The Maelstrom Mod introduces three new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available Rebellion, Diplomacy, Entrenchment and Original Sins.

Report abuse Maelstrom Rebellion v1.04 R3
Filename
Maelstrom_Rebellion_1.04_R3.zip
Type
Full Version
Uploader
soase-maelstrom
Date
Oct 3rd, 2012
Size
548.82mb (575,475,658 bytes)
Downloads
2,935 (1 today)
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Description

Highlights Rebellion (Release 3) 03/10/2012 - added TradeAlliance race with Loyalist and Rebel Factions - fixed assort problems


PLEASE READ CAREFULLY, NOT FOLLOWING THE SETUP BELOW MAY CAUSE SINS TO CRASH.

Setup for Smooth Gaming

   * Sins Rebellion Patch v1.04

Required Effects Settings

   * Planet   : Detail - Highest
   * Ship      : Detail - Highest, Extras - High , Bump - Low
   * Building : Detail - Highest, Extras - High , Bump - Low

Optional Settings

   * Show Mesh Team Colors - Off
   * Show Cargo Ship Icons   - Off
   * Show Planet Elevators    - Off
   * Use Colored Skyboxes    - Off

Preview Image
Maelstrom Rebellion v1.04 R3
Post comment Comments  (0 - 50 of 54)
neronix17
neronix17 Oct 5 2012, 3:38am says:

Might be a stupid question but I am guessing this works on 1.041 yes?

0 votes     reply to comment
neronix17
neronix17 Oct 5 2012, 4:59am replied:

Apparently not, minidumps when activating using the defined settings in the description.

Edit: Nevermind, got it working by manually editing the enabledmods.txt file

0 votes     reply to comment
Slazen_Goketsu
Slazen_Goketsu Nov 3 2012, 11:49pm replied:

I tried getting mine to work for the 1.041 but i wasn't able to even after editing the enabledmods.txt, the mod appears in the list of mods available to be activated as well but neither way actually activates the mod, is there anything else i can try?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Nov 5 2012, 2:03am replied:

When you unzipped the mod it most probably created an additional sub-folder. You have to move the mod up one folder ....

+1 vote     reply to comment
Killer9169
Killer9169 Oct 5 2012, 8:37am replied:

yes it does work with 1.041 i have been playing it today with 1.041

+1 vote     reply to comment
Revanx2012
Revanx2012 Oct 11 2012, 6:15pm replied:

What exactly did you do to fix the problem because im haveing the same problem

+1 vote     reply to comment
Hannarr
Hannarr Oct 5 2012, 11:50am says:

they still havn't fixed the bugged capitol ship ability levels. have to go and manually change the parameters again, great.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Oct 5 2012, 3:50pm replied:

I ran out of time .... could of released R3 after my Holidays ... in a month time

+1 vote     reply to comment
Cragster
Cragster Oct 5 2012, 1:07pm says:

As much as i love your mod and think the new races are well made, it bugs me so much that the voices are all the same bland speech. No way you could get some actual recordings to make them sound more distinct from one another?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Oct 5 2012, 3:52pm replied:

Do you realize how many voice overs there are ... only way to make them better is using a number of voice artists ... if people contribute ($) I would consider it

+1 vote     reply to comment
helgish
helgish Oct 5 2012, 4:26pm says:

I'd donate. It's practically a new game we are getting for FREE. Throwing a couple bucks your ways seems to me a good deal.

+1 vote     reply to comment
Wraithlord_Zeratul
Wraithlord_Zeratul Oct 7 2012, 12:13pm says:

Great mod, eager to wait for the Replicators...... ^^

Still i have to ask, does the Trade Alliance Loyalist Titan giant 8 cannons can rotate?

+1 vote     reply to comment
MrPerson
MrPerson Oct 7 2012, 6:40pm replied:

there is no function to make things turn. at least not without a LOT of work, I still dont know how he got the Trade alliance's colony capital midsection to turn.

+1 vote     reply to comment
lordlandraid
lordlandraid Oct 8 2012, 7:06pm replied:

From what I understand, it's a particle effect.

+1 vote     reply to comment
bluez
bluez Oct 13 2012, 12:21am says:

Loved your mod, since Entrenchment Expansion.. :D

enjoyed this mod too ofcourse..
but i got a problem,
my rig was windows 7 64 bit, 4 GB RAM, 3GH Intel core 2 duo.

but i got consistent CTD mini dump after more than 30 minutes playing.

has anyone got the same issue ?

+1 vote     reply to comment
lordlandraid
lordlandraid Oct 20 2012, 12:03am replied:

Yes

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Oct 25 2012, 7:57pm replied:

For those who are have minidump issues, trying lowering the "Graphics Effects Settings" to ...

* Planet : Detail - Highest
* Ship : Detail - Highest, Extras - medium, Bump - Low
* Building : Detail - Highest, Extras - medium, Bump - Low

+2 votes     reply to comment
soase-maelstrom
soase-maelstrom Nov 10 2012, 8:10am replied:

or lower ...

+2 votes     reply to comment
KillaKsM
KillaKsM Nov 14 2012, 7:20pm replied:

The dumps are happening consistently when I move a fleet of about 18 ships to a dwarf planet, roughly 1 hour 22 - 30 minutes into the game. Checked multiple times, sat there to see if it was just time causing the dump then moved to a dwarf planet and bam, dump. It's odd, since in this same game I've colonized 3 dwarf planets already..

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Nov 14 2012, 9:28pm replied:

which map have you been playing on?

+1 vote     reply to comment
KillaKsM
KillaKsM Nov 15 2012, 6:44pm replied:

Was a Random Huge (multi), cause you get the experience the new planets and what-not better through that, I figure it's a problem with there being just too much computing going in to the AI or something along those lines. I gave it a few more tests with a bit more patience, it would continuously minidump between 1 hour 22 - 30 minutes as I said before and I wouldn't have to move a single unit.

This game had;
Myself as TEC Loyalists
1 Normal Fortifier Vasari Rebel
1 Normal Aggressive Vasari Loyalist
2 Hard Aggressive TEC Rebels
1 Normal Aggressive Trade Alliance Rebels
1 Hard Researcher Advent Rebels

I started a new game with a Random Large (multi) with only 4 other factions as opposed to 6, kept them all at normal difficulty, and had the fleet sizes setting at normal size, and I went through that game flawlessly without a single mini-dump, albeit a butt load of lag due to my fleet of 200+ ships planet hopping and destroying multiple pirate bases. XD

Simply put, I think the AI could be causing the dumps, that or too many AI's inadvertently cause the RAM use to shoot through the roof through computing their building pathing, ships pathing, research pathing, and/or combined through all 6 factions + myself having a decent sized fleet each making the game run in overtime to try and handle all of our fleet sizes and movements.

+1 vote     reply to comment
KillaKsM
KillaKsM Nov 15 2012, 7:04pm replied:

Also, I forgot to throw this out there, but the capital ship that is capable of boarding and if the boarded ship is destroyed it comes under your control; I intentionally wanted to see if I could board and control one of the several pirate constructors (Factory, Building, Defensive) and I successfully gained control of the Factory and Defensive ones. Is that intended? They had two abilities named "no string," each having one that was 9999 seconds long, I believe the factory one had a 666 seconds long second ability and the defensive one had a 1000 seconds long second ability, I managed to use the short ones twice and I was supplied with at least 4 Pirate Corsair, 2 Pirate Reapers, and 4 Pirate Bloodletters (if thats not the name I forgot the other frigate type ship they get). I waited to use the 9999 second cooldown ability and it just auto-destroyed both the constructors I had boarded to control and also gave me what I mentioned above.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Nov 15 2012, 9:36pm replied:

this is correct ... an attempt to make the pirates, on new planets, grow over time.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Nov 15 2012, 9:33pm replied:

I test on single-random huge maps and I have not had a problem.
Possibly one of the Maelstrom maps has a bug ... that is why I asked about the map you are playing.
The most common reason for mini-dumps is due to the game+mod using 2GB of RAM. RAM usage is related to graphics and the number of units (ships, planets, structures, abilities) in use. The easiest way to reduce RAM usage is to lower the graphics effects setting.
So regarding your comments ... you are on the right tract. Either reduce the graphics effects settings or play smaller maps.

PS: all this assume that your PC meets recommended specifications for Rebellion. Of course as Maelstrom doubles the size of the game, the recommended PC specifications are naturally tightened. If you have a 64 bit operating system and more than 4GB of RAM you might like to try the 4GB patch that comes with the mod.

+1 vote     reply to comment
KillaKsM
KillaKsM Nov 17 2012, 9:24pm replied:

Currently W7 64b OS with 8 gigs of ram and a AMD Radeon HD 6800 series card.

I also lowered graphics to the lowest possible and that same save had minidumps in the same amount of time.

And I wasn't aware there was an additional patch that came with the mod, I'll have a look.

Also, any estimates on R4 for Rebellion with the Replicators? I'm lookin' forward to stomping all life in the cosmos out with their Titan :P

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Nov 18 2012, 10:32pm replied:

"AMD Radeon HD 6800 series card" how much VRAM?
"Also, any estimates on R4 for Rebellion with the Replicators?" ... 1-2 weeks. The release of the 1.1 patch for Sins slows me down

+1 vote     reply to comment
Wraithlord_Zeratul
Wraithlord_Zeratul Oct 26 2012, 9:45am says:

Thanks for the game, it very cool...

However the victory condition is not good:
- For Flagship Victory, Trade Alliance got TEC Flagship while Norlamin got Advent's
- For Research Victory, there is no victory research for TA and Norlamin
- Don't know about the diplomacy victory, haven't try.

Trade Alliance cannot purchase level for their capital ships.

Hope these can solved in newest release, along with release of Replicators.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Oct 26 2012, 7:01pm replied:

Thanks for the feedback ...
I haven't tested the various and new victory conditions.
"Trade Alliance cannot purchase level for their capital ships." ... this is intended to be so

+1 vote     reply to comment
vinccenzzo
vinccenzzo Oct 31 2012, 10:59am says:

To say that this work keep us with our mouth opened, is little, so, i will just say thank you again Great Architect. For the feedback, I had a mini dump, Dont knowif it was due to effects settings, but I will keep testing, so far, its very very cool to se the Alliance kicking ... jejeje.

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Oct 31 2012, 11:11am replied:

Thanks vinccenzzo ... with minidump issue try lowering graphics effects settings a little.

+1 vote     reply to comment
yk123
yk123 Oct 31 2012, 11:39pm says:

GOOD play...

+1 vote     reply to comment
lordzeromih
lordzeromih Nov 7 2012, 12:07pm says:

broken link :(
file not found ant gamefront.com

+1 vote     reply to comment
lordzeromih
lordzeromih Nov 7 2012, 12:12pm replied:

nvm... found a working link on
forums.sinsofasolarempire.com..
thanx for ur awesome work!!
i bet this must have taken a lot of energy and patience...

+1 vote     reply to comment
lordzeromih
lordzeromih Nov 8 2012, 2:09am says:

Excuse me, but i found some errors in this version...
1. Replicators dont seem to be there in the game, i cant seem to find them anywhere!
2. A research technology for Norlamins in technology tree is named just as "string not found" with description as "string not found".. can this be fixed, please?
3. While playing as Norlamins, after about 45 minutes in game i get a CTD no matter what i do... It is always there. My system supports Sins properly so could you please explain why this is happening? It seems
I cant play any match for more than 45 minutes... :(
..... now come to think of it, is the crash related to the size of the fleet?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Nov 8 2012, 7:22pm replied:

1. R3 does not have Replicators, R4 will
2. can you be more specific, which faction? where in tree?
3. reduce graphics effects settings, the crash is related to the RAM used by game, at approx 2GB usage the game will crash.

+1 vote     reply to comment
lordzeromih
lordzeromih Nov 9 2012, 10:04am says:

1.That was my mistake...
2.Normalin Loyalist faction, in research, Technology tab, in Rolovon, near beginning of the tree
3.Ummm, i reduced graphic settings to minimal and yet again i am getting the crash... In contrast, your R9 diplomacy expansion works flawlessly, even keeping all the settings at highest, including "bump". I have 4 GB of RAM, win 7, x86 processor... is their no way for me to play Maelstrom rebellion mod? Cuz it is just too great to put aside.....

sry for repost, i forgot to log myself in :P

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Nov 10 2012, 8:09am replied:

Thanks for item 2.

Now with regards crashing in Rebellion, you are a little short of RAM, but that still should be ok. What graphics card do you have?

Fir the other series of Sins i.e Diplomacy, Entrenchment and original ... they all have smaller RAM footprints! Also I did a lot of optimization on those versions to fit them.

+1 vote     reply to comment
lordzeromih
lordzeromih Nov 12 2012, 12:42pm replied:

Hmmm..
I have ATI Radeon 6770 HD.
I think it should be more than enough for sins...
I really hope you optimize the latest version of Maelstrom for Rebellion too... :P If that is the only way for me to enjoy this mod :D

And..
I do understand this would have already taken a heavy toll on you to create such a diverse mod, but as die hard Homeworld fan, I cannot help but think about how awesome it would be to have Hiigarans as a race... I mean just think about it!
LOL you could add the Pride of Hiigara as the Titan for them!
Do consider this if you ever decide to add one more civilization to your fabulous Maelstrom Universe!

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Nov 12 2012, 7:09pm replied:

So, 4 GB of RAM, win 7, x86 processor and ATI Radeon 6770 HD sounds as if they should work with Rebellion. You are not running a dual monitor?? Make sure you have the latest drivers for the 6770.

The optimization will help fit the Replicators for R4. Not sure if it will give additional overhead.

I would like to add an additional race ... but things are tight

+1 vote     reply to comment
vlucian85
vlucian85 Nov 9 2012, 5:27pm says:

awesome! R4? and maybe a titan and a starbase for pirates?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Nov 10 2012, 8:09am replied:

titan and a starbase for pirates ... not for R4 ... maybe later

+1 vote     reply to comment
Wraithlord_Zeratul
Wraithlord_Zeratul Nov 18 2012, 10:46pm replied:

titan and a starbase for pirates... sweet

although strange to ask, can you create more pirate capital ship? cause i only see pirate have mothership class capital ship?

p/s: when R5 gonna released?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Nov 18 2012, 11:56pm replied:

after R4 is released ...

+1 vote     reply to comment
Wraithlord_Zeratul
Wraithlord_Zeratul Nov 26 2012, 8:42am says:

sorry... type wrong...

when is R4 is gonna released?

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Nov 26 2012, 9:53am replied:

before R5 ... just joking ...
this coming weekend

+1 vote     reply to comment
lordzeromih
lordzeromih Nov 29 2012, 5:20am says:

Now this is weird. I played the R3 for something like 5 hrs and with 10 player map size as TEC and the game ran beautifully, without a single CTD. It seems the inherent races are much more stable than the added ones... I will try again with Norlamins...
On a sidenote, eagerly wating for R4.. :)

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Nov 29 2012, 5:26am replied:

If you play with only one race then the RAM footprint is smaller than playing with multiple races ... stability for Maelstrom is a matter of RAM and not races, i.e new races are not buggy.
It also depends on the type of race you set up, defenders tend to build more structures and hence take more memory in-play

+1 vote     reply to comment
da14565
da14565 Nov 29 2012, 8:34am says:

Hello soase,
first of all the mod is awesome and in my opinion is the best i have ever see!
I want to ask a question, R4 version will work with v1.04 rebellion or only with v1.1? sorry for my bad english

+1 vote     reply to comment
soase-maelstrom
soase-maelstrom Nov 29 2012, 9:22am replied:

Thanks I am glad you like it!

R4 has just been released ... as we speak ... go and have a look
NB: mods are typically not backward compatible

+1 vote     reply to comment
da14565
da14565 Nov 29 2012, 9:45am replied:

Thank you for your answer! I am downloading now! i will try it with v1.04 and i see! do you know where can i find update 1.1 free? or i have to buy it.

+1 vote     reply to comment
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Sins of a Solar Empire: Diplomacy Icon
Platform
Windows
Developed By
soase-maelstrom
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Release Date
Released Jul 28, 2010
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MD5 Hash
0f347f47d1e21ce4359fef0b7946f318
Related Mods
Maelstrom (Sins of a Solar Empire: Diplomacy)
Maelstrom Sins of a Solar Empire: Diplomacy - Single & Multiplayer Real Time Strategy
Related Games
Sins of a Solar Empire: Diplomacy
Sins of a Solar Empire: Diplomacy Single & Multiplayer Real Time Strategy