick saving at the door and loading that quick save to exit the base as it works for me. But I will look into a better fix once I can figure out the cause.

+2 votes   reply to comment
MadMick86 Jun 8 2014 replied:

Just here to help test the Mod, thought a would run through those areas that i had crashes. Altahe although is a side mission its still crashes there damm!!

Thanks for the tip to get by for now, one does hope you manage to get it fixed keep up the hard work! again will happily test those areas of annoyance lol

+1 vote     reply to comment
fullofnope Jun 4 2014 says:

I'm experiencing a crash after having installed the latest version. It happens every time I get near the Mass relay on the Citadel, where the keeper and the A.I info guide are. As far as where I'm at in the story, I just got done with the first hearing with the council and I haven't talked to Wrex or the C sec guy in the Choral's Den. This is what I get when I crash: Attempting to load unused mip#0 for Texture2D B106_APL_STD_Mass_Relay_01_L.Mass_Relay_01.Diff. Address=0x82af9e0 (file name not found).

0 votes     reply to comment
fullofnope Jun 4 2014 replied:

Actually I had the May 2014 version. I'm downloading 062014 and will report back if it fixed it.

+1 vote     reply to comment
fullofnope Jun 4 2014 replied:

Aaaand its still crashing even with the 062014 fix.

0 votes     reply to comment
CDAMJC Creator
CDAMJC Jun 4 2014 replied:

also follow this:

"In case anyone is interested, I am going to post some settings from my bioengine.ini file. I've been using these settings for awhile now and it's been giving me excellent results. Please note that these settings are for current video cards only. I am only listing the fields I have changed. Here they are:







Remember to always clear local shader cache when applying any changes.

These settings will give you to best shadows, will ensure all high end textures load, and will optimize texture streaming."

+4 votes   reply to comment
stormshadow9002 Jun 20 2014 replied:

I dont see any of the shadow resolution options or depthbias option under the engine.gameengine part of my BIOengine. i tried creating a new BIOengine but that didnt work, do you know whats wrong?

+1 vote     reply to comment
stormshadow9002 Jun 20 2014 replied:

Never Mind, I figured it out. some of the options wont show up in the BIOengine file unless Dynamic Shadows are enabled through the in game options menu. You might want to put that in the readme to avoid future confusion. Other than that, the mod is fantastic! Loving it so far, good work :).

+1 vote     reply to comment
CDAMJC Creator
CDAMJC Jun 4 2014 replied:

unused mip errors are incorrect entries in the bioengine.ini read the readme for more info on crashes. Basically delete the bioengine.ini and run the game this will create a new one. Then play the game in the problem area, the crashes should be gone.

+2 votes   reply to comment
fullofnope Jun 5 2014 replied:

Thank you.

+2 votes     reply to comment
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Released Jul 29, 2013
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Highest Rated (16 agree) 10/10

I have to say I don't have anything bad to say about this mod. It fixes the only downside of the original mass effect, that is that the textures looked quite low resolution, something I have often noticed (and disliked) when playing through the game. The amazing quality, a lot of painful hard work, and clearly a lot of dedication shown in the creation of this in my mind justifies a full 10 out of 10. You fixed the only thing I did not like about ME1, and I thank you for it. My re-play of the whole…

Jul 29 2013 by Jeroenimo

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