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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5580 - 5590 of 5,591)
Pido May 28 2009, 6:56pm says:

And here I thought I was imagining Infected Mushroom playing...

I'd like to lend my services to this project, can you contact me at so we may discuss what I can bring to the table?

+1 vote     reply to comment
Mars_3K May 28 2009, 10:21pm replied:

so who did produce the music for that trailer?

Nevertheless, i have just discovered Infected Mushroom, so cheers to you, Pido! ;)

+1 vote     reply to comment
rikiiy May 28 2009, 6:22pm says:

Amazing, this will be a godlike mod

0 votes     reply to comment
DonReba May 28 2009, 5:03pm says:

Looks good!

0 votes     reply to comment
Darius_Sixx May 28 2009, 4:59pm says:

Looking forward to this! Looks stunning!

+1 vote     reply to comment
holdenmcclure Creator
holdenmcclure May 28 2009, 3:52pm replied:

Sorry to delete your comment TWZCatinHat, but your comment is misleading. It certainly does not take 4-5 shots to kill a rat and I'm not entirely sure how the video led you to believe that.

+1 vote   reply to comment
kacsand May 28 2009, 10:36am says:

will there be more maps in this mod?

+2 votes     reply to comment
holdenmcclure Creator
holdenmcclure May 28 2009, 3:57pm replied:

Unfortunately not. We're creating a functional base before we expand upon that criteria.

+1 vote   reply to comment
kacsand May 28 2009, 5:58pm replied:


+1 vote     reply to comment
Sharky8U2 May 28 2009, 9:37am says:

Something that I would love, is if some of the anomalies shifted occasionally.

+2 votes     reply to comment
holdenmcclure Creator
holdenmcclure May 28 2009, 3:58pm replied:

This will probably be implemented, seeing as how AMK has already accomplished this.

+3 votes   reply to comment
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