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PS this screenshots was shooted with enabled compression , atm it can be w/o compression which means more cleaner image and more detailed



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One of our scripter just made fix of arresting and penalty scene, the goal was just giving related items to cop and Tommy hands , and here what we got.

Money model is beta, we will change it to related item like 20 bucks.

penalty scene

arresting Tommy

also it can be enchanced with some random items in hands

another penalty scene

Reshade

Reshade

Feature

testing ambient occlusion and MatsoDof from ReShade

Comments  (0 - 10 of 20)
Executor-64-
Executor-64-

love it!
mafia is released on gog btw

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Guest
Guest

Can't wait. You're doing a very important job. It's 2017 but you're keeping this game alive. Much respect. Can't wait to see the results. Any ETA?

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spartaque12 Creator
spartaque12

WIP

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aNoN_
aNoN_

Very much looking forward to this mod. However, how do you plan to implement Ambient Occlusion when using the fancy water shader? I didn't get them two to work together. I get a upside down kinda looking AO and the water is all filled with black stripes. I've tried to use the different Depth Buffer alternatives in the Reshade Global config, but it didn't solve the problem. I've also searched for a way to implement Nvidia's AO but didn't find any flags for it so I didn't get that working either. It's such a shame really, since both the water shader and ambient occlusion is both lovely graphical modifications.

Hit me up if you find a way to solve this problem!

Kind regards!

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spartaque12 Creator
spartaque12

we fixed water with reshade , but atm we cant fix this mirrored mxao :(

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variag01
variag01

awesome!

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danef79
danef79

So excited for this thanks to everyone involved for creating it. Can't wait to play my favorite game of all time with this.

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Guest
Guest

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Vikyman
Vikyman

Dude, This RAD! Thank you so much for making it. Playing this game yearly and never getting tired. If you have a patrion or donation thing, i would gladly contribute.

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spartaque12 Creator
spartaque12

thanks

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