Mars Wars

Mars Wars 3 is an Unreal Tournament 2004 modification to remake the classic title, Red Faction. It's a first person shooter, played in gametypes such as DM, CTF, RailArena and many more. Main focus is the gameplay. We're trying as hard as we can to give you the perfect gameflow you're expecting in a high quality mod such as Mars Wars.

The newest version of Mars Wars puts everything onto the next level in MWs era. Online play is much more stable and weapons are absolutely lag-free! In Mars Wars you can expect to experience one of the best FPS-multiplayer experiences ever seen in a mod.

Make no mistake, this mod will be different from other UT2004 mods.
Online- and offline play against fully functional bots!

Image RSS Feed Latest Screens
Happy new 2010 Mutator xMas Pics xMas Pics
Blog RSS Feed Report abuse Latest News: Mars Wars 3 2nd+3rd Patch

3 comments by RED-FROG on Dec 23rd, 2009

2new patches are out.. that means, new characters, new weapons, new maps and tons of bugfixes/tweaks!

news wrote:changelog patch 3
##############
CHRISTMAS EDITION
NEW MUTATORS: Mars Wars SANTA HAT RFmutxMas.RFSantaHatMutator
Mars Wars xMas RFmutxMas.RFMutxMas
##############

UPDATED AND NEW MAPS:

MWCTF-ConcreteCastle made by SGT-Tanker
MWCTF-CoverMe made by SGT-Tanker
MWCTF-Graveyard made by SGT-Tanker
MWCTF-Hangman made by SGT-Tanker
MWDM-Apprehension (TRY IN INVASION!) made by SGT-Tanker
MWDM-Condemned made by SGT-Tanker
MWDM-CubicCycle made by SGT-Tanker
MWDM-Depot made by SGT-Tanker
MWDM-Downfall made by SGT-Tanker
MWDM-EdgeOfDespair made by SGT-Tanker
MWDM-FallFactor made by SGT-Tanker
MWDM-FatalStructure made by SGT-Tanker
MWDM-KillFactory made by SGT-Tanker
----------------------changelog patch 2
New weapon: Uzi
New weapon: Anti Personnel Grenade Launcher
New character: Sopot
New character: Tangier
New Monster: AirMine
New Monster: CombatDrone Elite
Tweaks on Monsters (visually and functionally)
New/more blood and gib effects
Railgun now correctly pierces monsters
Tauntpack for Sopot
Reduced Footstep volume
Removed gametype selection from serverbrowser.
Invasion HUD changes.
Re-worked the leveling system for invasion for more reliability.
"Kills" for stats now record in online matches
Fixed weapons stay setting (they always stayed)
Character specific deathsounds
less log accessed nones in INV


Just start MWLauncher.exe, located in your MarsWars folder (C:\UT2004\MarsWars). 


Hit "UPDATE" and the new patch will install automatically.
Then go and take a look for recent MW servers. ;)

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New Year Celebration Mutator

New Year Celebration Mutator

Dec 31, 2009 Other 1 comment

A small but nifty mutator that turns some MarsWars weaponry into fireworks!

Revision1 to Revision5 (PATCH 1-4)

Revision1 to Revision5 (PATCH 1-4)

Dec 31, 2009 Patch 4 comments

Skip all the small patches with this big one. 1st - 4th patch for Mars Wars 3 Revision1 to Revision5 click on read more to view the changelog

Revision4 to Revision5 (PATCH 4)

Revision4 to Revision5 (PATCH 4)

Dec 24, 2009 Patch 0 comments

4th patch for Mars Wars 3 click on read more to view the changelog

Revision3 to Revision4 (PATCH 3)

Revision3 to Revision4 (PATCH 3)

Dec 24, 2009 Patch 0 comments

3rd patch for Mars Wars 3 click on read more to view the changelog

Revision2 to Revision3 (PATCH 2)

Revision2 to Revision3 (PATCH 2)

Dec 24, 2009 Patch 0 comments

Second patch for Mars Wars 3. Click on read more to view the changelog

Revision1 to Revision2 (PATCH 1)

Revision1 to Revision2 (PATCH 1)

May 31, 2009 Patch 3 comments

First patch for Mars Wars v3. Several bugfixes and tweaks in the code as well as new features, 2 new characters, a new map and finally a crash-free 2D...

Post comment Comments  (40 - 50 of 260)
Hey-Pi-Ron
Hey-Pi-Ron Jan 4 2010, 10:10am says:

2d maps crashing game with bloom mutator. Can it be fixed? And with some over mutators 2D maps works like FPS - fix please?

And how about akimbo mutator? In RF2 player can take 2 uzi in both hands, and 2 pistols too.

You planned made all weapons from RF2? How about 2 mutators with it: "RF1 weapons only" and "RF2 wepons only". Thats may be interesting.

+1 vote     reply to comment
Hey-Pi-Ron
Hey-Pi-Ron Jan 4 2010, 2:11pm replied:

And whats wrong with thirdperson view?

+2 votes     reply to comment
RED-FROG
RED-FROG Jan 4 2010, 6:12pm replied:

Yeah, I'm sorry about the third person.
Has been crippled due to the new death camera in Rev5.
I'll try to get it fixed within the next patch which should be coming very soon.

I might also try to work out the mutators. The bloom mutator wasn't really my intention to add to MW (since it doesn't work properly), but somehow sneaked it's way in. :P Also, muts like "Damn Reload!" need some repairs, some of these just weren't my highest priority yet.

Thanks for the comments Hey-Pi-Ron

+1 vote     reply to comment
Hey-Pi-Ron
Hey-Pi-Ron Jan 6 2010, 6:19pm replied:

Sorry, but "start with subMG" mutator don't work... And maybe I'm stupid? but what "MW RPG" mutator changes in game? And for what I take new levels with experience? What it change? In readme I don't found any information about this...

And I've got an stupid idea: can you make mutator "weapon randomizer" in maps? Or this mutator already ingame?

Sorry once more. Thanks for your time.

+1 vote     reply to comment
SGT-Tanker
SGT-Tanker Jan 7 2010, 5:46am replied:

Yes, the RPG mutator works like this:
You'll gain "Experience" when you kill a player/monster.
When you have enough Experience, you'll "level up".
When you level up, you'll gain "StatPoint", with StatPoints you can buy things in the RPG menu (by pressing L). You can also buy "Abilities", just press "Info" next to the Abilities list to see what every Ability do.

There's a mutator called "RandItemPlacement" for UT2004 (does also work with MarsWars). It just places every pickup around the map randomly. It should be somewhere around the internet.

I hope this comment helped you.

+3 votes     reply to comment
Hey-Pi-Ron
Hey-Pi-Ron Jan 6 2010, 6:49pm replied:

And why you change original Assault rifle primary fire?

+1 vote     reply to comment
RED-FROG
RED-FROG Dec 24 2009, 7:49pm says:

If you ever found that Mars Wars' bots were too difficult, even on the lowest setting, I've got a message for ya.

An error in the code, which possibly was made in MarsWars2 or even in the first release has always set the bot difficulty to GODLIKE, no matter what you might chosen.

I'm sorry for that mistake. It's going to be fixed within the next update. (revision6 ..yeah I'm throwing out many patches recently. :P)

Bots will react much slower, they won't move as fast and won't hunt you down to death, like they do on godlike, at easier difficulty.

+2 votes     reply to comment
THElastNINJA
THElastNINJA Dec 23 2009, 11:21am says:

Aww, i really want you to make a red faction mod on the source engine too RED-FROG =) Downloading now. Always been waiting for a red faction mod. That game was EPIC.
Awesome work here btw

+2 votes     reply to comment
Xendrid
Xendrid Nov 24 2009, 5:28pm says:

Found my old UT2004 box so I had to give the RF mod a try of course!

RED-FROG, your devotion to the RF universe is undying. I remember you from way back even with Codename: Iron Sun. This mod is PERFECT. Just playing some CTF in Checkmate against bots was a blast.

I'm late to the party of course, but I really wish this mod was popular. Even a few people to play would be all that is necessary!

+2 votes     reply to comment
RED-FROG
RED-FROG Oct 31 2009, 12:46pm says:

First "beta patch" has been tested.
Good results, although there's still quite a few more things to fix and test.
Let's look forward to play SGT-Tankers SONIC 2D map..
Awesome job Tanker..
Pictures soon!

+2 votes     reply to comment
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Unreal Tournament 2004 Icon
Platform
Windows
Developer
Mars Wars Team
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Official Page
Marswars.technominal.com
Release Date
Released Mar 12, 2009
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First Person Shooter
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Sci-Fi
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