Welcome Modders and Mod users,

I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Light and Shadow Maps on walls and floors, Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, some armors and default character armors including N7 armor (of characters re-textured). This was Acheived by texture editing (up-scaling, re-painting, adding details, adding textures, adding bump maps, and rebuilding normal maps). Finally, but probably my favorite, I made a new Film Grain Texture to replace the muddy Film Grain with a much less obnoxious ME2 "looking" effect. Now you can keep film grain on and still have a crisp picture.


Requests are always welcome :)

Video Showcases:


Mod Spotlight by CaptainShack from TheXpGamers, Thank you so much for the spotlight :)

Video by Darzkai over at SBN a.k.a. Darziak at Lets Play. The video showcases the mod running with SweetFX for enhanced color and contrast, Nvidia Forced AO, and a custum Garrus reticle by Darzkai. Thanks for making this showcase Darzkai!

This mod is free and always will be. Over the years I have had a few offers for donations and I have recently decided that I will attempt to accept donations only if they are to support me and if you find my services (continued efforts and support) helpful. The donations are not for the mod or any content within. If you, like some, simply want to show appreciation for my efforts then by all means please donate. It will help me continue modding, cover software, and cover PC hardware costs which I use to mod. If you are inclined to do so, I thank you sincerely :)

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How is it done?


Basically, run the game in logging mode. Use the + and - keys to cycle through and find the texture you are looking for. Hit enter on a texture you want to change, this saves the texture to the hard drive. Then open it with your favorite photo editing software, I use gimp and make the changes you want. To upscale is never enough, you'll just see the same texture slightly smoother if you use a scaling algorithm (built into the upscale function). You need to go in and fix what you don't like: re-draw straight lines, use clone tool to eliminate bleeding, use smudge tool to smooth areas, and re-draw/paint details that can't be salvaged etc...
Once I have it cleaned up I like to add bump maps to areas that have unique textures. There is a plugin built into gimp for this and you can create and/or choose patterns and textures as the bump map. Tweak the settings to your liking. So if you look at Wrex's armor I added a Kevlar type bump map to the non-plated parts of the armor, a rough metallic bump to the plated areas, and a diamond pattern bump to the dark parts. It takes experimentation with the patterns and the bump map tool to get the desired look.
Then once the colored texture is to my liking, I like to generate a new normal map which will Incorporated all of the textures and tweaks I just created. There is an add-on for this in GIMP. Again it takes experimentation with the plug-in to find a desired look. Once I have generated a new normal map I like, I blend it (using layers and "grain merge" mode) with the original normal map. I use the original because it maintains all of the 3D data ( the depth and light angle that the developers captured from the 3D model), if I only used the one generated from my re-texture the result is very flat and characters don't "pop" (This is because it's generated from a 2D Texture and is missing the 3D data from the model). It took me months think of and get this technique down, but I like the results.

So in short you need to have or develop some photo editing skills, an eye for what you want, and the tools mentioned above to do it. Also, you need time, time, time :). The great thing about Gimp and TexMod is that they are free.
The sorting of textures is a pain. You need to make sure you copy all of the names of the textures you want in a pack into a TexMod.log file. Set up the directory just like I state in my tutorial on Moddb. The difference here is you go to "Package Build" in TexMod and select the log file and click "build", then name the .tpf appropriately. Voila you should be able to load the textures into the game and see how they look.

Be prepared to re-do everything again and again, as sometimes what looks great in 2D looks awful in game ;)

TexMod Advanced Setup for Mass effect New Texture Updated/Improvements Mod

TexMod Advanced Setup for Mass effect New Texture Updated/Improvements Mod

Management Tutorial 10 comments

This will explain how to set up TexMod for use with my mod in an unconventional way, but one in which I have seen zero graphical issues that are well...

Setting Up TexMod

Setting Up TexMod

Textures Tutorial 8 comments

This tutorial will help you get TexMod running and understand the potential issues and slight flaws with TexMod.

RSS feed Downloads
MEUITM (.tpfs) Direct Link 12/06/14

MEUITM (.tpfs) Direct Link 12/06/14

Full Version 4 comments

.tpfs for people who want to pick and choose what to use and know how to use ME3Explorer to mod ME1. Recommended for advanced users only.

M.E.U.I.T.M. Torrent link 12/06/14

M.E.U.I.T.M. Torrent link 12/06/14

Full Version 17 comments

Latest version of the mod as of 12/06/14 This is the torrent version of the full download, please click read more+ for full details of updates and fixes.

M.E.U.I.T.M. Readme and Troubleshooting

M.E.U.I.T.M. Readme and Troubleshooting

Tutorials 4 comments

PLEASE READ the full version by downloading or for a nicer version by clicking the read more+ link.

M.E.U.I.T.M. part 7 12/06/14

M.E.U.I.T.M. part 7 12/06/14

Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 6 12/06/14

M.E.U.I.T.M. part 6 12/06/14

Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 5 12/06/14

M.E.U.I.T.M. part 5 12/06/14

Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

Post comment Comments  (360 - 370 of 1,512)
Guest
Guest

Is this mod origin-compatible?

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Guest
Guest

Origin says my game has been compromised and it won't start anymore. I followed your readme to a T. Is there a way to get this working with origin?

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CDAMJC Creator
CDAMJC

Disable the keep this game up to date feature and it should be fine.

I just tested Origin launches the game modded no problem. With all DLC and overlay enabled.

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Guest
Guest

Origin only gives the following options:
View Game Details
Check for Update
Repair Game
Game Properties

I have checked all of them and none of them give me the option of disabling that. Which one were you referring to and how would i disable it?

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CDAMJC Creator
CDAMJC

Origin, applications settings, automatically keep my games up to date check box. This is what I was thinking but mine is checked, so I'm not sure. Also try unchecking enable Origin in game.

I think for it to work you have to install vanilla ME with all of the updates from Origin, play the game. Then Exit and install the mod and when you play you shouldn't have any problems.

Unless you are using TexMod or an altered MassEffect.exe or renamed MassEffect.exe. This has nothing to do with my mod though because I don't alter or provide any .exe files. usually when Origin gives the message you are reporting it's because it's detected a change in the .exe file or files.

So install vanilla ME1 play it, exit out. Install my mod and you should be all set no issues. That's how I do it. I checked my setting and Keep this game up to date and Origin in game are enabled and the mod runs fine, so the more I think about it the more I think it has something to do with an exe file which I can safely say has nothing to do with the mod.

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Guest
Guest

Ah, thanks for actually replying n helping me out. No, i just did a clean install with your mod since your readme clearly states BEFORE PLAYING or something similar. It makes sense that I would have to "play" it first to get everything in order before modding the files. I have to uninstall/reinstall so I'll let you know how it goes.

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CDAMJC Creator
CDAMJC

The readme packaged with the installer clearly states no such thing, I'm sorry you interpretted it that way here is the link:

Moddb.com

The readme assumes Mass Effect is already installed and working on your PC as most mods also do.

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Guest
Guest

Yes, I thought the pre-install heading was for all your instructions. Anyways, I wanted to thank you for this mod. I got it working and it was something as simple as running origin as administrator.

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CDAMJC Creator
CDAMJC

ok good to know I'll pass that info to anyone who also runs into the Origin problem. Thanks for using the mod :)

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ForsakenMoose
ForsakenMoose

Hey I have an issue with this mod.

It makes everything in the game look beautiful but I regularly get freezes and eventually the game crashes giving this report:

Rendering thread exception:
General protection fault!

History: GMatrix2D::Swao()Address = 0x10bb5c66 (filename not found) [in D:\Origin Games\Mass Effect\Binaries\Mass Effect.exe]
Gmatrix2D::Swap() Adress = 0x10bbf1a6 (file name not found) [in D:\Origin Games\Mass Effect\Binaries\MassEffect.exe]

And it goes on...

I first assumed this was a problem with ME it's self, but soon found out that it is an issue with either having outdated drivers (mine are all up to date) or insufficent hardware for the game.

My system specs are shown below, and are more than able to run Mass Effect 1:

OS: Windows 8
Processor: Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz 2.30 GHz
Memory (RAM): 4GB
Graphics driver : Nvidia GeForce 610M
System type: 64-bit Operating System x64-based processor

So my guess was that I was unable to handle your mod. After looking around I found a solution which stopped the crashing and freezing, or at least greatly reduced it, by deleting the BIOEngine config file everytime before you boot the game.

This made the game and mod run fine, however some of the textures (some armors and small structures e.g. desks look as bad as they did in the vanilla game.)

Do you have any idea how this could be? Did I install the mod correctly? I remember it only asking me to locate the "second disc" file on the install, not any of the others.

Is there any other way of getting around this issue without having to frequently delete BIOEngine? Even if it means reducing the graphics quality of the mod?

Thanks in advance.

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CDAMJC Creator
CDAMJC

Some things look as bad because I haven;t re-textured everything in the game lol that would probably break the engine, I try to focus on main characters and default armors, then from there branch out to more armors, the mod is still ongoing so there will be more armors, clothes etc...in the future.

Reply Good karma+2 votes
CDAMJC Creator
CDAMJC

The 610M was designed by Nvidia to compete with Intel HD 3000 graphics which is very low end when it comes to a gaming setup. That said I have only tested the mod on IntelHD4000, GTX 560Ti, and up. So it could be that your hardware isn't enough for this mod. That said you can reduce the requirements by making sure AA and AO are not being forced through the Nvidia control panel, and also gaming at a lower resolution like 1280x720 and below. Try that out and if you still have crashes AND tried all of the fixes in the README then you probably can't run the mod due to hardware constraints.

Reply Good karma+2 votes
omergol
omergol

I tried to download the latest torrent; the archive downloaded by this torrent is broken ("unexpected end of file"). Happened again when I re-downloaded the torrent.

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CDAMJC Creator
CDAMJC

try validating the cache/integrity with you torrent client. All is good on my end using Utorrent so maybe try Utorrent if you aren't already?

Reply Good karma+2 votes
omergol
omergol

Apparently the issue wasn't with the torrent per se but rather with the WINRAR program I had associated with ZIP files; it opened with 7ZIP very well.

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Highest Rated (16 agree) 10/10

I have to say I don't have anything bad to say about this mod. It fixes the only downside of the original mass effect, that is that the textures looked quite low resolution, something I have often noticed (and disliked) when playing through the game. The amazing quality, a lot of painful hard work, and clearly a lot of dedication shown in the creation of this in my mind justifies a full 10 out of 10. You fixed the only thing I did not like about ME1, and I thank you for it. My re-play of the whole…

Jul 29 2013 by Jeroenimo

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