The Maelstrom Mod introduces three new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available Rebellion, Diplomacy, Entrenchment and Original Sins.

Report abuse Maelstrom Rebellion v1.04 R2
Filename
Maelstrom_Rebellion_1.04_R2.zip
Type
Full Version
Uploader
soase-maelstrom
Date
Sep 3rd, 2012
Size
473.71mb (496,723,200 bytes)
Downloads
2,841 (2 today)
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Description

Highlights Rebellion (Release 2) 04/09/2012 - added Norlamin race with Loyalist and Rebel Factions - reduced Dreadnought, firepower and shield/hull regeneration rates. Also reduced number of strike craft - reduced 'strength' Super-Dreadnought ability - reduced the rate Dreadnoughts are produced - compatible now with Rebellion 1.04 - taken out ability 'population kill' on planet ice, volcanic and desert storm, i.e no more 'planet attack' spurious messages


PLEASE READ CAREFULLY, NOT FOLLOWING THE SETUP BELOW MAY CAUSE SINS TO CRASH.

Setup for Smooth Gaming

* Sins Rebellion Patch v1.04

Required Effects Settings

* Planet : Detail - Highest
* Ship : Detail - Highest, Extras - High , Bump - Low
* Building : Detail - Highest, Extras - High , Bump - Low

Optional Settings

* Show Mesh Team Colors - Off
* Show Cargo Ship Icons - Off
* Show Planet Elevators - Off
* Use Colored Skyboxes - Off

Preview Image
Maelstrom Rebellion v1.04 R2
Post comment Comments
mikey1871
mikey1871 Sep 4 2012, 9:55am says:

wow you certainly are fast :) I know it's not fair to ask, but sure wish you could help the other modders effect the changes the sins devs throw out willy-nilly. Yes, i realize patches benefit modders, but they also screw us players up too cause then we CAN'T play the mods we want to cause we have to wait for you guys to incorporate their, devs, changes.

But thanks so much for the new mod version!!!!

+1 vote     reply to comment
chronus1326
chronus1326 Sep 4 2012, 11:44am replied:

Sure you can play the mod (most of the time) just move it into the newly created mods folder, say a short prayer, and have a go of it. I was able to do that when Rebellion updated to 1.4 and Maelstrom wasn't released for 1.4 yet, only 1.3.

+1 vote     reply to comment
mikey1871
mikey1871 Sep 4 2012, 12:41pm says:

oh right on. do you think that might work with the other mods already made for rebellion?

I love what you did for the Norlamins :) not to happy about reducing the fighter/bomber contingent :( But then i love those small ships.

Anyways, thanks so much for the new version!!!

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Sep 4 2012, 12:59pm replied:

My pleasure, I'm glad you are enjoying it!

+1 vote   reply to comment
Melkart
Melkart Sep 4 2012, 3:38pm says:

Thanks! This is just great!

+1 vote     reply to comment
Aenarion_(jasperz0r)
Aenarion_(jasperz0r) Sep 5 2012, 11:07pm says:

Where can I get the new patch for Rebellion (other then steam, impule and piratebay)

Since I have an illegal version of Rebellion, and the piratebay has been blocked in my country.

0 votes     reply to comment
acurav2
acurav2 Sep 6 2012, 10:53am replied:

go and buy the game.
Its freaking worth it!!!!

+2 votes     reply to comment
Wraithlord_Zeratul
Wraithlord_Zeratul Sep 6 2012, 10:47am says:

Can you tell me how to get rebellion 1.04?

My one is offline one game. So I really need to get rebellion 1.04 crack file to 'update' my game.

0 votes     reply to comment
acurav2
acurav2 Sep 6 2012, 10:54am replied:

go and buy the game.
Its freaking worth it!!!!

+1 vote     reply to comment
maxwellxii
maxwellxii Sep 20 2012, 1:12pm replied:

nvm

+1 vote     reply to comment
acurav2
acurav2 Sep 6 2012, 11:59am says:

the ship labratory's dont seem to work. i did the research. but still cant research more.
I have 3 cap ships

Also you cant start building a titan. until you have done the final research. it wont let you build the foundry

+1 vote     reply to comment
Wraithlord_Zeratul
Wraithlord_Zeratul Sep 8 2012, 9:04am says:

soase-maelstrom:
Can you think of using these picture as the concept for Trade Alliance Titan?

Media.moddb.com
or
Media.moddb.com

- Trade Alliance Loyalist mostly still choose to continue to trade. So basicly the titan have the ability to support allies fleet, diplomatic improvement and have the ability to construct frigates and cruiser. As the picture suggested.

- Trade Alliance Rebel have changed to using weapon to 'diplomat' enemy, so their titan have high firepower. The Trade Alliance titan you created support this idea.

Hope you consider these picture as their titans. Thx ^^

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Sep 8 2012, 12:23pm replied:

If finished the 8 new models for the TradeAlliance and I am working on getting them and other assets into Rebellion.

The pictures look like re-vamped Homeworld ships. Might consider it in the future but not for coming release

+1 vote   reply to comment
I-Threnna
I-Threnna Sep 13 2012, 3:26pm replied:

Quick question. What is the name of the menu soundtrack of this mod (or diplomacy)? It's awesome :D

+1 vote     reply to comment
Wraithlord_Zeratul
Wraithlord_Zeratul Sep 9 2012, 6:04am says:

Hey... those ship looks like more 'Trade' looks... so I thought can use as Trade Alliance Loyalist Titan Model.(The shipyard might better for them)

If you want to use as Rebel Titan Model, suit for me also.

Thx for considered those model. I'm looking forward these model to be seen in the game.

+1 vote     reply to comment
Jesterinatlantic
Jesterinatlantic Sep 11 2012, 4:52pm says:

Hi everyone! i've actualized the game, to this patch but the mod doesn't work D: some idea of what could it be?

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Sep 12 2012, 2:27am replied:

Make sure that your unzip software has not created an additional sub-directory i.e two "Maelstrom Rebellion R2", one inside the other. If it has the need to copy the 'lowest' directory (i.e sub-directory) to your mod folder.

+2 votes   reply to comment
Wraithlord_Zeratul
Wraithlord_Zeratul Sep 12 2012, 1:34am says:

I found a funny things:

Remember small/large asteroids? Well those asteroids ARE consider fleet units. Because they are units, TEC can capture asteroids with their new battlecruiser, not only can control it, they even can "phrase space" with TEC fleets. Of course Advent can control also.

Anyway it is a funny things to see.

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Sep 12 2012, 2:28am replied:

Yes I am aware of this. It can happen to various pirate units also. The Norlamins had this ability from their inception.

+1 vote   reply to comment
Jesterinatlantic
Jesterinatlantic Sep 12 2012, 2:12pm says:

Thank you so much, it works perfectly! can't wait for play with the rest of factions e_e

+1 vote     reply to comment
Jesterinatlantic
Jesterinatlantic Sep 12 2012, 5:38pm says:

don't want to be a pain in the ***, but you've heard about a bug that cannot allow you to travel trough wormholes in random maps? Because i'm having that problem.

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Sep 12 2012, 9:25pm replied:

Hi Jesterinatlantic,

No I haven't heard of the "random maps wormhole" issue ... thanks for letting me know

+1 vote   reply to comment
Jesterinatlantic
Jesterinatlantic Sep 13 2012, 9:21am replied:

no, but this is not only with your mod... some weeks ago i create my first map in the map designer (NO galaxy forge) and i've got this problem for the first time, and then with all the random maps... i don't found any report of this bug... That's why i ask if someone else have this problem.

+1 vote     reply to comment
Wraithlord_Zeratul
Wraithlord_Zeratul Sep 13 2012, 8:05am says:

No no no...... pirates won't be a problem. Sometimes pirates units comes handy, especially you can use it to steel enemy resources.

Not a bad thing for pirates.

+1 vote     reply to comment
21Leviathan12
21Leviathan12 Sep 22 2012, 7:32pm says:

hi srry but it doesnt work on my game.
I have Rebellion 1.04, put the mod in my mod folder and then activate the mod i can use the norlamin race but not replicator race.
But everone else is ok

+1 vote     reply to comment
Wraithlord_Zeratul
Wraithlord_Zeratul Sep 25 2012, 9:44am says:

soase-maelstrom:

I always want to ask: what software did you used to create these units? 0.0

i want to know how to create these units and test it on game...

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Sep 27 2012, 4:27am replied:

"I always want to ask: what software did you used to create these units? 0.0"
I use XSI ... go to the Sins Modding forums, there is plenty of information there, see

Forums.sinsofasolarempire.com

+1 vote   reply to comment
Wraithlord_Zeratul
Wraithlord_Zeratul Sep 25 2012, 10:35am says:

strange... i can't use Norlamin race, there is no icon for new things: dreadnought factory, dreadnought, giants planets, high-tec planets.

Can anyone guide me how to solve this problem?

+1 vote     reply to comment
Wraithlord_Zeratul
Wraithlord_Zeratul Sep 26 2012, 12:25pm says:

Finally i can use Norlamin race, however there is a problem:

Why Norlamin unlock titan foundry and titan when "titan research 4" is completed? Unlike TEC, Advent, Vasari Titan Research, which unlock titan and titan foundry upon complete "titan research 1"?

Is it true that ship lab doesn't work on Norlamin capital ship?

+1 vote     reply to comment
Wraithlord_Zeratul
Wraithlord_Zeratul Sep 28 2012, 11:47am replied:

Another problem: why culture automatically generated at the beginning of the game?

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Sep 29 2012, 1:00am replied:

Not sure why you think it is a problem? .. the Dreadnought factory generates culture

+1 vote   reply to comment
soase-maelstrom Author
soase-maelstrom Sep 27 2012, 4:29am says:

"Why Norlamin unlock titan foundry and titan when "titan research 4" is completed? "
I might change this in the future ... I have no strong feelings about this either way
"s it true that ship lab doesn't work on Norlamin capital ship?"
For some people it does and for others it doesn't. It got a bit confused with the latest patch to Rebellion

+1 vote   reply to comment
megakole
megakole Dec 10 2012, 2:36pm says:

this may sound like a stupid question but does this version only have the Norlamin's or do i have a bug if not a bug does anyone know when the rest of the factions are coming out. by the way amazing mod one of the best i have ever played even though i can only use one of the new races.:)

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Dec 10 2012, 5:23pm replied:

R1 = Planets, Stars, Pirates and original race Dreadnoughts
R2 = R1 + Norlamins
R3 = R2 + TradeAlliance
R4 = R3 + Replicators

+1 vote   reply to comment
megakole
megakole Dec 10 2012, 6:59pm replied:

well now i just feel stupid

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Dec 10 2012, 7:03pm replied:

no need to feel that way ... if you haven't been following the mod development, you would have to read the descriptions of the releases (R1-R4) to get the overall picture

+1 vote   reply to comment
megakole
megakole Dec 11 2012, 7:51am replied:

i followed a link to get here i assumed it was the right one i guess il get r4 now

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Dec 11 2012, 9:11am replied:

Links can sometimes take you to wonderful, mysterious places ...

+1 vote   reply to comment
wispers187
wispers187 Jan 24 2013, 1:10am says:

think this will work for 1.03???

+1 vote     reply to comment
soase-maelstrom Author
soase-maelstrom Jan 24 2013, 7:21pm replied:

Mods are typically not backward compatible.

+1 vote   reply to comment
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Sins of a Solar Empire: Diplomacy Icon
Platform
Windows
Developed By
soase-maelstrom
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Official Page
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Release Date
Released Jul 28, 2010
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MD5 Hash
981b81f74f78e64860b9a5da5d35c7dd
Related Mods
Maelstrom (Sins of a Solar Empire: Diplomacy)
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Related Games
Sins of a Solar Empire: Diplomacy
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