Mars Wars

Mars Wars 3 is an Unreal Tournament 2004 modification to remake the classic title, Red Faction. It's a first person shooter, played in gametypes such as DM, CTF, RailArena and many more. Main focus is the gameplay. We're trying as hard as we can to give you the perfect gameflow you're expecting in a high quality mod such as Mars Wars.

The newest version of Mars Wars puts everything onto the next level in MWs era. Online play is much more stable and weapons are absolutely lag-free! In Mars Wars you can expect to experience one of the best FPS-multiplayer experiences ever seen in a mod.

Make no mistake, this mod will be different from other UT2004 mods.
Online- and offline play against fully functional bots!

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2new patches are out.. that means, new characters, new weapons, new maps and tons of bugfixes/tweaks!

news wrote: changelog patch 3
##############
CHRISTMAS EDITION
NEW MUTATORS: Mars Wars SANTA HAT RFmutxMas.RFSantaHatMutator
Mars Wars xMas RFmutxMas.RFMutxMas
##############

UPDATED AND NEW MAPS:

MWCTF-ConcreteCastle made by SGT-Tanker
MWCTF-CoverMe made by SGT-Tanker
MWCTF-Graveyard made by SGT-Tanker
MWCTF-Hangman made by SGT-Tanker
MWDM-Apprehension (TRY IN INVASION!) made by SGT-Tanker
MWDM-Condemned made by SGT-Tanker
MWDM-CubicCycle made by SGT-Tanker
MWDM-Depot made by SGT-Tanker
MWDM-Downfall made by SGT-Tanker
MWDM-EdgeOfDespair made by SGT-Tanker
MWDM-FallFactor made by SGT-Tanker
MWDM-FatalStructure made by SGT-Tanker
MWDM-KillFactory made by SGT-Tanker
----------------------changelog patch 2
New weapon: Uzi
New weapon: Anti Personnel Grenade Launcher
New character: Sopot
New character: Tangier
New Monster: AirMine
New Monster: CombatDrone Elite
Tweaks on Monsters (visually and functionally)
New/more blood and gib effects
Railgun now correctly pierces monsters
Tauntpack for Sopot
Reduced Footstep volume
Removed gametype selection from serverbrowser.
Invasion HUD changes.
Re-worked the leveling system for invasion for more reliability.
"Kills" for stats now record in online matches
Fixed weapons stay setting (they always stayed)
Character specific deathsounds
less log accessed nones in INV

Just start MWLauncher.exe, located in your MarsWars folder (C:\UT2004\MarsWars).


Hit "UPDATE" and the new patch will install automatically.
Then go and take a look for recent MW servers. ;)

Mars Wars 3 is out!

Mars Wars 3 is out!

News 14 comments

Mars Wars 3 released on March 13th. Initiates the fragging on Mars once again!

March, 13th - MarsWars3 beta?

March, 13th - MarsWars3 beta?

News 0 comments

News about a possible beta release of MarsWars3 (2.1) on March, 13th 2009.

Mars Wars - Long way, ending in sight.

Mars Wars - Long way, ending in sight.

News 0 comments

Facts/news about the upcoming version of Mars Wars.

Mars Wars 2.1 screenshot check

Mars Wars 2.1 screenshot check

News 6 comments

Screenshots update for Mars Wars 2.1. Showcasing new maps as well as updated ones. Also with a first peek of the new Menu that v2.1 will have.

New Year Celebration Mutator

New Year Celebration Mutator

Other 1 comment

A small but nifty mutator that turns some MarsWars weaponry into fireworks!

Revision1 to Revision5 (PATCH 1-4)

Revision1 to Revision5 (PATCH 1-4)

Patch 4 comments

Skip all the small patches with this big one. 1st - 4th patch for Mars Wars 3 Revision1 to Revision5 click on read more to view the changelog

Revision4 to Revision5 (PATCH 4)

Revision4 to Revision5 (PATCH 4)

Patch 0 comments

4th patch for Mars Wars 3 click on read more to view the changelog

Revision3 to Revision4 (PATCH 3)

Revision3 to Revision4 (PATCH 3)

Patch 0 comments

3rd patch for Mars Wars 3 click on read more to view the changelog

Revision2 to Revision3 (PATCH 2)

Revision2 to Revision3 (PATCH 2)

Patch 0 comments

Second patch for Mars Wars 3. Click on read more to view the changelog

Revision1 to Revision2 (PATCH 1)

Revision1 to Revision2 (PATCH 1)

Patch 3 comments

First patch for Mars Wars v3. Several bugfixes and tweaks in the code as well as new features, 2 new characters, a new map and finally a crash-free 2D...

Post comment Comments  (40 - 50 of 266)
Hey-Pi-Ron
Hey-Pi-Ron

2d maps crashing game with bloom mutator. Can it be fixed? And with some over mutators 2D maps works like FPS - fix please?

And how about akimbo mutator? In RF2 player can take 2 uzi in both hands, and 2 pistols too.

You planned made all weapons from RF2? How about 2 mutators with it: "RF1 weapons only" and "RF2 wepons only". Thats may be interesting.

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Hey-Pi-Ron
Hey-Pi-Ron

And whats wrong with thirdperson view?

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RED-FROG Creator
RED-FROG

Yeah, I'm sorry about the third person.
Has been crippled due to the new death camera in Rev5.
I'll try to get it fixed within the next patch which should be coming very soon.

I might also try to work out the mutators. The bloom mutator wasn't really my intention to add to MW (since it doesn't work properly), but somehow sneaked it's way in. :P Also, muts like "Damn Reload!" need some repairs, some of these just weren't my highest priority yet.

Thanks for the comments Hey-Pi-Ron

Reply Good karma+1 vote
Hey-Pi-Ron
Hey-Pi-Ron

Sorry, but "start with subMG" mutator don't work... And maybe I'm stupid? but what "MW RPG" mutator changes in game? And for what I take new levels with experience? What it change? In readme I don't found any information about this...

And I've got an stupid idea: can you make mutator "weapon randomizer" in maps? Or this mutator already ingame?

Sorry once more. Thanks for your time.

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SGT-Tanker
SGT-Tanker

Yes, the RPG mutator works like this:
You'll gain "Experience" when you kill a player/monster.
When you have enough Experience, you'll "level up".
When you level up, you'll gain "StatPoint", with StatPoints you can buy things in the RPG menu (by pressing L). You can also buy "Abilities", just press "Info" next to the Abilities list to see what every Ability do.

There's a mutator called "RandItemPlacement" for UT2004 (does also work with MarsWars). It just places every pickup around the map randomly. It should be somewhere around the internet.

I hope this comment helped you.

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Hey-Pi-Ron
Hey-Pi-Ron

Strange, but RPG menu doen't work... How I can configure it? My L-button don't show RPG menu...

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SGT-Tanker
SGT-Tanker

Hmm, that's odd.
You maybe have to configure the keyboard in the "Settings" menu (located in: MW Main Menu -> Settings -> Input -> Configure Controls) and scroll down to UT2004 RPG (it's UT2004 instead for MW for some reason).

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Hey-Pi-Ron
Hey-Pi-Ron

Oh... It's not visible in my MW... Very strange... I use cummulative patch 1-4 on original MW3. Maybe it's not correct?

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SGT-Tanker
SGT-Tanker

Ok I think I know what the problem is.
It looks like there's some missing files in the patch (Rev1to5). There's supposed to be two StaicMesh files to get RPG to work.

It's easy to get them, just search for the UT2004 RPG mutator (version: v2.1 should work with MW).

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Hey-Pi-Ron
Hey-Pi-Ron

I used version 2.2. It's works but stats on title screen in not needed because it's different. Strange... Can Mars Wars Team fix it in new patch? And MWrpg mutator too?

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SGT-Tanker
SGT-Tanker

Yes, we'll look into that.

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Hey-Pi-Ron
Hey-Pi-Ron

Thanks!

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Hey-Pi-Ron
Hey-Pi-Ron

Thanks, man. It's really helpful.

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Hey-Pi-Ron
Hey-Pi-Ron

And why you change original Assault rifle primary fire?

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