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Pirates - CapitalShip Pirates - Frigate Longrange Pirates - Frigate Siege
Blog RSS Feed Report abuse Latest News: News for Maelstrom Mod, June 2014, Rebellion

16 comments by soase-maelstrom on Jun 28th, 2014

Highlights Rebellion (Release 8) 28/06/2014

* Updated to new patch, v1.82
* Bug fixes (see below)
______________________________________________________________________________

Research
* Norlamins      ... fixed description for "Capital ship labs" researches, to distinguish which
                         research will enable Military labs or Civilian labs
* Replicators    ... "Advanced Launchers" research available with two ties of Basic Launchers research.

Graphics
* Replicators     ... fixed tradeship and refinery ship hub icons
* Replicators     ... fixed mines textures
* Varsai             ... fixed Titan team mesh color
* Trade Alliance ... fixed planet bombing particle effects

Balance
* Replicators     ... reduced the firepower of Replicators Tractor and Thumper Defense platforms
* New Races      ... modified Racial Inclination and Faction Relations between Races and Factions

Abilities
* Norlamins      ... Urvanian light frigates gets shield regenerate ability
* Norlamins      ... fixed Defense Platform "Disruptor force" ability, also included tiered Research
* Norlamins      ... Titan ... fixed ability position mix up ... total control <-> mind dampening
* Norlamins      ... upgrades for cosmic ray collector enhance all of the collectors abilities
* Replicators    ... added explicit ability and research "Grav Tractor" to the Defense Platform
* Trade Alliance ... fixed Defense Platform ability "Augmented Defense"

Other
* Trade Alliance ... fixed diplomatic stats reporting
* New Races      ... fixed quick start, i.e light frigates for new races
* New Races      ... fixed an number of descriptions
* New Races      ... increased the name pool of Capitalships and Starbases for all new races

Apologies
* Haven't done much work of the Pirate race and so they are still very basic
* Haven't found bug with Pirate race

Thanks
* lordzeromih, JurisDocta and others who gave detailed feedback for this release

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Maelstrom Rebellion v1.82 R8 (+DLC's)

Maelstrom Rebellion v1.82 R8 (+DLC's)

Jun 28, 2014 Full Version 58 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

Maelstrom Rebellion v1.8 R7 (DLC's)

Maelstrom Rebellion v1.8 R7 (DLC's)

Dec 18, 2013 Full Version 76 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

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Maelstrom Rebellion v1.52 R6 (DLC)

Sep 10, 2013 Full Version 68 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and Trade Alliance and their...

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Maelstrom v1.37 R10 (Diplomacy SoaSE)

Apr 26, 2013 Full Version 14 comments

Standard Series - the Maelstrom Mod introduces three new races to the SoaSE Universe. The TEC, Advent & Vasari are still found building and battling...

Maelstrom Expansion v1.37 R10 (Diplomacy SoaSE)

Maelstrom Expansion v1.37 R10 (Diplomacy SoaSE)

Apr 26, 2013 Full Version 2 comments

Expansion Series - includes a new Flagship of the Titan class. This ship is massive but slow, only a single Titan ship can be in-play at one time. There...

Maelstrom Rebellion v1.1 R5

Maelstrom Rebellion v1.1 R5

Apr 6, 2013 Full Version 160 comments

The Maelstrom Mod for Rebellion SoaSE. A epic battle between the six races ... TEC, Vasari, Advent, Norlamins, Replicators and Trade Alliance and their...

Post comment Comments  (2810 - 2820 of 3,313)
Eliminatus
Eliminatus Feb 5 2011, 11:07am says:

I absolutely love this mod. Expands on Sins exponentially. Having said that I do have one gripe and I see it has been brought up before and also saw your answer. I will of course keep playing for this mod is awesome but a bit more balancing would be great. It's about the upgraded pirates. Now don't get me wrong, I love a challenge, but I do believe they are a bit powerful, especially in early game. We all know that in RTS's the first ten minutes are critical. So whoever gets attacked first by the pirates are literally bombed back to the stone age and there is no catching up after that. Effectively making the first atk recipient of the match a non issue for the rest of the game as they try to build back up. I was the first one to be attacked the first time I played this. I was swarmed by 6 conquerors and 12 subships. There is no way I have found to stop that kind of atk that early in the game. they blew my home planet away and I couldn't recover from that blow. Now, mid to late game it would be awesome so I propose a rework on how their stat increases comparable to everyone else's. Make them weaker early on when everyone has one cap ship and maybe a few subships so they have a chance of beating them off and THEN upping their abilities in response to an adequate amount of game time. just a suggestion. I'll close with adoration on the rest. This is a top notch mod. Keep up the goodwork mate!

+1 vote     reply to comment
andvan
andvan Feb 4 2011, 6:24pm says:

I seam to have problems with this mod, some glitches like it being impossible to zoom in on replicator planets or pirate raids going mental or the market not working, making it very hard to play the game

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Feb 7 2011, 3:45am replied:

1. make sure you are using the recommended graphics settings.
2. check you have the latest drivers for you graphics card.
3. I hope you have 2GB of RAM available. Turn off as many background programs/processes as possible.

If the pirates in the Expansion mod are too difficult try the standard version of the mod or just turn them off.

+2 votes     reply to comment
bwins12
bwins12 Feb 3 2011, 9:36pm says:

what is that red planet above in the news with the super weapon next to it.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Feb 7 2011, 3:40am replied:

Extinct World.

+1 vote     reply to comment
tamhiel
tamhiel Feb 1 2011, 4:28pm says:

Norlamins tech tree is broken in my game, its as if the fist tier is shoved to the side underneath the pictures. Rovolon is nowhere on the tech tree and I cannot upgrade half the stuff without it.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Feb 7 2011, 3:44am replied:

Some possibilities ...

1. make sure you are using the recommended graphics settings.
2. check you have the latest drivers for you graphics card.
3. I hope you have 2GB of RAM available. Turn off as many background programs/processes as possible.

+1 vote     reply to comment
bwins12
bwins12 Feb 1 2011, 1:21pm says:

is it me or are the dyson swarm mines producing 0 resources.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Feb 7 2011, 3:35am replied:

As long as you have fleet logistics (i.e Dreadnought requires 1)

+1 vote     reply to comment
noing
noing Feb 3 2011, 6:14pm replied:

I don't think so

+1 vote     reply to comment
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Released Jul 28, 2010
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010, 8:47am by usnsmith

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