Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 16 different characters, all the ones you know and love as well as some others from the Super Mario World. We want this mod to reflect what you guys want in a Mario Kart game. Have some cool weapon ideas? What special characters do you want? What about maps? We want to know! And now the question on everybody's mind, a beta release. “When is it?” “Is it a closed beta?”...

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Can you believe it? We're posting another news update and it hasn't been over 6 months ;). We have map updates, FAQ Updates, new characters, and even a few new Dev Members we'd like to introduce to you. Firstly, we'd like to officially welcome two new Dev members. General Guy, who

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update.pngCan you believe it? We're posting another news update and it hasn't been over 6 months ;). We have map updates, FAQ Updates, new characters, and even a few new Dev Members we'd like to introduce to you.

Firstly, we'd like to officially welcome two new Dev members. General Guy, who you may have seen on the community forums. He was making a really cool Jurrassic Park/Mario World map and we couldn't let him just be in the community any longer. He was interested in joining and we were interested in adding another skilled member to our team. Our other new member is Joeymofo, working in our desperately needed Sound Effects Department. He's working hard on some awesome voice overs which we will include in a later release. You can expect some great content from both of these guys.

I've been working hard on a tutorial to help those Maya users in the community. I had to learn a lot of things the hard way so I decided to write up an in depth tutorial for creating, animating, and exporting animated models to Source. We've created a new tutorials link to accomodate these additions.

Killer Mapper has been hard at work updating Pipe Plaza with bump maps and reflections. He has created a great panorama to give you an idea of what the map is like (quicktime required). Here are some new renders too. You can view larger versions in our Media Gallery.

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Our new Mapper/Modeler, General Guy, has created a new map that's still a work in progress called Chilly's Igloo. Here are some screen shots.







We also have some new characters. Welcome Toadsworth, Waluigi, Bowser Jr, and Bowser.









We've created a MKS Group on the Steam Community, so Join Up!

Like what you see? Let us know on the forums. That's by far the best place to talk to us.

Want to get invloved? MKS Wants YOU! We're looking for driven, self-motivated people to work with us. MKS needs a lot of help in Programming, Animation, and Sound Effects (NOT MUSIC). If you have experience in any of these areas, show us some of your work on the forums.

Until next time,

-MKS Dev Team

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Chunky
Chunky - - 1,415 comments

Lower post length and image amount to six, before resubmitting.

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sanvice
sanvice - - 6 comments

Keep it up,It looks great.
Can't wait for it ^^

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