MCS LOGO SUMMARY 2016

Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond...

D3 MCS: Mars City Security is a Doom3 Modification that puts heavy emphasis on cooperative and adversarial multiplayer, merging the fast and addictive gameplay of the predecessors (Doom1 & Doom2) with the enhanced Doom3 technology (optimized netcode for Online Internet & LAN networked multiplayer with improved idtech4 unified rendering).

The “Campaign” PVE (Coop) gametype lets players play through default & custom created campaign missions with other players cooperatively. Experience community made custom maps with your friends that tell stories never before experienced in the Doom³ universe.

The “DemonWars” PVE (Coop) gametype throws players right into the epic battle that broke out throughout the entire solar system after hell has been unleashed. Fight as a human with other players cooperatively against the hordes of hell trying to make a last stand for mankind.

The PVP (Deathmatch) gametype lets players fight it out adversarially on a variety of arenas for the ultimate player versus player domination in “team” and “free for all” PVP multiplayer.

IMPORTANT NOTICE !!!

In case the DOOM3 MasterServer happens to go offline you can still browse for online Doom3 and MCS servers at the following link: Gametracker.com

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Mars City Security 2016 Post Release Summary


Fellow MCS fans,

we would like to thank everyone for the amazing online PVE & PVP matches during and after the release of MCS version 1.2.1.8, helping us stress-test this build worldwide in all its glory.

All that positive feedback from community members and new players alike, confirmed our dedication in having spent all the time and resources to bring MCS to its current state.

Special thanks go out to the modDB staff members, who were always very supportive throughout the development and "man!" were we positively surprised to win the editors choice award for the best multiplayer Mod 2015. That truly was the icing on the cake after the public release !

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Big thanks also go out to the reviewers here on moddb.com giving MCS such positive review-scores.

We currently are still taking a break from the major effort to get MCS released but we plan to come back with fresh energy to start the work on patches and new features for MCS.

In the meantime here an almost 1 hour long "post-public-release-recap" video, summing up the various MCS trailers and online matches played together online with MCS players worldwide during and after the public release.


See you guys at the online battlefields ;)

Mars City Security Build 1.2.1.8 Public Release & Download

Mars City Security Build 1.2.1.8 Public Release & Download

News 28 comments

Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond...

MCS PVP Release Candidate Footage & Quality Presets

MCS PVP Release Candidate Footage & Quality Presets

News 4 comments

Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond...

"It's done" and MCS finally has a Release Date !

"It's done" and MCS finally has a Release Date !

News 9 comments

Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond...

Mars City Security WIP Update 17

Mars City Security WIP Update 17

News 8 comments

Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond...

RSS feed Files
MCS 1.2.1.8 Windows Installer (793 MB)

MCS 1.2.1.8 Windows Installer (793 MB)

Full Version 32 comments

Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond… D3 MCS: Mars City Security is a Doom3 Modification that...

Comments  (0 - 10 of 216)
Incognito1337
Incognito1337

Holy **** ! Can this get any more perfect ? I shall download it very soon, awesome to see that the Doom 3Bfg community is not dead and still very active! It is such a marvellous engine...

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An_Unknown_Player
An_Unknown_Player

This isn't a Doom 3 BFG Edition Mod, it's intended for Regular Edition .

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Incognito1337
Incognito1337

Oh... Oooohhhhhh....
M.youtube.com

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Incognito1337
Incognito1337

Is there bots ?

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Oneofthe8devilz Creator
Oneofthe8devilz

There is friendly and enemy AI synced across the network for various coop gametypes. Additionally a specific player simulating bot for PVP gametypes is planned for future updates of MCS.

Reply Good karma+2 votes
maera
maera

Hello mister, how are you ?
Can i ask you if your mod add all the campaign from doom 1 and doom 2 inside doom 3 too in your mod please ?
And also if you could explain me how to make a open coop or coop campaign mod hosted server to play with friends or how make another map available for coop campaign please ? i do not find any tuturial on google :( or modder generous to help :( i also dont know what tool or editing tool i need to have for modding the game or learning :(

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KOYK_GR
KOYK_GR

are you going to add save system for items per player and map?
for example:
save:if player named "playername" has finished current map "mapname1" store weapons\ammo\hp\armor for next map named "mapname2" to "playernamesave.ini"
load: if player "playername" enters map "mapname2" check "playernamesave.ini" if items exist give player "playername" stored items\weapons\.... under map "mapname2"

i know this is not the way to do it,but this is the general idea i had in mind.

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KOYK_GR
KOYK_GR

Are you going to add:
1)toggle-able flashlight and lasersight on weapons? (having both on same weapons)
2)night vision?
3)fancy glow-stick item?

Thank you for your time and work,the mod is one of the best multiplayer mods for DooM 3.

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aaron2100
aaron2100

Is it possible to play this split screen?

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Oneofthe8devilz Creator
Oneofthe8devilz

Like most PC titles it is not. But the hardware requirements are quite low (especially if you use to tone down the graphics via the ingame settings) so you can use even older spare PCs/Laptops to play networked multiplayer games.

Reply Good karma+2 votes
chris_coma
chris_coma

Times changed. Even latest Call of Duty has split screen on PC. There is split screen forks for first three Quake games. Modern games often doesn't cut local multiplayer out of PC releases anymore.
I remember Doom 3 on consoles was always panned for not having split screen code. Also there is half-assed source port with working split screen implementation (at proof-of-concept stage before being abandoned) Sourceforge.net

That's why people ask - people want some local cooperation with physical friends (no one likes strangers, and even if they did - no one plays MCS online, go check for yourself). And getting/keeping another PC just for multiplayer is not that viable. So anything with 'coop' will inevitably get 'split screen?' question. Market is undersaturated with proper split screen shooters and PC is expected to have mods for everything.

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9.6

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Highest Rated (5 agree) 10/10

Fantastic and fun multiplayer mod with coop and all normal multiplayer modes, on a game that add almost no multiplayer at all, and a very basic net code, is to prove that talent is the more important aspect on the quality of a game/mod not the game or engine where you make it.

Dec 24 2015 by Argoon

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