Tec Advent Vasari Norlamin Replicator TradeAlliance

Dyson Sphere Ring World Ancient World Enigma World Extinct Planet

Black Hole Magnetar Pulsar Quasar Neutron Star White Dwarf

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Pirates - CapitalShip Pirates - Frigate Longrange Pirates - Frigate Siege
Blog RSS Feed Report abuse Latest News: News for Maelstrom Mod, June 2014, Rebellion

18 comments by soase-maelstrom on Jun 28th, 2014

Highlights Rebellion (Release 8) 28/06/2014

* Updated to new patch, v1.82
* Bug fixes (see below)
______________________________________________________________________________

Research
* Norlamins ... fixed description for "Capital ship labs" researches, to distinguish which
research will enable Military labs or Civilian labs
* Replicators ... "Advanced Launchers" research available with two ties of Basic Launchers research.

Graphics
* Replicators ... fixed tradeship and refinery ship hub icons
* Replicators ... fixed mines textures
* Varsai ... fixed Titan team mesh color
* Trade Alliance ... fixed planet bombing particle effects

Balance
* Replicators ... reduced the firepower of Replicators Tractor and Thumper Defense platforms
* New Races ... modified Racial Inclination and Faction Relations between Races and Factions

Abilities
* Norlamins ... Urvanian light frigates gets shield regenerate ability
* Norlamins ... fixed Defense Platform "Disruptor force" ability, also included tiered Research
* Norlamins ... Titan ... fixed ability position mix up ... total control <-> mind dampening
* Norlamins ... upgrades for cosmic ray collector enhance all of the collectors abilities
* Replicators ... added explicit ability and research "Grav Tractor" to the Defense Platform
* Trade Alliance ... fixed Defense Platform ability "Augmented Defense"

Other
* Trade Alliance ... fixed diplomatic stats reporting
* New Races ... fixed quick start, i.e light frigates for new races
* New Races ... fixed an number of descriptions
* New Races ... increased the name pool of Capitalships and Starbases for all new races

Apologies
* Haven't done much work of the Pirate race and so they are still very basic
* Haven't found bug with Pirate race

Thanks
* lordzeromih, JurisDocta and others who gave detailed feedback for this release

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Maelstrom Rebellion v1.82 R8 (+DLC's)

Maelstrom Rebellion v1.82 R8 (+DLC's)

Jun 28, 2014 Full Version 71 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

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Post comment Comments  (2920 - 2930 of 3,357)
harry5518
harry5518 Jan 18 2011, 4:51am says:

so whats the difference between Maelstrom Expansion v1.011 R3 (Diplomacy SoaSE)
and the other one?

is it diplomacy version has no dreadnought and the one i downloaded
Maelstrom Expansion v1.011 R3 (Diplomacy SoaSE)
has dreadnought along with other extras?

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Jan 18 2011, 5:14am replied:

The Expansion Mod includes a new Capitalship known as a Dreadnought. A Dreadnought is a very large and powerful Capitalship that once at level six or beyond can be upgraded into a Super-Dreadnought. All six races have Dreadnought Capitalships. Dreadnought's are automatically and repeatedly built by a special Dreadnought factory ... only one unique factory is made available for each player at the start of the game.

Also included are more aggressive Pirates with Capitalships, capable of colonizing, and a pirate carrier cruiser. Finally beware of dangerous asteroids which fill the gravity well of various planets, they can severely damage fleets through collisions.

+1 vote   reply to comment
Chosen-One
Chosen-One Jan 17 2011, 11:12am says:

Despite all of my comment bout Dreads. I say that this mod are very perspective, interesting implementations, however origin sides needs something new, tech or so, and overall mod needs new effects like I saw in the Stars mod, much more realistic ones and very beautiful. If some of this are the thing that U are want to do, I'll give 9.7 for this mode. Fresh ideas of what U have done already is very good, like that. Hope that U do not take all of my words too hard. Thx again.

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Jan 17 2011, 11:22pm replied:

For the original race's both the Dreadnoughts and Dreadnought factory's are based on models of the original races themselves. This is an attempt to keep their appearances similar and authentic to each race.

+1 vote   reply to comment
soase-maelstrom Creator
soase-maelstrom Jan 17 2011, 11:09pm replied:

I asked for opinions, not just for agreement. So don't concern yourself if you don't like everything you see.
I will not be altering the original races.
Addition of new particle effects are on the agenda.

+1 vote   reply to comment
Elite222
Elite222 Jan 17 2011, 10:07am says:

I was playing one game of Maelstrom and I was trying to take a Legend Planet and I lost 3 Capital Ships to Dangerious Asteriods. They all also did CORKSCREWS!!!!!!!!!!!!!!!!!!!!!!!!!

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Jan 17 2011, 11:04pm replied:

You need to adapt your Tactics

+1 vote   reply to comment
Elite222
Elite222 Jan 17 2011, 11:42am replied:

Also the ships could use more creative descriptions :P

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Jan 17 2011, 11:24pm replied:

"Also the ships could use more creative descriptions :P "
I will do that when you use more creative jokes!

+1 vote   reply to comment
Elite222
Elite222 Jan 18 2011, 2:41pm replied:

<.< creative descriptions I can come up for you if you like, creative jokes, hell no :)

+1 vote     reply to comment
DeathPain
DeathPain Jan 17 2011, 3:41am says:

Hey man, just gotta say, this mod is amazing! Im addicted to playing Sins all over again haha. However I do have one small problem. When I start playing a game everything looks like it should (which is awesome by the way) but there are some units (like the replicator dreadnaught) that are modeled but not textured. In other words they are shaped correctly but only have 1 to 2 colors on them and theres no details.

Anyways, if you get a change to answer, much appreciated.
Thanks again for the great mod and happy gaming to all!

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Jan 17 2011, 4:14am replied:

Glad you are enjoying it.

With regards your problem try turning off "Show Mesh Team Colors" in the Effects Menu

+1 vote   reply to comment
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Released Jul 28, 2010
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010, 8:47am by usnsmith

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