The Maelstrom Mod introduces three new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available Rebellion, Diplomacy, Entrenchment and Original Sins.

Review RSS Feed Noblefour says
10 Noblefour

Apr 25th, 2012 0 people agree 0 people don't

10/10 love it

Edboy452 says
10 Edboy452

Apr 11th, 2012 0 people agree 0 people don't

This is the best mod for this game ever. I absolutley love it. Right now I'm waiting for the titans to come out. Great mod.

Ph3NoMeNoN says
10 Ph3NoMeNoN

Apr 5th, 2012 0 people agree 0 people don't

very good mod try it !

Roninberg says
10 Roninberg

Mar 22nd, 2012 0 people agree 0 people don't

One of the Best. Mods. EVER.

JDogg0 says
10 JDogg0

Mar 13th, 2012 0 people agree 0 people don't

This mod is F**king wicked keep in going

reaperisonline says
10 reaperisonline

Mar 13th, 2012 0 people agree 0 people don't

ship designgs are closest to original sins, just bigger and more detailed. Also the models are more logically built compared to sci fi space ships than most mods. My new favorite mod

DarkSajuuk says
10 DarkSajuuk

Feb 12th, 2012 0 people agree 0 people don't

A wonderful and very awsome Sins mod!

UKWolfy says
10 UKWolfy

Jan 28th, 2012 0 people agree 0 people don't

Amazing mod! Only a few things that I don't like! Well, actually just 1, the TEC Dreadnought is WAY more powerful than any of the others, my Replicator Dread was ripped to pieces by his TEC Dread

noing says
10 noing

Dec 24th, 2011 0 people agree 0 people don't

awesome mod

D3@DM4N says
9 D3@DM4N

Dec 8th, 2011 0 people agree 0 people don't

Great game, while the balance issues have been announced my only issue was with the map designer and planets. I like sins because of this realism it captures, im just hoping with my Astronomy i could lend a hand to the realism of this mod.

My suggestions? Stars have different effects, black holes, white dwarfs, etc. have a gravitational pull so strong you need certain research to pass by them safely. (black holes you can research to make it so your ships can randomly jump anywhere in the solar system(s).

Volatile Stars continuously damage ships.

Pulsar and Neutron Stars Randomly destroy ships.

Magnetar Stars disable shields (or put weapons offline) if thats possible.

Ancient worlds, id like to see a little tweaking, Im not sure if your pulling this material out of imagination or if this is all lore based but its almost a flat ripoff of halo. If its lore based i wont say a word further but if this is just pulling from other sci-fi to fill space then id go back to the drawing board on this one.

A big complaint i always have in these games are Terrestrial planets (ie: venus, mercury, mars) that have moons. I know earth is the model planet, but actually its INCREDIBLY rare to have a terrestrial planet with moons. Earths moon is an anomaly, were lucky we have one, and even more lucky its not going to collide with us. Also terrestrial planets with rings are incredibly rare. An inhabited world (life, ice caps, water, etc.) with a ring is near impossible.

Legendary planets i had a feeling just looked like a harder crunchier sort of surface there too rounded and the planet just seems like a big lumpy space ball than really LEGENDARY >:D

The Dyson equipment looks too trek id aim for the similar style of the ancients style worlds. Also add Broken Dyson Spheres. (maybe add technology to have empire made ones to, like not solar system sized ones but just a planet sized one)

one last note, no Terra Nova's!! make it optional please! they pollute random maps. Than

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