Marathon//Max is a 2nd-person shooter based on the Marathon series by Bungie and running on the MAX-FX engine. Gameplay involves team-based deathmatch with bots. The game strives to be as faithful to the Marathon games as possible, while introducing a new generation of gamers to a forgotten and under-rated franchise. Also, you can blow crap up with rocket launchers, so there's a little something for everybody here.

Report abuse Marathon//Max 1.0
Filename
marathon_max_installer.exe
Type
Full Version
Uploader
mrpayback
Date
Jul 7th, 2009
Size
294.38mb (308,682,752 bytes)
Downloads
1,297 (1 today)
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Description

Installer for Marathon//Max. It will check for the retail and/or Steam installs of Max Payne 2 and allow you to install if either is detected.


====================================
MARATHON//MAX release 1.0 (7/7/2009)
====================================
 
YOU MUST SET TEXTURE RESOLUTION TO "HIGH" OR THE GAME WILL CRASH WHEN YOU LOAD A LEVEL.
From the LAUNCHER before you start the game, click 'Options', then click 'High' in the lower left.
 
To switch to a secondary weapon, you must press '1' (a couple times if you have multiple secondaries) and then click the mouse. Green numbers will appear to the right of the in-game HUD if you have a secondary weapon (Assault rifle grenades or the Fusion pistol's secondary).
 
Those of you with widescreen monitors may want to run the game in windowed mode, since it does not render in widescreen. To do this, create a shortcut to the game (ctrl+shift+drag MaxPayne2.exe to the desktop), then edit the shortcut's properties and add "-window\" (without quotes) to the end of the "target:".
 
Run MaxPayne2.exe to get started.
 
-Eric
 
P.S.
If you'd like to play with the unused guns or otherwise screw around, make a shortcut to the game with "-developer -developerkeys" at the end. In-game, press the ~ button. You can enter codes here. Press the ~ twice more to close this window.
 
Some of the codes are:
god - no damage received
mortal - normal damage received
getsmg - get the SMG (not placed in-game)
gettozt - get the TOZT Flamethrower (not placed in-game)
getWSTEMs - get dual shotguns
getSPNKR - get the rocket launcher
 
============
KNOWN ISSUES
============
 
- Most skyboxes need tweaking, especially at caps
- Some weapons need fixed UV maps and physics models
- Secondary fire of AR & Fusion can be used on all guns
- Fire rate of the Assault rifle grenades is far too fast
- Fusion charged shots will not fire unless you have at least 7 ammo in reserve
- Unable to shoot after pressing the 'use' key until you use secondary fire or shootdodge
- Occasional collision ("stuck") issues after teleporting to the same location as another entity
- Crash if the player suicides with the TOZT or Alienweapon
- VERY occasional crash if the player suicides with the SPNK-R Rocket Launcher at close range
- Crash if texture resolution is set to anything but High
- Player is able to go 'out of bounds' on DM_Duality
===============
TROUBLESHOOTING
===============
CRASHING
--------
"Exception: An error has occured in the graphics engine..."
You need to set your texture resolution to HIGH. In the launcher BEFORE the game starts, click 'Options', then click 'High' in the lower left corner.
MOUSE ERRORS
------------
"My mouse is jumping, stalling, or otherwise not moving properly."
1. Go to start -> control panel -> mouse -> pointer options. Uncheck 'enhance pointer precision'. Click apply. Re-check 'enhance pointer precision'. Click apply again. Close the window and try running the game again.
2. Razers and other fancy mice sometimes have an option to automatically change sensitivity which is incompatible with some older games. Right-click the tray icon for your mouse and un-check any options which match this description.
"My mouse is lagging."
This can happen in fullscreen mode; try running the game in windowed mode. To do this:
1. Right-click your desktop shortcut for Marathon//Max and click "Properties"
2. At the end of the "Target:" line, OUTSIDE of the quotation marks, add: -window
 
=======
CREDITS
=======
 
Produced by JLY RGR
Designed & developed by Eric Yockey
Level textures by Tim Vogel (Total Texture Enhancement Pack for Marathon)
Installer by Ben Boersch
MAX-FX engine and assets by Remedy Entertainment
Marathon assets by Bungie
Music from Sierra's "Hunter Hunted" 
Preview Image
Marathon//Max 1.0
Post comment Comments
kathoblor
kathoblor Jul 9 2009, 9:27pm says:

de ke se trata este mod ? ? ?

+1 vote     reply to comment
Ticau
Ticau Jul 3 2010, 2:34pm replied:

nao sabes ler? -.-
can´t you read? -.-

+1 vote     reply to comment
Dimco1331
Dimco1331 Jul 11 2009, 4:55am says:

English Please!

+1 vote     reply to comment
arnay767
arnay767 Jul 21 2009, 11:46am says:

English Please!

+1 vote     reply to comment
kathoblor
kathoblor Aug 21 2009, 5:31pm says:

worth downloading ?

+1 vote     reply to comment
Tiak
Tiak Mar 8 2010, 7:45pm says:

Well I was going to say good things about this mod, but you used the word 'Spazeroid', so it's off now.

+1 vote     reply to comment
mrpayback
mrpayback Mar 16 2010, 12:19pm says: +1 vote     reply to comment
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Icon
Max Payne 2 Icon
Platform
Windows
Developer
JLY RGR
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Official Page
Marathonmax.blogspot.com
Release Date
Released Jul 7, 2009
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MD5 Hash
1c34c36ecde1c9175ef35586b74afd9f
Related Mods
Marathon//Max (Max Payne 2)
Marathon//Max Max Payne 2 - Single Player Third Person Shooter
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Related Groups
Bungie
Bungie Developer & Publisher
JLY RGR
JLY RGR Developer & Publisher
N/A
N/A Developer & Publisher