Tec Advent Vasari Norlamin Replicator TradeAlliance

Dyson Sphere Ring World Ancient World Enigma World Extinct Planet

Black Hole Magnetar Pulsar Quasar Neutron Star White Dwarf

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Pirates - CapitalShip Pirates - Frigate Longrange Pirates - Frigate Siege
Blog RSS Feed Report abuse Latest News: News for Maelstrom Mod, June 2014, Rebellion

18 comments by soase-maelstrom on Jun 28th, 2014

Highlights Rebellion (Release 8) 28/06/2014

* Updated to new patch, v1.82
* Bug fixes (see below)
______________________________________________________________________________

Research
* Norlamins ... fixed description for "Capital ship labs" researches, to distinguish which
research will enable Military labs or Civilian labs
* Replicators ... "Advanced Launchers" research available with two ties of Basic Launchers research.

Graphics
* Replicators ... fixed tradeship and refinery ship hub icons
* Replicators ... fixed mines textures
* Varsai ... fixed Titan team mesh color
* Trade Alliance ... fixed planet bombing particle effects

Balance
* Replicators ... reduced the firepower of Replicators Tractor and Thumper Defense platforms
* New Races ... modified Racial Inclination and Faction Relations between Races and Factions

Abilities
* Norlamins ... Urvanian light frigates gets shield regenerate ability
* Norlamins ... fixed Defense Platform "Disruptor force" ability, also included tiered Research
* Norlamins ... Titan ... fixed ability position mix up ... total control <-> mind dampening
* Norlamins ... upgrades for cosmic ray collector enhance all of the collectors abilities
* Replicators ... added explicit ability and research "Grav Tractor" to the Defense Platform
* Trade Alliance ... fixed Defense Platform ability "Augmented Defense"

Other
* Trade Alliance ... fixed diplomatic stats reporting
* New Races ... fixed quick start, i.e light frigates for new races
* New Races ... fixed an number of descriptions
* New Races ... increased the name pool of Capitalships and Starbases for all new races

Apologies
* Haven't done much work of the Pirate race and so they are still very basic
* Haven't found bug with Pirate race

Thanks
* lordzeromih, JurisDocta and others who gave detailed feedback for this release

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Maelstrom Rebellion v1.82 R8 (+DLC's)

Maelstrom Rebellion v1.82 R8 (+DLC's)

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The Maelstrom Mod for Rebellion SoaSE. A epic battle between the seven races ... TEC, Vasari, Advent, Norlamins, Replicators, Trade Alliance and Pirates...

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Post comment Comments  (2400 - 2410 of 3,342)
Grizzly256
Grizzly256 Sep 12 2011, 4:42am says:

Hey, when rebellion comes out, are you going to port this mod, assuming thats its possible. Also, did you change over the TEC dreadnaughts main gun effects from the autocannon to the gauss blast like i suggested?

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Sep 12 2011, 6:42am replied:

Hi Grizzly256,
I don't think so, there was a lot of changes and the last month has been distracting. I did add a Guass defense abilitie to some of the TA capitals and also a point defense ability, just shaking up some of the TA Capitalship abilities.

+1 vote   reply to comment
Piemanlives
Piemanlives Sep 11 2011, 11:21pm says:

seeing the look of some of the ships has just given me an eyegasm

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Sep 11 2011, 11:47pm replied:

Thanks. All the ship models (for the new races) have been updated to a much higher standard.

+1 vote   reply to comment
Piemanlives
Piemanlives Sep 11 2011, 11:52pm replied:

no prob btw what was the bug with vanilla sins anyways

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Sep 11 2011, 11:56pm replied:

Haven't completely isolated it yet. It is likely a ability or buffer. I did my original work on Entrenchment and translated to Diplomacy and Original from there ... something must of gone wrong in the translation.
Can't get to it till later this week as I'm moving ....

+1 vote   reply to comment
soase-maelstrom Creator
soase-maelstrom Sep 11 2011, 9:07pm says:

Hi Guys,

The Skylark of Valeron (Norlamin Battle Captialship) atmosphere rotates on the wrong axis ... Yep that tics me off because I did fix it. I'll post a fix for it nonetheless soon.

+1 vote   reply to comment
bwins12
bwins12 Sep 11 2011, 5:17pm says:

on the new skylark capital ship the atmosphere slowly rotates around the model, instead of staying over the city.

+1 vote     reply to comment
Temeter
Temeter Sep 11 2011, 3:51pm says:

Just tested the new version, your new models are great! The new mars frigate is a bit bulky for my taste, but the new battleships look awesome. Especially the new Warhammer is just bad-***. Weapon effects are also more fitting now, just the color of the beams from the farscape stand a bit out. I didn't really test the other races, but your new skylark of veleron is just beautiful.
I spotted three minor visual bugs up to now: the atmosphere on the veleron spins on the wrong axis and an older one, the muzzle flash of the ta bomber is a giant fireball flying beneath the ship, and the ta colony ship is glowing.

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Sep 11 2011, 9:10pm replied:

Hi Temeter,

Thanks for the feedback ... keep it coming as it is much appreciated.

+1 vote   reply to comment
bwins12
bwins12 Sep 11 2011, 12:29pm says:

i like the new TA models. i've found one thing that's odd. the defense platforms don't get the augmented defense ability after it's been researched.

+1 vote     reply to comment
soase-maelstrom Creator
soase-maelstrom Sep 11 2011, 12:30pm replied:

Thanks, will look into it.

+1 vote   reply to comment
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Released Jul 28, 2010
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Highest Rated (10 agree) 10/10

This looks pretty good! :D

Nov 14 2010, 8:47am by usnsmith

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