Mad Crabs
Full VersionYou’ve just been hired on board of The Nostromo, a goods transport ship. It’s a lovely day. However, the dicovery of a mysterious emergency capsule...
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You’ve just been hired on board of The Nostromo, a goods transport ship.
It’s a lovely day. However, the dicovery of a mysterious emergency
capsule drifting away in the space will change it all…
Start off by going through the training test which actually is a job application one; it is part of the scenario. Don’t start flat out like a nag, take your time to enjoy the surroundings.
In this mod, the headcrabs are the main Aliens’ representatives. They are slightly brawnier than in Half-Life… They particularly infect the people they meet in order to control them and increase their own resistance. Good luck…
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You’ve just been hired on board of The Nostromo, a goods transport ship. It’s a lovely day. However, the dicovery of a mysterious emergency capsule...
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The mod is fun once the enemies arrive, but the sheer length of the hallways, and the time spent running in them, makes me wonder who built this nightmarish ship. I ran around lost until I noticed the maps conveniently placed on the walls around the station. Doh.
Also, while reading one of the maps, a friendly Grunt ran up to my face from the side. It scared the **** out of me. I did however enjoy it as a good old-fashioned unscripted jump scare.
This mod was really good. Very creative and interesting design, a great example of fully using default assets to your advantage.
Fortunately, another mod that was going to have the same exact name as this mod renamed a month ago to "Intelligent Crabs".
THANK friend is too late to comment but no one is doing mods XD but still XD thanks for the mod as I rejoiced the day! Please follow making mods