Mako Dawn v0.3 released

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News 0 comments

I was supposed to upload this about a year ago. Well, that didn't happen. Sorry! This is the final update of the mod I'll be making. I'm not developing this again, nor is anyone else. Despite a few expressions of interest in the project it seems incredibly unlikely it's going to be actually developed for again, unless the original dev picks it up again. As you'll be able to see from the credits section of the readme, he and I made well over 90% of the content released. Which reminds me...

Killerx20 may have made the base of the tower (below the barrel bit), the barrel thing and maybe the upper tower. I really can't remember whether they replaced at some point or not. I know that I remodelled the back part that juts out over sector 1 & 8 so yeah. I really have no idea. I zipped & uploaded the mod when I realised I hadn't included this and can't be bothered waiting for it to upload again.

If you're interested in FFVII stuff, check out the qhimm forums. Team Avalanche is working on a graphics overhaul (among other things) for the original FFVII. There's a lot of neat stuff there so take a look.

Lastly, if you're interested in what I'm doing for some reason, you can follow my dA or SoundCloud for my art and music respectively. I now work as a freelance visual novel artist.

Development Indefinitely Ceased

Development Indefinitely Ceased

News 9 comments

Post concerning the ceased development of Mako Dawn. Questions and comments welcome.

Mako Dawn Dev News!

Mako Dawn Dev News!

News 1 comment

Recommended settings, a solution to an old problem, updates to floor 61, floor 62 and Midgar, placeholder NPCs, documentation and hypothetical time traveling...

Version No. Change & Various Updates!

Version No. Change & Various Updates!

News 4 comments

Rectifying (unintentionally) misleading version numbering, testing out parallax and environment mapping, music, planning and more!

Mako Dawn v0.21 now available!

Mako Dawn v0.21 now available!

News 1 comment

Elevators, trains and portals to floating platforms in the void; the Shinra Building has it all!

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Mako Dawn Music Pack

Mako Dawn Music Pack

Audio Pack 0 comments

The music I arranged for the mod was requested by someone so I'm uploading it here. It can be used freely by anyone provided they credit me as the arranger...

Mako Dawn version 0.3

Mako Dawn version 0.3

Full Version 3 comments

Includes floors 59, 60, 61, 62, 65, 66, 67, 68, 69 and 70 of the Shinra Building + stairwell and elevator access. Also includes subways, train, reactor...

Mako Dawn version 0.2.2 (old)

Mako Dawn version 0.2.2 (old)

Demo 1 comment

Includes floors 59, 60, 61, 62, upper and lower elevators, upper and lower stairwells, and Midgar.

Post comment Comments  (50 - 60 of 272)
hulk0
hulk0

are you going to make just the tower, or whole midgar later?

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JigsawPieces Creator
JigsawPieces

@fischkopf Making the whole of Midgar isn't something I think anyone can do to be honest - at least not in the sense of making an interesting, free roaming Midgar. Even with a decent sized team making a single sector would be very daunting... and frankly I don't think this mod will ever have a big, skilled team (although I hope it does :D). I mean sure, I could fill up the plates with repetitive buildings and generic 2D-personality characters, but would that really be fun?

If I can complete floors 59-70 to my satisfaction I'd consider doing floors 1-3. And if that also went well I'd consider connecting the tower to the subways perhaps - we do after all have two basically finished train cars. Basically I'd rather go quality over quantity. I guess I should've covered this in a news post :D next time, next time...

Reply Good karma+4 votes
Madoka12
Madoka12

Theres not alot of midgar anyway, in the games we only see the upper plate of sector 8, some mako reactors, train stations, sector 6 and 7 slums and the highways.

Images2.wikia.nocookie.net

I wish your project much luck and hope you guys get more staff to join your team because it was be sad to see something so well crafted die once again.

Oh if I may ask, will you be using content from other FF7 games like crisis core? Yeah I know some of the compilation blew chunks like DOC, but CC was pretty decent and showed more of the SOLDIER devision and parts of the shinra building such as the SOLDIER floor and other parts.

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JigsawPieces Creator
JigsawPieces

@Madoka12 It's true that you don't see much of Midgar in FFVII. But even modeling the interior of a reactor... haha. And it'd be in full 3D, not just from one camera perspective. It's not that I don't think I could do it - I probably could - it's more down to time considerations. I enjoy working on this project but I've been with it almost 2 years and there's still no significant release which saddens me. I want to finish it in my lifetime :D Part of my motivation for doing frequent releases is to ensure the ability of anyone to continue the mod if they wish in the event that I stop developing.

In regards to CC content, I don't mind using it to help embellish upon the original game's designs in an artistic sense (although FFVII still takes precedence). I personally didn't really like the story and character additions it made though. I'd be more interested in something like Gast's research of the ancients, his interviews with Ifalna and ultimately his demise at the hands of Hojo. Not to mention a certain headless lady's residence in the Shinra HQ at this time ;) If the soldier floor were to appear in the mod it'd be work I'd delegate to someone else, I wouldn't make it myself.

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Neomonkeus Creator
Neomonkeus

and a partially finished train engine :P

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masterfox3000
masterfox3000

AWESOME.

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Blood_Wraith
Blood_Wraith

Did you JUST change the title? It sounds more badass.

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JigsawPieces Creator
JigsawPieces

I changed the title to match the domain name of the site. I wanted it to be something short and easy to remember, but similar to the original. Glad you like it :)

Reply Good karma+3 votes
Blood_Wraith
Blood_Wraith

This mod still looks pretty kickass. Keep up the good work!

I've been tracking this mod for god-knows-how-long. Probably a year or more... How long has this mod been on moddb anyway?

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JigsawPieces Creator
JigsawPieces

Since April 2nd, 2008 according the stats page.

Reply Good karma+1 vote
Urby
Urby

I thought this was dead! I am ashamed at myself. Turns out I should be tracking (stalking) the author for updates. >:)

Done.

Looks awesome BTW.

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jldarkspider
jldarkspider

Awesome looking!

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faulk
faulk

You'll have to wait for the news to show up. That's how moddb works. I don't make the rules.

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