Mario Keys - a single player modification for Half-Life. Concept: Find color coded keys to open color coded doors. The game is set in a mario-styled world. Fun for all ages.

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This is for Half-Life goldsource. It was developed with the young gamer in mind. I built it when my son was 12. He is listed as one of the beta testers.

There is not a lot of gun use in this mod. Mostly it is exploration through mario themed maps. The idea is to find different colored keys to open or find the same color door/exit. There is only one weapon in the whole mod, and that comes quite a way in. You will need to use the longjump module pretty often.

Young players really enjoy the mario sounds and mario-themed locations. The maps are small and easy to maneuver through.

Mario Keys

Mario Keys

Full Version 6 comments

Single Player Modification for Half-Life. Fun game for all ages.

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Guest
Guest

I downloaded this but cant quite figure out how to install it.

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DocRock_HL Creator
DocRock_HL

Put it in your steam/steamapps/email/half-life folder.
Then restart steam.
Then it will show up in your Library in steam.

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DocRock_HL Creator
DocRock_HL

** edit ** Put it in your steam/steamapps/common/half-life folder.
Then restart steam.
Then it will show up in your Library in steam.

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Guest
Guest

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asia64
asia64

The end in mod is "map 15" but in maps folder have 20 maps. Why?

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DocRock_HL Creator
DocRock_HL

Be patient at the end....

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Qwertyus
Qwertyus

I've played it using Xash3D without significant problems. The only bug I've seen it's a yellow ladder, which was on the k11 map in a scripted camera sequence (yet before you get the yellow key). Also it's strange, that elevators (in k11 & k19) are going to work before you step on them, taking into account that they moving down only once. And I missed about Mario's background soundtrack, it's a very important fun part ;) .

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2muchvideogames
2muchvideogames

Ten or so puzzle type maps with a 3D mario theme looking for giant rotating coloured keys. There were alot of bugs, particularly the 'only server can changelevel' fail to load next map ones. Mostly fun jumping puzzles in a fun setting. Erratic autosaves. Hard to figure out what can be 'used' sometimes. I think this was an early mapping project eh? Also we got some 'timed' sequences where you must rush to keep up with a platform before the fall damage becomes too great, but none of these events become obvious to the player until it's too late. I was able to skip some areas by abusing longjump and going over the castle wall and right into the next map. Overall, mario fans with some inclination for puzzle types can jump for joy a bit here. But there some bugs that can make the mod difficult to get thru.

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2muchvideogames
2muchvideogames

also, good luck with challenger deep

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