Mako Dawn v0.3 released

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News 0 comments

I was supposed to upload this about a year ago. Well, that didn't happen. Sorry! This is the final update of the mod I'll be making. I'm not developing this again, nor is anyone else. Despite a few expressions of interest in the project it seems incredibly unlikely it's going to be actually developed for again, unless the original dev picks it up again. As you'll be able to see from the credits section of the readme, he and I made well over 90% of the content released. Which reminds me...

Killerx20 may have made the base of the tower (below the barrel bit), the barrel thing and maybe the upper tower. I really can't remember whether they replaced at some point or not. I know that I remodelled the back part that juts out over sector 1 & 8 so yeah. I really have no idea. I zipped & uploaded the mod when I realised I hadn't included this and can't be bothered waiting for it to upload again.

If you're interested in FFVII stuff, check out the qhimm forums. Team Avalanche is working on a graphics overhaul (among other things) for the original FFVII. There's a lot of neat stuff there so take a look.

Lastly, if you're interested in what I'm doing for some reason, you can follow my dA or SoundCloud for my art and music respectively. I now work as a freelance visual novel artist.

Development Indefinitely Ceased

Development Indefinitely Ceased

News 9 comments

Post concerning the ceased development of Mako Dawn. Questions and comments welcome.

Mako Dawn Dev News!

Mako Dawn Dev News!

News 1 comment

Recommended settings, a solution to an old problem, updates to floor 61, floor 62 and Midgar, placeholder NPCs, documentation and hypothetical time traveling...

Version No. Change & Various Updates!

Version No. Change & Various Updates!

News 4 comments

Rectifying (unintentionally) misleading version numbering, testing out parallax and environment mapping, music, planning and more!

Mako Dawn v0.21 now available!

Mako Dawn v0.21 now available!

News 1 comment

Elevators, trains and portals to floating platforms in the void; the Shinra Building has it all!

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Mako Dawn Music Pack

Mako Dawn Music Pack

Audio Pack 0 comments

The music I arranged for the mod was requested by someone so I'm uploading it here. It can be used freely by anyone provided they credit me as the arranger...

Mako Dawn version 0.3

Mako Dawn version 0.3

Full Version 3 comments

Includes floors 59, 60, 61, 62, 65, 66, 67, 68, 69 and 70 of the Shinra Building + stairwell and elevator access. Also includes subways, train, reactor...

Mako Dawn version 0.2.2 (old)

Mako Dawn version 0.2.2 (old)

Demo 1 comment

Includes floors 59, 60, 61, 62, upper and lower elevators, upper and lower stairwells, and Midgar.

Post comment Comments  (270 - 272 of 272)
Irmekroache
Irmekroache

Whoa, that was very bussiness-like. Well, anyway, I wish you goodluck, I'll be very hard to do a FF mod for Morrowind.

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faulk
faulk

Thanks for your interest in this project. Presently, we're seeking more team members in order to fully realize MDMD. We're a group of devoted FF7 fans and we operate as a community. In order to demonstrate MDMD's credibility, we're hard at work on releasing a preliminary demo. This should also showcase MDMD's basic features. Your support is much appreciated and we hope to fulfill your expectations.

Reply Good karma Bad karma+2 votes
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