Mako Dawn v0.3 released




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0 comments by JigsawPieces on Jun 23rd, 2013

I was supposed to upload this about a year ago. Well, that didn't happen. Sorry! This is the final update of the mod I'll be making. I'm not developing this again, nor is anyone else. Despite a few expressions of interest in the project it seems incredibly unlikely it's going to be actually developed for again, unless the original dev picks it up again. As you'll be able to see from the credits section of the readme, he and I made well over 90% of the content released. Which reminds me...

Killerx20 may have made the base of the tower (below the barrel bit), the barrel thing and maybe the upper tower. I really can't remember whether they replaced at some point or not. I know that I remodelled the back part that juts out over sector 1 & 8 so yeah. I really have no idea. I zipped & uploaded the mod when I realised I hadn't included this and can't be bothered waiting for it to upload again.

If you're interested in FFVII stuff, check out the qhimm forums. Team Avalanche is working on a graphics overhaul (among other things) for the original FFVII. There's a lot of neat stuff there so take a look.

Lastly, if you're interested in what I'm doing for some reason, you can follow my dA or SoundCloud for my art and music respectively. I now work as a freelance visual novel artist.

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Mako Dawn Music Pack

Mako Dawn Music Pack

Aug 28, 2013 Audio Pack 0 comments

The music I arranged for the mod was requested by someone so I'm uploading it here. It can be used freely by anyone provided they credit me as the arranger...

Mako Dawn version 0.3

Mako Dawn version 0.3

Jun 22, 2013 Full Version 3 comments

Includes floors 59, 60, 61, 62, 65, 66, 67, 68, 69 and 70 of the Shinra Building + stairwell and elevator access. Also includes subways, train, reactor...

Mako Dawn version 0.2.2 (old)

Mako Dawn version 0.2.2 (old)

May 5, 2012 Demo 1 comment

Includes floors 59, 60, 61, 62, upper and lower elevators, upper and lower stairwells, and Midgar.

Post comment Comments  (70 - 80 of 272)
RMoT Apr 5 2011, 8:56pm says:

Yeah, I just watched your video "A Nauseating Demonstration" and one thing I have to say is that the Midgar you show here isn't big enough. The Midgar in the original FF7 (be it for PSX or PC) was HUGE. You need to make it bigger

+2 votes     reply to comment
faulk Apr 7 2011, 6:59pm replied:

ff7's midgar was not huge. ;-)
I've had long discussions about the topic! Granted, AC's midgar is a lot bigger.

+2 votes     reply to comment
Neomonkeus Creator
Neomonkeus Apr 12 2011, 11:07pm replied:

I remember talking about how Square had a habit of using different scales. Take the highway segment that you travel on during the biking section, its pretty long but its really hard ti see where it might fit into the Midgar shown in the opening FMV. There are others examples, like the subway tunnels etc, but I would be boring you death by detail. It is down to the limitation of the hardware/software/time and effort involved to produce a consistently world. Artistic licence was needed and used effectively.

The reason that it was this big in the video is that just because you can make it several miles wide doesn't mean that you should. It all comes down to the what gets put into it. Big open space or content crammed goodness.

+2 votes   reply to comment
faulk Apr 17 2011, 9:20pm replied:

Indeed. ;-)
My personal theory is that ff7's world is a Mars-sized planet. The population isn't that large, which is why all the ff7 towns are tiny. Midgar is Rome, the largest city in the whole world and the focal point of human activity. In comparison to other settlements, Midgar is gigantic. Next to what we're used to, Midgar is small! Only a few miles across. That's what I think.

+2 votes     reply to comment
Neomonkeus Creator
Neomonkeus May 11 2011, 9:12am replied:

Your Rome metaphor is interesting as it was a conglomerate of small towns through conurbation and urban agglomeration. Midgar had a similar beginning as a number of small towns but instead of being metaphorically built upon they were we just built on top of. Shinra the FF7's Roman legion

+2 votes   reply to comment
retnu16 Mar 17 2011, 11:00pm says:

you need to update

+1 vote     reply to comment
Neomonkeus Creator
Neomonkeus Mar 20 2011, 9:01am replied:

The team had an internal policy of not releasing any updates until there was something viable in terms of a demo due to unwanted attention but there has been little activity in the interim either way so there is nothing that would be worth showing. :D

+2 votes   reply to comment
Squall_Leonhart Mar 7 2011, 6:43pm says:

Omg now this is something new this is really cool dude!

+2 votes     reply to comment
Neomonkeus Creator
Neomonkeus Mar 8 2011, 7:45pm replied:

the original developer has been at the mod for a few years by now.

+2 votes   reply to comment
MOAVGproductions Mar 7 2011, 4:07am says:

is this suppossed to be for fallout 3 or oblivion?
Because this mod is located inside fallout 3 category; just thought I should bring that to your alls attention.
nice mod and keep up the work!

+1 vote     reply to comment
Neomonkeus Creator
Neomonkeus Mar 8 2011, 7:44pm replied:

This mod is being developed for Fallout 3. It was being developed for Morrowind, then migrated Oblivion and finally for Fallout so that is why some there is some inconsistency in the update materials.

+2 votes   reply to comment
RMoT Apr 5 2011, 8:58pm replied:

Maybe you should update your videos then, and also your description, they both still say Oblivion

+2 votes     reply to comment
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Mako Dawn
Mako Dawn
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1 year ago
371 members