Taking Doom³ Coop to the next Generation and beyond...

D3 MCS: Mars City Security is a Doom3 Modification that puts heavy emphasis on cooperative gameplay and Next-Generation-Visuals.

The Coop Campaign gametype lets you play through default & custom created campaign missions with up to 4 players cooperatively.

The DemonWars gametype throws players right into the epic battle that broke out throughout the entire solar system after Hell has been unleashed. Fight as a human trying to make a last stand for mankind or seal its fate as a possessed minion from hell...

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MCS 2014 DemonWars / Campaign Screenshot 15 MCS 2014 DemonWars / Campaign Screenshot 14 MCS 2014 DemonWars / Campaign Screenshot 13
Blog RSS Feed Report abuse Latest News: Mars City Security WIP Update 15

7 comments by Oneofthe8devilz on Mar 18th, 2015

Mars City Security: A Doom3 Next Generation COOP Mod

Credits to the amazing Doom3 Community members that make MCS possible

-==March 2015 Update==-

Hey folks,

with all our recent talking about netcode and COOP gameplay optimizations we figured that the PVP players among you might start to wonder if there will be a PVP mode in MCS at all and of what quality it might be compared to the COOP gametype.

All we want to say is: "Fear not, for we plan to put the same amount of detail and attention to the PVP modes, as we currently are for the cooperative modes."

And to demonstrate that PVP in MCS is quite some fun (even in its current early stage) we've decided to share some recorded DeathMatch footage from last weekend's testing session...

And for all the tech-geeks interested in the current state of the netcode rewrite, we also share this recorded footage, where we push our new netcode to the limits with an average ~800ms ping delay between the clients and the dedicated server.

In total there were 8 enemy AIs, 3 Friendly AIs and 3 Human Player Clients connected and in constant combat with all weapons being projectile based and synced across the network...

Stay tuned for more updates...

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Post comment Comments  (0 - 10 of 61)
R0ADKILL
R0ADKILL Apr 5 2015, 11:21am says:

Will you implement non disappearing bodies, it sucks that it wasn't in vanilla D3 it broke the imerssion :)

+1 vote     reply to comment
Oneofthe8devilz Creator
Oneofthe8devilz Apr 17 2015, 6:59am replied:

For performance reasons I am keeping disappearing bodies, but they lay around quite a while before they disappear...

+3 votes   reply to comment
R0ADKILL
R0ADKILL Apr 28 2015, 3:54pm replied:

Good to hear they will stay a bit longer :D

+1 vote     reply to comment
belmar
belmar Mar 28 2015, 7:30pm says:

this mod is amazing, i want compile the soucre code, but i don´t know how do it, my mod is called "alien 4: resurrection for doom 3", i need help for compile the code, can someone help me? i have windows 7 32-bit, this will be my first mod

+1 vote     reply to comment
gamesmaster899
gamesmaster899 Mar 25 2015, 8:25pm says:

now the thing I gotta ask is will the new netcode work mods like lms 4?
just asking

+1 vote     reply to comment
Oneofthe8devilz Creator
Oneofthe8devilz Mar 29 2015, 6:54pm replied:

Not out of the box... every d3 mod that comes with its own compiled dll will have to have the netcode changes explicitly merged into its codebase...

+1 vote   reply to comment
gamesmaster899
gamesmaster899 Mar 14 2015, 1:22am says:

do you need some help testing It?
jus asking but I need a key to play it?

+1 vote     reply to comment
gamesmaster899
gamesmaster899 Mar 10 2015, 11:33pm says:

looks like one the mods\updates I have en for the good old doom

+1 vote     reply to comment
gamesmaster899
gamesmaster899 Mar 12 2015, 2:14am replied:

one of the best updates sorry for my bad spelling

+1 vote     reply to comment
Oneofthe8devilz Creator
Oneofthe8devilz Mar 20 2015, 9:21am replied:

Thx... positive feedback keeps encouraging :)

+3 votes   reply to comment
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First Person Shooter
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Sci-Fi
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Mars City Security
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