Tec Advent Vasari Norlamin Replicator TradeAlliance

Dyson Sphere Ring World Ancient World Enigma World Extinct Planet

Black Hole Magnetar Pulsar Quasar Neutron Star White Dwarf

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Pirates - CapitalShip Pirates - Frigate Longrange Pirates - Frigate Siege
Blog RSS Feed Report abuse Latest News: News for Maelstrom Mod, June 2014, Rebellion

18 comments by soase-maelstrom on Jun 28th, 2014

Highlights Rebellion (Release 8) 28/06/2014

* Updated to new patch, v1.82
* Bug fixes (see below)
______________________________________________________________________________

Research
* Norlamins ... fixed description for "Capital ship labs" researches, to distinguish which
research will enable Military labs or Civilian labs
* Replicators ... "Advanced Launchers" research available with two ties of Basic Launchers research.

Graphics
* Replicators ... fixed tradeship and refinery ship hub icons
* Replicators ... fixed mines textures
* Varsai ... fixed Titan team mesh color
* Trade Alliance ... fixed planet bombing particle effects

Balance
* Replicators ... reduced the firepower of Replicators Tractor and Thumper Defense platforms
* New Races ... modified Racial Inclination and Faction Relations between Races and Factions

Abilities
* Norlamins ... Urvanian light frigates gets shield regenerate ability
* Norlamins ... fixed Defense Platform "Disruptor force" ability, also included tiered Research
* Norlamins ... Titan ... fixed ability position mix up ... total control <-> mind dampening
* Norlamins ... upgrades for cosmic ray collector enhance all of the collectors abilities
* Replicators ... added explicit ability and research "Grav Tractor" to the Defense Platform
* Trade Alliance ... fixed Defense Platform ability "Augmented Defense"

Other
* Trade Alliance ... fixed diplomatic stats reporting
* New Races ... fixed quick start, i.e light frigates for new races
* New Races ... fixed an number of descriptions
* New Races ... increased the name pool of Capitalships and Starbases for all new races

Apologies
* Haven't done much work of the Pirate race and so they are still very basic
* Haven't found bug with Pirate race

Thanks
* lordzeromih, JurisDocta and others who gave detailed feedback for this release

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Post comment Comments  (2400 - 2410 of 3,353)
SryCauldon
SryCauldon Sep 12 2011, 2:14pm says:

In the latest release, do the Asteroids still defy planetary gravity and fly around like missiles instead of being in a orbit?

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Sep 12 2011, 7:38pm replied:

Yep, in the Expansion series only.

+1 vote   reply to comment
Piemanlives
Piemanlives Sep 12 2011, 6:52pm replied:

let's just say the asteroids are loaded with ancient planet defense technology and when they sense a danger to the planet bellow they pounce :) that help?

+1 vote     reply to comment
Chosen-One
Chosen-One Sep 13 2011, 2:47am replied:

nahhh, it's just the matter of codding ^^

+1 vote     reply to comment
SryCauldon
SryCauldon Sep 13 2011, 3:39am replied:

I love the dreadnoughts, the more aggressive pirates, and other facets, but......I cannot stand the asteroids, there is something overwhelmingly absurd about a hunk of orbiting rock that suddenly moves from the opposite side of the planet to home in on a ship that just warped in, it makes no sense, its a complete immersion breaker for me sadly, well, sorry, just had to get that off my chest.

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Sep 15 2011, 1:57am replied:

I know where you coming from - I'll revisit them in R6 and see what I can do ... that is within the limits of the game.

+1 vote   reply to comment
Chosen-One
Chosen-One Sep 12 2011, 5:19am says:

so, U do not add anything to vanilla side's at all? Even effect are the same.

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Sep 12 2011, 6:38am replied:

Hi Chosen-One,
Not quite sure of the question ... R5 for vanilla sins hasn't been released yet.
Also, I don't touch the original races, just the new races.

+1 vote   reply to comment
Chosen-One
Chosen-One Sep 12 2011, 6:42am replied:

I was speaking bout original races ) I know that Your main goal is add 3 new races and make em fit there very good with balance ) But U also can expand original ones, overall effects and some new techs in the tech tree would be very good)

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Sep 12 2011, 6:53am replied:

Yes, its a good idea. Let me finish the new races to my satisfaction and then we will see. The idea behind the two versions of Maelstrom was to have the standard version as untouched and Sins like as possible, while the Expansion version ... well anything goes., i.e I can butcher Sins as badly as I want (just joking)

+1 vote   reply to comment
Chosen-One
Chosen-One Sep 12 2011, 12:49pm replied:

Good to hear )BTW I am impressed by your work ) really nice one ) It is the only released mod that have good and balanced new races (that feels finished).

+1 vote     reply to comment
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Released Jul 28, 2010
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010, 8:47am by usnsmith

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