The Titanic Mod brings people at one of the most detailed and accurate free 3D recreations of the Titanic ever made. It puts the player in a whole new storyline for the game Mafia.

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Report RSS Cargo holds ingame (view original)
Cargo holds ingame
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Meraqel
Meraqel - - 385 comments

@Xylemon - Well.. He is "The Creator"...

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SinKing
SinKing - - 3,119 comments

Get it done already, so I can sink it again ^^

Good job, congratulations as usually.

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SPY-maps
SPY-maps - - 2,906 comments

Haven't commented here the last few months, but, i always check your new
news updates and keep following this great huge project.

Keep up the good work!
Leon

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Description

All cargo hold areas that have been completed so far have been successfully implemented ingame. While this scene currently runs at a solid 60FPS, I need to work at creating sectors for these areas to hide any room that is not visible. Not only helps this to preserve framerate, it also makes it possible to apply different kinds of atmospheres for each room. (E.G. orange dense fog in boiler room, white fog in cargo holds, sounds etc.)
An example of this has been shown a while back with the 1st class smoking room.