The Maelstrom Mod introduces four new races to the Sins of a Solar Empire Rebellion Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available for Rebellion, Diplomacy, Entrenchment and Original Sins.

speytoeh says

This review may contain spoilers

10/10 - Agree (1) Disagree

This mod is really a well done one. That said from one of the partners of Danman games 7 Deadly Sins. I for one love a race that is overpowered once full researched. As for my favorite race the Norlamins are amazing. I have a strong love or races that use their brains and have a lot of research the Norlamins are very similar the the Atlantians of 7DS whom I've put around 100 man hours into editing the textures of all of there ships and spacial structures, but the one thing that I did notice is that if the SUPER DREADNOUGHTS are to be the ultimate weapons of the race after lvl 6 they should be able to do more damage. I did notice that after full upgrade of research the capital ships still had more damage output than that of the dreadnoughts. Also the planet bombardment of only 100... that seams a bit low especially for a super weapon/fleet destroyer. I personally would recommend editing the BuffDreadnoughttoStarbase_(race) files where it says buffEntityModifierType "ArmorAsDamageTarget" to more like 25 or so instead of just 10. Just some ideas for the Dreadnought. Please let me know what you think of this idea.