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Desert Eagle Steyr Scout Winchester M1897

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

1 year ago News 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

1 year ago News 12 comments

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

1 year ago News 12 comments

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

1 year ago News 19 comments

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and...
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L.U.R.K. 1.1

L.U.R.K. 1.1

5 years ago Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

6 years ago Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

6 years ago Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5580 - 5590 of 5,612)
Debrecini Jun 24 2009 says:

I think you should make your own custom variant of Oblivion Lost as said in your blog.

Here are some things I'd really like to see added to your mod:

Proper faction wars, you should be able to join each faction. Do missions, gain ranks & rewards. Bribe your way into clearing bad blood between you and a faction. Can do missions for 1 & still be able to join another without them shooting you on site. Done via NPC that you pay money to bribe whichever faction (First trader probably best).

I'd really love to see small outposts added to the maps that the factions fight over for control. Tug of war so that if a faction has control over a certain outpost then they next attack the others main base. Range of missions could be:

Various assasination missions.
Abushing a hostile patrol.
Helping an abushed friendly patrol
Assault Outposts and Bases.
Various Defending Missions.

This would be so cool!

I really hope scopes and custom weapon attatchments are made available at all main traders. These should be expensive but at least if you save up you could have decent scope for NATO style guns early on. Say when you first get to Duty camp.

Laser Sights are a must! Increasing accuaracy. I'd love to also see a Shotgun attatchment for assualt rifles made available at traders for a hefty price.

A touch more realalism for weapons. I never understood why a NATO gun was more powerfull than an AK47 which has a bigger more powerfull round. Yeah NATO guns are more accuarate but not more powerfull.

A couple of weapons I'd love to see are light machine guns such as the Russian PKM and the American SAW.

Sleep is a feature missed out and with your mod being called LURK with some focus on stealth play you should get this is your mod. You could sleep off the day in preperation for a night time assault. Speaking of stealth play there is a shoot lights out mod which works brilliantly. You can really get a tactical edge from this.

0 votes     reply to comment
Debrecini Jun 22 2009 says:

No doubt its going to be the best mod for Stalker period. Where's the BETA? I cant fooking wait!

AI improvements sound fantastic. I always hated the fact I could'nt play stealthy. In fact all said improvements sound awesome.

My suggestions would be not to use AK47 with a high contrasting skin but more the brown / black version. I dont know if you've done this already. I would also like to see a proper M4A1.

Without playing the Lost Mod yet I cant comment but will surely take part in the poll on your blog.

Keep up the good work!

0 votes     reply to comment
Whitsel Jun 20 2009 says:

This looks to be the #1 STALKER mod, hope it is!
BTW: will you be using the disguises mod and/or be able to shoot out lights?

+1 vote     reply to comment
Tare42 Jun 19 2009 says:

Yeah, is there an ETA for this mod?

+1 vote     reply to comment
druMmer Jun 19 2009 says:

Are you going to upload a beta or something guys??
im so excited to play this mod..

+1 vote     reply to comment
PeeWee_89 Jun 15 2009 says:

I'm so looking forward to playing! Reading on the blog about what you have done just makes so darn much sense! no auto-detecting NPC's, no pile-ups of monsters, no stupid and poorly animated guns...
Just 1 quick question... Have you done anything to the faction-wars?

+1 vote     reply to comment
druMmer Jun 14 2009 says:

**** i saw L.U.R.K for the first time and...
Everything youve done for now looks great...
But pls:
Dont make it to bright like Stalker complete 2009;
It only destroys the atmosphere of the game, stalker has to be a bit dark.
Greetings from Germany
BTW: Sorry for my english...

+2 votes     reply to comment
SimplyFatal Jun 11 2009 says:

Looks amazing guys keep up the good work!

+1 vote     reply to comment
do365nic Jun 11 2009 says:

what rig are you running the new video on if I may ask

and will it run fine on my 4850??

0 votes     reply to comment
AgentJR Jun 5 2009 says:

Hey, just wanted to say that even though the release has been pushed back, it's really good to hear a progress report!

+2 votes     reply to comment
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