Welcome Modders and Mod users,

I'm trying to fix some of the "uglies" in ME1 and give it the polished look the epic story line deserves. So far I have updated/re-textured: Light and Shadow Maps on walls and floors, Kaidan, Tali, Garrus, Wrex, Liara, Saren, Benezia, Udina, Council, Anderson, Joker, Chakwas, Colonists, Scientists, Keepers, Normandy, Mako, many NPC clothings, Geth ship, volus, hanar, elcor, some armors and default character armors including N7 armor (of characters re-textured). This was Acheived by texture editing (up-scaling, re-painting, adding details, adding textures, adding bump maps, and rebuilding normal maps). Finally, but probably my favorite, I made a new Film Grain Texture to replace the muddy Film Grain with a much less obnoxious ME2 "looking" effect. Now you can keep film grain on and still have a crisp picture.


Requests are always welcome :)

Video Showcases:


Mod Spotlight by CaptainShack from TheXpGamers, Thank you so much for the spotlight :)

Video by Darzkai over at SBN a.k.a. Darziak at Lets Play. The video showcases the mod running with SweetFX for enhanced color and contrast, Nvidia Forced AO, and a custum Garrus reticle by Darzkai. Thanks for making this showcase Darzkai!

This mod is free and always will be. Over the years I have had a few offers for donations and I have recently decided that I will attempt to accept donations only if they are to support me and if you find my services (continued efforts and support) helpful. The donations are not for the mod or any content within. If you, like some, simply want to show appreciation for my efforts then by all means please donate. It will help me continue modding, cover software, and cover PC hardware costs which I use to mod. If you are inclined to do so, I thank you sincerely :)

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Tali Face Visible Proof of concept Tali Face Visible Proof of concept MEUITM 12/04/2014
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MEUITM (.tpfs) Direct Link 12/06/14

MEUITM (.tpfs) Direct Link 12/06/14

Mar 18, 2014 Full Version 4 comments

.tpfs for people who want to pick and choose what to use and know how to use ME3Explorer to mod ME1. Recommended for advanced users only.

M.E.U.I.T.M. Torrent link 12/06/14

M.E.U.I.T.M. Torrent link 12/06/14

Sep 1, 2013 Full Version 13 comments

Latest version of the mod as of 12/06/14 This is the torrent version of the full download, please click read more+ for full details of updates and fixes.

M.E.U.I.T.M. Readme and Troubleshooting

M.E.U.I.T.M. Readme and Troubleshooting

Jul 29, 2013 Tutorials 2 comments

PLEASE READ the full version by downloading or for a nicer version by clicking the read more+ link.

M.E.U.I.T.M. part 7 12/06/14

M.E.U.I.T.M. part 7 12/06/14

Jul 29, 2013 Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 6 12/06/14

M.E.U.I.T.M. part 6 12/06/14

Jul 29, 2013 Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

M.E.U.I.T.M. part 5 12/06/14

M.E.U.I.T.M. part 5 12/06/14

Jul 29, 2013 Full Version 1 comment

Mass Effect Updated/Improved Textures Mod (TexMod free version) This is the latest version of the mod, it is a direct install, extract ALL 7 parts into...

Post comment Comments  (360 - 370 of 1,486)
fullofnope
fullofnope Jun 4 2014 says:

I'm experiencing a crash after having installed the latest version. It happens every time I get near the Mass relay on the Citadel, where the keeper and the A.I info guide are. As far as where I'm at in the story, I just got done with the first hearing with the council and I haven't talked to Wrex or the C sec guy in the Choral's Den. This is what I get when I crash: Attempting to load unused mip#0 for Texture2D B106_APL_STD_Mass_Relay_01_L.Mass_Relay_01.Diff. Address=0x82af9e0 (file name not found).

0 votes     reply to comment
fullofnope
fullofnope Jun 4 2014 replied:

Actually I had the May 2014 version. I'm downloading 062014 and will report back if it fixed it.

+1 vote     reply to comment
fullofnope
fullofnope Jun 4 2014 replied:

Aaaand its still crashing even with the 062014 fix.

0 votes     reply to comment
CDAMJC Creator
CDAMJC Jun 4 2014 replied:

also follow this:

"In case anyone is interested, I am going to post some settings from my bioengine.ini file. I've been using these settings for awhile now and it's been giving me excellent results. Please note that these settings are for current video cards only. I am only listing the fields I have changed. Here they are:

[Engine.Engine]
DepthBias=.12
MinShadowResolution=16
MaxShadowResolution=4096

[Engine.GameEngine]
DepthBias=0.120000
MinShadowResolution=16
MaxShadowResolution=4096

[Engine.Physics]
NxPrimarySceneHW=True

[SystemSettings]
ShadowFilterQualityBias=4
Trilinear=TRUE
SkeletalMEshLODBias=-1
ParticleLODBias=-1
MaxAnisotropy=16
EnableHighPolyChars=TRUE

[TextureStreaming]
PoolSize=2048
HysteresisLimit=30
DropMipLevelsLimit=40
StopIncreasingLimit=30
StopStreamingLimit=12
FudgeFactorIncreaseRateOfChange=0.3
FudgeFactorDecreaseRateOfChange=-0.2
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=0
MaxTimeToGuaranteeMinMipCount=0
UseTextureFileCache=TRUE

[D3DDrv.D3DRenderDevice]
MaxTextureSize=4096
DisableHWShadowMaps=False
BIOPixelShaderVersion=ps_4_0
BIOVertexShaderVersion=vs_4_0

Remember to always clear local shader cache when applying any changes.

These settings will give you to best shadows, will ensure all high end textures load, and will optimize texture streaming."

+4 votes   reply to comment
stormshadow9002
stormshadow9002 Jun 20 2014 replied:

I dont see any of the shadow resolution options or depthbias option under the engine.gameengine part of my BIOengine. i tried creating a new BIOengine but that didnt work, do you know whats wrong?

+1 vote     reply to comment
stormshadow9002
stormshadow9002 Jun 20 2014 replied:

Never Mind, I figured it out. some of the options wont show up in the BIOengine file unless Dynamic Shadows are enabled through the in game options menu. You might want to put that in the readme to avoid future confusion. Other than that, the mod is fantastic! Loving it so far, good work :).

+1 vote     reply to comment
CDAMJC Creator
CDAMJC Jun 4 2014 replied:

unused mip errors are incorrect entries in the bioengine.ini read the readme for more info on crashes. Basically delete the bioengine.ini and run the game this will create a new one. Then play the game in the problem area, the crashes should be gone.

+2 votes   reply to comment
fullofnope
fullofnope Jun 5 2014 replied:

Thank you.

+2 votes     reply to comment
troysawler
troysawler Jun 4 2014 says:

This Nihlus armor texture is amazing. Good thing Garrus can equip this amazing armor.

S29.postimg.org
S11.postimg.org
S27.postimg.org

Great work CDAMJC. Now if only the kinks in ME1Explorer can be worked out. :)

+4 votes     reply to comment
RocketBunny
RocketBunny Jun 3 2014 says:

Have to ask... how do i uninstall this mod? sinse i can't record and play at the same time for some odd reason :/

+1 vote     reply to comment
RocketBunny
RocketBunny Jun 4 2014 replied:

One more thing How do i make my game be in 1920x1080p? i can only get it to 1200xsomethign not any further :/

+1 vote     reply to comment
fullofnope
fullofnope Jun 4 2014 replied:

Its hard to see but there is a scroll option. You have to use the mouse and click down on the arrow to get to 1920x1080.

+2 votes     reply to comment
eruu
eruu Jun 3 2014 says:

I posted this comment to the torrent file (which is now deleted), so I'll repost.

I had the game freeze up when taking the tram from the VI area up to the labs at Peak 15 on Noveria. I lost a bit of progress while doing this - once I catch back up again I'll save before that happens and post the error message if it happens again.

+2 votes     reply to comment
CDAMJC Creator
CDAMJC Jun 3 2014 replied:

Noveria should be all set with the latest version I just played from the docking bay through the hot labs no crashes tram and all.

+1 vote   reply to comment
RocketBunny
RocketBunny Jun 5 2014 replied:

Thx i fixed it however i need to use the option tab before i start the game... so i can't do that in the game :/
oh well it's no biggy as it works not for me so thx :D

+1 vote     reply to comment
RocketBunny
RocketBunny Jun 5 2014 replied:

My game freezes when ever i'm about to take the elevator in the restriced area in the end... is there like another way where ever that elevator goes? eaither it's texture or it simply freezes and takes like 3 hours to come back (yes i acctualy waited for so long to get a respond from the game)

But then i had no texutres :/

+1 vote     reply to comment
RocketBunny
RocketBunny Jun 5 2014 replied:

Imgur.com could not edit so i'll reply to my own commment but this is what it says when it crashes :/

+1 vote     reply to comment
CDAMJC Creator
CDAMJC Jun 3 2014 replied:

Torrent is just hidden because it's awaiting approval from the site, though I will delete the post because I am responding to it here.

+1 vote   reply to comment
CDAMJC Creator
CDAMJC Jun 3 2014 replied:

It was probably the Rachni texture, which I have updated to fix a crash on Altahe, but I haven't had any crashes on Noveria I'll test the trams on my end and report back.

+2 votes   reply to comment
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Released Jul 29, 2013
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Highest Rated (16 agree) 10/10

I have to say I don't have anything bad to say about this mod. It fixes the only downside of the original mass effect, that is that the textures looked quite low resolution, something I have often noticed (and disliked) when playing through the game. The amazing quality, a lot of painful hard work, and clearly a lot of dedication shown in the creation of this in my mind justifies a full 10 out of 10. You fixed the only thing I did not like about ME1, and I thank you for it. My re-play of the whole…

Jul 29 2013 by Jeroenimo

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