I would like to point out a few things that are critical to the mod's further development. this post will be about:
.the percent bar
The percent bar
I have decided to completely remove the percent bar from the mod's progress.
This is done because the meter was just way off and only caused confusion to a great ammount of people.
Chances are it will be added someday, but witha great reset. I want to recalculate in detail how much % is what.
The over and over modelling and finetuning of certain models made me post new updates but not update the percent bar.
I can't give a rough percent of what the mod is at right now.
For some of you this might ain't be a surprise, others are.
I am affraid that the current situation of work that's completed and that's need to be done is still too much to complete this project before April 14th 2012.
I really hate to announce this, and trust me I really don't like the way it's going now.
But understand this,
At the time I announced the Release date, I got a clean schedule that should have worked out.
3 months to finish the exterior, 3/4 months to finish the interior and the rest for scripting and beta testing.
The exterior got completed in time, but certain events in my personal life gave me very little time to work on the interior. this period continues untill the end of januari. Untill then progres does not go fast.
I really work as hard as I can and put most of my free time into it to get it finished. but sometimes things aren't just going the way you plan it.
I'll keep the release date on April 14th 2012, and do my best do achieve it. but don't be surprised if it will be delayed. After all, the release date still wasn't announced as definite.
One another setback is the slowly decreasing popularity of this mod, and the fastly increasing one of my competitor.
Many of you all probably have seen the cryengine 3 video featuring the interior of the ship.
I agree, it looks fantastic, better yet it looks incredible. and so do think many other people.
Nothing wrong with that ofcourse, they create a awesome project aswell. but that does mean that everyone who sees that footage will laugh at this project and turn their backs to it.
Something I always hoped was that this project would ever reach the larger crowds.
5 years of hard work It's still only known by the "few" who watch this project.
My competitor works on it for 2 years. got noticed by a few official websites, and his project gained more popularity in 4 days to what this project took 5 years to even attempt.
Again, I am NOT blaming them for anything. I just want to let you all know that it's not going to work in this mod's adventage.
Ofcourse the Cryengine opposite of the LS3D engine has a lot to do with it. Dynamic shadows, Dynamic lighting, reflections, post effects, other special effects, interactivity. ect. ect.
Then why am I not creating this mod for the Cryengine then? you might ask.
Well, obviously it's too late for that, Their models are in much higher quality than mine.
But besides that, I said I would make this mod for mafia, so that means I will create it for mafia. period.
Ofcourse after the release I will port it to other games, but by the time I will be able to, Some would probably already have done that with the Crysis one, or mine is just simply not interesting enough.
That's about what I wanted to announce, not very cheerful, but neccesairy to know.
Always remember this, setbacks or not, I will keep this project my main priority, and unless I die I Will finish what I start.
I would appreciate your understanding.
If you got an opinion about this, feel free to share it. just remember to post something constructive.
Comments like "I got a gut feeling this never will be finished" have I read more than this mod exists out of polygons. so anything like that will be deleted.