The Titanic Mod brings people at one of the most detailed and accurate free 3D recreations of the Titanic ever made. It puts the player in a whole new storyline for the game Mafia.

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SinKing Oct 20 2013, 6:12pm says:

I notice some black lines among the edges. You might want to bevel these edges on the lowpoly or make the highpoly mesh less dense and give it a bevel there, too. I'm actually not sure if that is just a baked diffuse texture or if it actually uses normal maps.

Normal maps cannot interpolate the height at these 90° angles. This may not be as bad with the Mafia engine. However, it would be a perfect model if it had a better normal map.

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Mrrobville Author
Mrrobville Oct 23 2013, 8:01am replied:

That's actually a good notice! I assume you mean that black edge around the tubes.
The texture with the rivets that I added onto the larger texture which covers the whole base part was supposed to fill the whole ring. Now I see it's 1 or 2 pixels too short. I'll fix that. The black background on the texture is what's causing the black edge.
The model does not include any normal maps since Mafia's engine does not support this.

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SinKing Oct 24 2013, 6:49am says:

Ah, that's an easy fix then! Looks damn good for lowpoly, nice texture work man!

P.S.: Could you post a UV sheet of your model(s)? I'm curious how you split up the UV-space and what size textures you use.

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All details have been added and the texture has been finished. It was quite a job, but fun to make and I think the result is worth it.

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Oct 1st, 2013
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