The Maelstrom Mod introduces four new races to the Sins of a Solar Empire Rebellion Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available for Rebellion, Diplomacy, Entrenchment and Original Sins.

Post news Report RSS News for Maelstrom Mod, August 2012, Rebellion

We are pleased to announce the coming first release of the Maelstrom mod for Rebellion

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Highlights Rebellion (Release 1)

Models
- Dreadnoughts for the original races
- Dreadnought factories for original races

Planets & Stars
- Imported Planets, Planet effects and bonuses from previous Maelstrom mod (O,E,D - R9)
- Imported Stars, Star effects and bonuses from previous Maelstrom mod (O,E,D - R9)

Other
- imported Dreadnoughts from previous Maelstrom mod (O,E,D <-> R9)
- imported Pirates from previous Maelstrom mod (O,E,D <-> R9)
- imported Dangerous Asteroids from previous Maelstrom mod (O,E,D <-> R9)
- included Giant and High Tech planet research into research tree of original races

Games improvements
- integrated TSOP into Maelstrom (http://forums.sinsofasolarempire.com/428154)
- All mesh, and particle bad file path names removed.
- Errors in string, and game info files corrected.
- Mesh fix's (Eradica flipped polys, unused materials removed)
- Ability optimizations.
- All particle, and UI textures converted to DDS format. Large texture resolutions reduced.
- Optimized Sounds, Music ported from TSOP Trinity.
- Optimized Trade ship, Strike Craft, and Constructor meshes ported from TSOP Trinity.

Post comment Comments
weasle
weasle - - 315 comments

oh yes

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Grizzly256
Grizzly256 - - 202 comments

You just gave me a reason to purchase rebellion

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soase-maelstrom Author
soase-maelstrom - - 2,620 comments

I was surprised by Rebellion ... I really like it ... it has some nice touches

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tommylogon
tommylogon - - 86 comments

you are amazing man :)

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soase-maelstrom Author
soase-maelstrom - - 2,620 comments

Definitely busy ...

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na1345618781
na1345618781 - - 3 comments

hmmmmm who should i contact about bugs, for some reason im not spawniig dreadnaughts yet the ai has 3 already....

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soase-maelstrom Author
soase-maelstrom - - 2,620 comments

Just put it in the main discussion area ... so other people know about it.

By the way, dreadnoughts need one fleet supply point to spawn, if you don't have this at the time (as it is normally on automatic) then the clock and antimatter is reset ... and you have to wait again (until cooldown has expired and antimatter is recharged). Unfortunately I can't do anything about this.

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Dezeroth
Dezeroth - - 10 comments

any idea when the next update is going to come out for this, I love this mod

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soase-maelstrom Author
soase-maelstrom - - 2,620 comments

I've uploaded R2 which includes the Norlamins. I will release it in a day or so.

With the additional content in Rebellion each race takes quite a lot of work to get right. So at this stage I would say it takes about one month per race.

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