Mako Dawn v0.3 released




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0 comments by JigsawPieces on Jun 23rd, 2013

I was supposed to upload this about a year ago. Well, that didn't happen. Sorry! This is the final update of the mod I'll be making. I'm not developing this again, nor is anyone else. Despite a few expressions of interest in the project it seems incredibly unlikely it's going to be actually developed for again, unless the original dev picks it up again. As you'll be able to see from the credits section of the readme, he and I made well over 90% of the content released. Which reminds me...

Killerx20 may have made the base of the tower (below the barrel bit), the barrel thing and maybe the upper tower. I really can't remember whether they replaced at some point or not. I know that I remodelled the back part that juts out over sector 1 & 8 so yeah. I really have no idea. I zipped & uploaded the mod when I realised I hadn't included this and can't be bothered waiting for it to upload again.

If you're interested in FFVII stuff, check out the qhimm forums. Team Avalanche is working on a graphics overhaul (among other things) for the original FFVII. There's a lot of neat stuff there so take a look.

Lastly, if you're interested in what I'm doing for some reason, you can follow my dA or SoundCloud for my art and music respectively. I now work as a freelance visual novel artist.

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Mako Dawn Music Pack

Mako Dawn Music Pack

Aug 28, 2013 Audio Pack 0 comments

The music I arranged for the mod was requested by someone so I'm uploading it here. It can be used freely by anyone provided they credit me as the arranger...

Mako Dawn version 0.3

Mako Dawn version 0.3

Jun 22, 2013 Full Version 3 comments

Includes floors 59, 60, 61, 62, 65, 66, 67, 68, 69 and 70 of the Shinra Building + stairwell and elevator access. Also includes subways, train, reactor...

Mako Dawn version 0.2.2 (old)

Mako Dawn version 0.2.2 (old)

May 5, 2012 Demo 1 comment

Includes floors 59, 60, 61, 62, upper and lower elevators, upper and lower stairwells, and Midgar.

Post comment Comments  (40 - 50 of 275)
jldarkspider Mar 5 2012, 1:17am says:

I'm having issues with the game. Itll run fine but i guess the skin or texture of the walls keep changing. is there anything i can do to fix it?

+1 vote     reply to comment
JigsawPieces Creator
JigsawPieces Mar 5 2012, 1:52am replied:

It's probably caused by you needing to activate ArchiveInvalidation Invalidated. This will do it for you:

Fallout 3 won't recognise some new content without that activated. If this doesn't solve your problem, you may have the textures directory in the wrong place (though that's very unlikely).

+1 vote   reply to comment
jldarkspider Mar 6 2012, 2:29pm replied:

Ok, i got that fixed it looks great, but now thew game will lock up after playing for a few minutes. i dont know what to do.

+1 vote     reply to comment
JigsawPieces Creator
JigsawPieces Mar 6 2012, 7:16pm replied:

Hm, if you tell me your operating system, where FO3 is installed (for example, in C:\Program Files\), and latest patch applied to FO3 then I can try and figure out what might be causing it. Also, was the lock up causing a crash to desktop? Did you get any error messages? Does the lock up happen in a particular place in the mod (or after a particular action)?

It sounds like the problem began after you used ArchiveInvalidation Invalidated so make sure you read the 'Important Notes' part under the description section of the ArchiveInvalidation Invalidated page on the Nexus.

Right now I can only suggest making sure you're patched up and not running any other resource demanding apps while playing.

+1 vote   reply to comment
JediXaiviar Mar 3 2012, 8:51am says:

I just recently played Final Fantacy VII for the first time, no joke :)
and I think it is awsome... what can I say, getting bored at work makes you do well... anything.

Think mod would be even better if it where transfered to a games with a better engine... like Fallout New Vegas or even Skyrim if you can, LOL!

Good luck, nice work so far, and keep going! :)

+1 vote     reply to comment
JigsawPieces Creator
JigsawPieces Mar 3 2012, 9:21pm replied:

What Neo said :D NV is basically the same as FO3. Skyrim has benefits over FO3, but not many in regards to this mod. Plus we'd lose things, like computers and guns. A lot of what determines the look and feel of the game CAN be the engine, but it isn't always so. A skilled developer can make a mod feel totally different from the base game/engine.

Still, I'd be open to *someone else* porting it later if they want to.

Thanks for you interest :)

+1 vote   reply to comment
Neomonkeus Creator
Neomonkeus Mar 3 2012, 12:36pm replied:

Although the mod now is viewed as completely separate entity to what has gone before, the devs which are still with the project have already been there and thought theses thing through many times.

That said the devs have been around long enough to have seen the mod move from Morrowind to Oblivion, then Fallout. The reason it has stayed using Fallout 3 as its base is the time and effort involved in a move to a new game.

A move is a big thing. You need to understand what is new, how things have changed, what are the limits of the system, new systems introduced. Content needs to be updated, time needs to be invested in the tools to see whats new, changed, broken.

To specifically answer your question, as to why we aren't going to move to those specific games, Fallout NV has no specific benefits over FO3 for what we want to achieve.

As for Skyrim the tools we need, specifically modelling plugins are light years off from where we would be comfortable using them. Believe me I know ;)

That is not to say that it will never happen, just that things aren't likely to change soon. The releases are rolling out so not much point in taking steps backwards.

+1 vote   reply to comment
XxMrDestructionxX Feb 21 2012, 10:11pm says:

I'm sorry to sound mean but.. final fantasy? Really?

-3 votes     reply to comment
JigsawPieces Creator
JigsawPieces Feb 22 2012, 12:40am replied:

Your vague, implied objection is noted. Carry on :)

+2 votes   reply to comment
Neomonkeus Creator
Neomonkeus Mar 4 2012, 10:46pm replied:

Still alot said for putting in the effort to actually look at the mod and warrant a response which means it had some affect. Half the time people don't even bother checking out mods, more so if you have predisposed bias. So either way something is catching peoples attention. :D

+1 vote   reply to comment
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Mako Dawn
Mako Dawn
Last Update
1 year ago
371 members