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Pirates - CapitalShip Pirates - Frigate Longrange Pirates - Frigate Siege
Blog RSS Feed Report abuse Latest News: News for Maelstrom Mod, June 2014, Rebellion

16 comments by soase-maelstrom on Jun 28th, 2014

Highlights Rebellion (Release 8) 28/06/2014

* Updated to new patch, v1.82
* Bug fixes (see below)
______________________________________________________________________________

Research
* Norlamins      ... fixed description for "Capital ship labs" researches, to distinguish which
                         research will enable Military labs or Civilian labs
* Replicators    ... "Advanced Launchers" research available with two ties of Basic Launchers research.

Graphics
* Replicators     ... fixed tradeship and refinery ship hub icons
* Replicators     ... fixed mines textures
* Varsai             ... fixed Titan team mesh color
* Trade Alliance ... fixed planet bombing particle effects

Balance
* Replicators     ... reduced the firepower of Replicators Tractor and Thumper Defense platforms
* New Races      ... modified Racial Inclination and Faction Relations between Races and Factions

Abilities
* Norlamins      ... Urvanian light frigates gets shield regenerate ability
* Norlamins      ... fixed Defense Platform "Disruptor force" ability, also included tiered Research
* Norlamins      ... Titan ... fixed ability position mix up ... total control <-> mind dampening
* Norlamins      ... upgrades for cosmic ray collector enhance all of the collectors abilities
* Replicators    ... added explicit ability and research "Grav Tractor" to the Defense Platform
* Trade Alliance ... fixed Defense Platform ability "Augmented Defense"

Other
* Trade Alliance ... fixed diplomatic stats reporting
* New Races      ... fixed quick start, i.e light frigates for new races
* New Races      ... fixed an number of descriptions
* New Races      ... increased the name pool of Capitalships and Starbases for all new races

Apologies
* Haven't done much work of the Pirate race and so they are still very basic
* Haven't found bug with Pirate race

Thanks
* lordzeromih, JurisDocta and others who gave detailed feedback for this release

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Maelstrom Rebellion v1.82 R8 (+DLC's)

Maelstrom Rebellion v1.82 R8 (+DLC's)

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The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

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The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and Trade Alliance and their...

Post comment Comments  (2920 - 2930 of 3,306)
atomicwarz
atomicwarz Dec 5 2010, 9:57pm says:

I saw something hilarious. I sent 200+ of the tiny frigates made by replicator dreadnoughts into another solar system with a black hole for a star. Apparently those things are weak against gravity, cause they got pulled in like kids watching teletubbies. Hundreds of ships en route to an enemy planet, gone in a split second. And yet it was strangely satisfying to see it happen, because I know I can make 100's more in seconds. Anyone else feel the same way as replicators?

+1 vote     reply to comment
Piemanlives
Piemanlives Dec 4 2010, 7:17pm says:

hey mate been a while since you heard from me :) just saying me love the mod still though i haven't played it in a week because of an mmo i've been playing XD anyways keep working wait is that a... yeah it is got to go pirates

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 4 2010, 8:44pm replied:

If you want to do some beta testing, have a look for a link at
Forums.sinsofasolarempire.com

Specifically look for
"Beta Testing
Maelstrom for Entrenchment, v1.051, release 3 Beta (added 4/12/2010)"

+1 vote     reply to comment
Piemanlives
Piemanlives Dec 5 2010, 7:02pm replied:

i would except i don't got entrenchment XD i'll get it later anyways got back to my most recent game, about 30 minutes later i found my self in a last stand defensive battle against a freaking huge alliance fleet (damn those guys kicked my ***) even worse i was left with 3 fleets (away on patrol missions a carrier and a frigate task force each) attacking pirate bases just to get a focal point it worked by the way and i was able to take back about half of my sectors (got about 12 left to retake) oh and sorry you didn't make it to phase 2 mate oh well better luck next year

+1 vote     reply to comment
Stargate965
Stargate965 Dec 2 2010, 1:06pm says: Online

I love the mod but I have a problem.

I can't build any of the Trade Alliance cruisers.
In fact the build tab for cruisers isn't even there :(
Is this by design and if so how do you build the cruisers ?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Dec 2 2010, 7:03pm replied:

Have a look at
Moddb.com

+1 vote     reply to comment
Stargate965
Stargate965 Dec 3 2010, 12:06pm replied: Online

Thanks very much - I had missed that :)

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Nov 27 2010, 3:30am replied:

"Also I noticed a 64 bit patch file exe within the mod, can someone explain that to me?"
Sins is a 32bit program. As such it has a memory limit of 2GB, going over that limit and the game mini-dumps. The patch is for 64 bit OS's and increases the memory limit of Sins to 4GB's.

In the Effects menu you can change the memory use of Sins, use the following settings

* Planet : Detail - Highest
* Ship : Detail - Highest, Extras - High, Bump - Low
* Building : Detail - Highest, Extras - High, Bump - Low

depending on the version the RAM usage will be 1.5GB to 1.8GB.
If you have the setting all on highest, Maelstrom will mini-dump.
Using the patch, on a 64bit OS you can run every thing on highest. However as there the graphics load is increased you might experience reduced speeds, so make sure your graphics card is up to it and your RAM is fast.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Nov 27 2010, 3:12am replied:

The mod is compatible with entrenchment version 1.051. I believe your problems are related to the version number your running.

+1 vote     reply to comment
bhu11
bhu11 Nov 27 2010, 2:31pm replied:

Thanks for the speedy reply and detailed explanations. Btw the mod is awesome great voice acting cool new ship weapons and special functions you have definitely brought new life into the game.

+1 vote     reply to comment
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Released Jul 28, 2010
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010, 8:47am by usnsmith

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