The Titanic Mod brings people at one of the most detailed and accurate free 3D recreations of the Titanic ever made. It puts the player in a whole new storyline for the game Mafia.

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Report RSS New Ocean, Sky & Sun ray effects! (view original)
New Ocean, Sky & Sun ray effects!
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Vikom
Vikom - - 612 comments

This is really nice.
When I've seen the Mafia intro for the first time, I though the water looks perfect. This looks even better.
What had you to do for reaching this result. You changed the texture only or you've edited shader too?

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MrRobville Author
MrRobville - - 735 comments

Djbozkosz used some clever mapping tricks and If I'm correct also a shader function from the watershader mod which involved some new and modified .DLL files. This is kind of programming I don't know much of, but it looks great and certainly ain't CPU intensive, so I'm satisfied :)

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Argoon
Argoon - - 1,077 comments

Looks fantastic for a Mafia 1 scene :) , also shaders are never CPU intensive they are GPU intensive because they run on the graphics card, btw now a days almost all games are GPU heavy not CPU heavy.

Things that run on the CPU on most all games now, audio, AI and physics, all the rest is GPU only.

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MrRobville Author
MrRobville - - 735 comments

That's 100% true, I must admit that I sometimes forget to mention the diffrence :P
The idea is in this case that graphics look fancier with no cost of hardware effort :)

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eukara
eukara - - 142 comments

Yeah that is true,I have to say though that most games certainly rely too much on the GPU than needed, Grand Theft Auto IV as an example. The CPU could help process much more but sadly the only engine which really does that is the Unreal Engine 3. Mafia is a pretty dated game by now, I do not have the sourcecode, but seeing as how the game runs fine on an Intel laptop with Integrated graphicscard (and only 128mb RAM!) I would not say that Mafia relies on the GPU for doing most of the work. Though the shaders by Djbozkosz might work different. The point is though that seeing as Mafia does barely eat any GPU resources you should be able to use the shaders just fine.

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MrRobville Author
MrRobville - - 735 comments

Indeed. the "old" water we used in the image before this one (Tommy standing on the bridge of the ship) was tested on my laptop at first with shared graphics (sometimes it uses intel, other times it uses AMD) and it ain't a beast that laptop. The game worked fluently but the watershader was less impressive (though still amazing if you see the screenshot) So it seems that how lower PC setting you have, the lower this effect will render avoiding your GPU to "overheat"
The only problem my laptop has due to low hardware is that smoke effects contain artifacts.

So indeed, Even when Mafia is a decade old now it seems to have a fair balance between GPU and CPU usage.

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Description

3 new visual additions made by Djbozkosz. The watershader mod had some weird graphical issues when implementing the second layer, so he had to take a little diffrent method. Despite that, the result is still far worth it! Also new compared to the previous scene is the new skybox and the dynamic sun ray effect which is just a plain awesome effect in-game!

Further visible updates yet to be done:
.ocean model with waves.
.Ship's wake
.Lightmapping
.Smoke from funnels

Does this take much CPU power? not at all! at least nothing notable. (and optimizations are still yet to be made)