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Pirates - CapitalShip Pirates - Frigate Longrange Pirates - Frigate Siege
Blog RSS Feed Report abuse Latest News: News for Maelstrom Mod, June 2014, Rebellion

16 comments by soase-maelstrom on Jun 28th, 2014

Highlights Rebellion (Release 8) 28/06/2014

* Updated to new patch, v1.82
* Bug fixes (see below)
______________________________________________________________________________

Research
* Norlamins      ... fixed description for "Capital ship labs" researches, to distinguish which
                         research will enable Military labs or Civilian labs
* Replicators    ... "Advanced Launchers" research available with two ties of Basic Launchers research.

Graphics
* Replicators     ... fixed tradeship and refinery ship hub icons
* Replicators     ... fixed mines textures
* Varsai             ... fixed Titan team mesh color
* Trade Alliance ... fixed planet bombing particle effects

Balance
* Replicators     ... reduced the firepower of Replicators Tractor and Thumper Defense platforms
* New Races      ... modified Racial Inclination and Faction Relations between Races and Factions

Abilities
* Norlamins      ... Urvanian light frigates gets shield regenerate ability
* Norlamins      ... fixed Defense Platform "Disruptor force" ability, also included tiered Research
* Norlamins      ... Titan ... fixed ability position mix up ... total control <-> mind dampening
* Norlamins      ... upgrades for cosmic ray collector enhance all of the collectors abilities
* Replicators    ... added explicit ability and research "Grav Tractor" to the Defense Platform
* Trade Alliance ... fixed Defense Platform ability "Augmented Defense"

Other
* Trade Alliance ... fixed diplomatic stats reporting
* New Races      ... fixed quick start, i.e light frigates for new races
* New Races      ... fixed an number of descriptions
* New Races      ... increased the name pool of Capitalships and Starbases for all new races

Apologies
* Haven't done much work of the Pirate race and so they are still very basic
* Haven't found bug with Pirate race

Thanks
* lordzeromih, JurisDocta and others who gave detailed feedback for this release

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Post comment Comments  (2400 - 2410 of 3,313)
Blinkster93
Blinkster93 Aug 13 2011, 11:53pm says:

for some reason the planets have a error texure for example half of my first planet texure is missing for some reason is this a bug? (i downloaded the dipplmacy v1.31 R4

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Aug 14 2011, 11:08pm replied:

Hi Blinkster93,
"half of my first planet texure is missing for some reason is this a bug?" ... Not that I'm aware of.

A few things to try
1. Save game and restart Sins
2. make sure that the driver for your video card is up-to-date.
3. try turning down the graphics effects in Sins i.e highest to high.
4. try to minimize the number of other programs/processes running in the background

+1 vote     reply to comment
dude3141
dude3141 Aug 9 2011, 9:47pm says:

if you can, can you put an auto instal in the mod, plz
if so it would make it better and quicker to do.
thank you if you can

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Aug 10 2011, 4:57am replied:

Hi dude3141,
Thanks for the thought.
A windows installer is non-trivial.
However a DOS batch file to just copy files is a possibility. I'll do some testing.

+2 votes     reply to comment
dude3141
dude3141 Aug 11 2011, 12:07am replied:

thanks man you saved lots of time for me. not all mods have copy and paste so i had to ask.

+1 vote     reply to comment
Dhoulmegus
Dhoulmegus Aug 8 2011, 8:20am says:

I think that the trade alliance should have a different color for their beams, I think red beams would work a lot better.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Aug 8 2011, 9:11pm replied:

Hi Dhoulmegus,

Thanks, your idea is a good one ... will look into it.

+1 vote     reply to comment
davidpaton
davidpaton Aug 8 2011, 4:33am says:

i am writing looking for the people that made this mod i am looking for people that could help to make ships and i saw that you people are good at making round ships and buildings and thats just what we need write to me if you up for the job thxs

+1 vote     reply to comment
sulley1
sulley1 Aug 4 2011, 3:21pm replied:

Ok sweet. Also, are there any maps especially made with the maelstrom mod? A few of those planet types in bottlenecks and places would create a real interesting fight.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Aug 5 2011, 12:24am replied:

"... are there any maps especially made with the maelstrom mod?"
Not at this stage, we'll see in the future.

+1 vote     reply to comment
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Released Jul 28, 2010
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010, 8:47am by usnsmith

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