The Maelstrom Mod introduces three new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available Rebellion, Diplomacy, Entrenchment and Original Sins.
2 points for new races.
2 points for good modifications (voice, pictures, skins, etc)
1 point for the thorough content
1 point for the dreadnought idea
This mod... as interesting as it is, I will never use it ever again til it's balanced. The new races are so over powered, even fielding a starbase would not stop their fleet, what's up with that?
Their capital ships can attack more than 2 targets at once? Even with Diplomacy, at most a capital ship can attack is 3 targets with the Pact from Vasari and this Alliance capital ship is attacking FOUR targets. Not to mention it destroyed a starbase on its own. Even if the starbase only had base armor and health, that's over the top.
Next up is the Dreadnought, ok, another capital ship. However, no information of how much logistics (fleet command, etc) it takes.
And the final piece is I do not like how this mod messes up the stacks at the left. Normally capital ships are always first on the stack but this mod puts them at the button so now I have to sift through my numerous frigates just to get to my capital ship to use its abilities or run?
I'll give this a passing grade just because of the amount of detail given but the thought put into it... not so much. Everything is just broken about the new races, frigates > capital ships... awesome.
I absolutely love this Mod! Enormous gratitude to all those involved in creating this epic experience!
I have a couple of minor issues with the late game virtually unbeatable Replicators, (Pirates.... errrr, hurry n KILL 'EM QUICK!!)and endless Dreadnaughts, and its the only reason this mod doesn't get a full 10.... and beleive me, I had to be very stern with myself to not give it a 10 anyway!
I guess it all boils down to how you play. I like to use the map creator to make small to mid-sized maps, multiple random star systems w random planets/ number of planets, so that I can use the same basic map to get a wide variety of strategic approaches. Also, I like to include one of each race, setting at random hard/unfair, & have a set 9 of maps from very small to large so that I can play them in sequence... Campaign style.
HUGE props to the creators for an awesome backstory, truly interesting and unique races, and fantastic ship designs and abilities, that give us the oppurtunity to use a real variety of strategies to defeat each race.
Again, thank you so much for all of your hard work, dedication, and imagination!
(Vanilla Sins? YEESH! Haven't played the vanilla in AGES, lmao!)