Mako Dawn v0.3 released

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News 0 comments

I was supposed to upload this about a year ago. Well, that didn't happen. Sorry! This is the final update of the mod I'll be making. I'm not developing this again, nor is anyone else. Despite a few expressions of interest in the project it seems incredibly unlikely it's going to be actually developed for again, unless the original dev picks it up again. As you'll be able to see from the credits section of the readme, he and I made well over 90% of the content released. Which reminds me...

Killerx20 may have made the base of the tower (below the barrel bit), the barrel thing and maybe the upper tower. I really can't remember whether they replaced at some point or not. I know that I remodelled the back part that juts out over sector 1 & 8 so yeah. I really have no idea. I zipped & uploaded the mod when I realised I hadn't included this and can't be bothered waiting for it to upload again.

If you're interested in FFVII stuff, check out the qhimm forums. Team Avalanche is working on a graphics overhaul (among other things) for the original FFVII. There's a lot of neat stuff there so take a look.

Lastly, if you're interested in what I'm doing for some reason, you can follow my dA or SoundCloud for my art and music respectively. I now work as a freelance visual novel artist.

Development Indefinitely Ceased

Development Indefinitely Ceased

News 9 comments

Post concerning the ceased development of Mako Dawn. Questions and comments welcome.

Mako Dawn Dev News!

Mako Dawn Dev News!

News 1 comment

Recommended settings, a solution to an old problem, updates to floor 61, floor 62 and Midgar, placeholder NPCs, documentation and hypothetical time traveling...

Version No. Change & Various Updates!

Version No. Change & Various Updates!

News 4 comments

Rectifying (unintentionally) misleading version numbering, testing out parallax and environment mapping, music, planning and more!

Mako Dawn v0.21 now available!

Mako Dawn v0.21 now available!

News 1 comment

Elevators, trains and portals to floating platforms in the void; the Shinra Building has it all!

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Mako Dawn Music Pack

Mako Dawn Music Pack

Audio Pack 0 comments

The music I arranged for the mod was requested by someone so I'm uploading it here. It can be used freely by anyone provided they credit me as the arranger...

Mako Dawn version 0.3

Mako Dawn version 0.3

Full Version 3 comments

Includes floors 59, 60, 61, 62, 65, 66, 67, 68, 69 and 70 of the Shinra Building + stairwell and elevator access. Also includes subways, train, reactor...

Mako Dawn version 0.2.2 (old)

Mako Dawn version 0.2.2 (old)

Demo 1 comment

Includes floors 59, 60, 61, 62, upper and lower elevators, upper and lower stairwells, and Midgar.

Post comment Comments  (70 - 80 of 272)
RMoT
RMoT

Yeah, I just watched your video "A Nauseating Demonstration" and one thing I have to say is that the Midgar you show here isn't big enough. The Midgar in the original FF7 (be it for PSX or PC) was HUGE. You need to make it bigger

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faulk
faulk

ff7's midgar was not huge. ;-)
I've had long discussions about the topic! Granted, AC's midgar is a lot bigger.

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Neomonkeus Creator
Neomonkeus

I remember talking about how Square had a habit of using different scales. Take the highway segment that you travel on during the biking section, its pretty long but its really hard ti see where it might fit into the Midgar shown in the opening FMV. There are others examples, like the subway tunnels etc, but I would be boring you death by detail. It is down to the limitation of the hardware/software/time and effort involved to produce a consistently world. Artistic licence was needed and used effectively.

The reason that it was this big in the video is that just because you can make it several miles wide doesn't mean that you should. It all comes down to the what gets put into it. Big open space or content crammed goodness.

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faulk
faulk

Indeed. ;-)
My personal theory is that ff7's world is a Mars-sized planet. The population isn't that large, which is why all the ff7 towns are tiny. Midgar is Rome, the largest city in the whole world and the focal point of human activity. In comparison to other settlements, Midgar is gigantic. Next to what we're used to, Midgar is small! Only a few miles across. That's what I think.

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Neomonkeus Creator
Neomonkeus

Your Rome metaphor is interesting as it was a conglomerate of small towns through conurbation and urban agglomeration. Midgar had a similar beginning as a number of small towns but instead of being metaphorically built upon they were we just built on top of. Shinra the FF7's Roman legion

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retnu16
retnu16

you need to update

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Neomonkeus Creator
Neomonkeus

The team had an internal policy of not releasing any updates until there was something viable in terms of a demo due to unwanted attention but there has been little activity in the interim either way so there is nothing that would be worth showing. :D

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Squall_Leonhart
Squall_Leonhart

Omg now this is something new this is really cool dude!

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Neomonkeus Creator
Neomonkeus

the original developer has been at the mod for a few years by now.

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MOAVGproductions
MOAVGproductions

is this suppossed to be for fallout 3 or oblivion?
Because this mod is located inside fallout 3 category; just thought I should bring that to your alls attention.
:)
nice mod and keep up the work!

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Neomonkeus Creator
Neomonkeus

This mod is being developed for Fallout 3. It was being developed for Morrowind, then migrated Oblivion and finally for Fallout so that is why some there is some inconsistency in the update materials.

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RMoT
RMoT

Maybe you should update your videos then, and also your description, they both still say Oblivion

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