Welcome to Katalaki Bay, a small coastline town, who’s inhabitants are terrorized by mafia families that fight each other to expand territories and gain respect of local godfather, Kenny Petrovic.
In Mafia Team Work, your family and yourself are working for Kenny Petrovic, in direct confrontation with an other family. Your objective is to earn more respect and prove to Petrovic that your family is the only one to trust.
This game mode is aimed to be played in 10vs10 teams with common objectives.
Each objective completed add Respect points to your team. Respect score is displayed on top-right corner of your screen.
When game time is over, the game ends once the current mission is completed. The team that got the highest Respect score will gain the trust of Mr. Petrovic, Godfather of Katalaki Bay.
A 9km² part of the map has been wisely chosen for fast-paced action with local/server optimisation in mind.
All players starts with the same equipment and can find weapons in crates, cars or enemies corpse’s during missions as rewards, don’t expect to find a rocket launcher or a marksman rifle easily we cared a lot about the balance and avoiding over-powered situation as much as possible.
_ Civilian life, on car, on foot, chatting...
_ Cops on patrol, reinforcement, apprehend.
_ FBI and Army reinforcement link to the research level.
_ A fast paced dynamic PvP mission, in a customized & optimized area (9km²)
_ Reinforcement system with research level for some Take and Drop missions.
_ Bellow 80km/h, you can get out of your vehicle safely. Get out at higher speed is still possible, but is at your own risks.
_ When a vehicle’s engine is destroyed, it will ignite, and blow up after a moment.
_ You can be polite and salute civilian, or you can dis em, or steal their car, and deal with consequences.
_ Respawn with a car, no sway, 126% speed on foot, BIS revive.
_ Custom sound for ambient life, dialogs and Hint.
_ Kill tickets.
_ Do you want the best ? Rush to the curently mission and get your reward !
_ No mods are required to play this mission, no mods are accepted on the server
Changelog 1.08 :
_ New PVAS algorithm (Parked Vehicle Auto Spawn) to make parked car appear/disappear in streets, synchronized with player vision. This allows server to handle way more parked vehicles on the map, without having to deal with high number of objects.
_ Civilians can use those parked cars.
_ New feature "Call Little Jacob": Little Jacob can now bring you weapons and ammunitions, available once you hit a certain score value. 4 levels of weaponry according to your score (values are still on test, feedbacks really help!).
_ New feature "Call Ambulance": Once you reach a certain amount of points, you can now call it when you are downed but not dead.
_ Cops/FBI/Army backup spawn script has been completely rewrote. New method makes them more responsive, and they will appear closer to objective.
_ Complete overhault of pursuit AI algorithm (Cops/FBI/Army/Heli). More optimized, and better performances.
_ Apex OffRoad MB 4WD (Jeep) added to parked vehicles, and presence increased in traffic.
_ Updated Enigma Traffic script to version 1.6.1
_ Tourism planes and some boats added to ambient life, some using PVAS.
_ New visual for Wanted level (HUD).
_ New visual for info tips warning the player that he carry / drive objectives (HUD).
_ IA in helicopters received new gear, and their behavior has been reworked.
_ a ‘Hit Ticket’ ("Wounded 'player_name' " & "Wasted 'player_name' ") is displayed when you inflict damages to other players (Alpha implementation).
_ An armed Qilin is now hidden somewhere on the map when a new game starts.
Bug fixes :
_ Destroy aircraft mission : In rare cases, hints informing players about the mission could appear twice.
_ Pedestrians had troubles reaching their waypoints.
_ Score manager was partialy bugged when you killed someone of destroyed some objects.
_ Cops received instructions to stop overkill: they won't shoot anymore on empty cars after they neutralized it's bandit civilian driver, or on players after they downed/killed him.
_ Repair offroad's vanilla gyro wasn't activating anymore in some cases.
_ Traffic's civilians vehicles were not always following their waypoints in some cases.
_ Police backups level 2 were not using the correct script in some situations.
_ After a 'Bring Back Vehicle' mission, Wanted level 2 was working but not correctly displayed on player's HUD in some cases.
_ Stars in Wanted level 4 were desynchronized.
_ Rocks in Ghost Hotel were causing framerate loss when player was close.
_ Fixed some translations in Objectives notifications.
_ Ammos .45 or 5.56 stanag can be found in cars, depending on difficulty level.
_ Reorganization of actions in player's action menu (mouse wheel).
_ Wider variety of vehicles in traffic and parked vehicles. Van drivers now wear the right clothes according to the van type.
_ 3D icons above friendly players are now more visible, and will be displayed from 1km instead of 450m.
_ Bleeding time has been expanded to 2:30 min (instead of 1:45).
_ Debug timer in mission 'Bring back the suitcase' reduced to 10min instead of 20min.
_ All NPC Backup's arsenals were rebalanced.
_ Police helicopter's behavior improved.
_ Wanted level manager improvements.
_ Script deleting some trees or broken walls has been optimized.
_ Improved Police offroad texture weight (affects mission global size).
_ Number of backup's vehicles reworked (for level 3, 4 and 5).
_ Global optimisations, again and again...
An all-light update for the New Year with flashlights and beacons. Happy New Year !
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Mission File, put it in your Arma3/MPmissions folder. For single player, you need to create a Host Game (Lan or Internet). It's recommended to connect...
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