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63 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 135 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5580 - 5590 of 5,609)
Tare42 Jun 19 2009, 8:43pm says:

Yeah, is there an ETA for this mod?

+1 vote     reply to comment
druMmer Jun 19 2009, 3:26pm says:

Are you going to upload a beta or something guys??
im so excited to play this mod..

+1 vote     reply to comment
PeeWee_89 Jun 15 2009, 7:02pm says:

I'm so looking forward to playing! Reading on the blog about what you have done just makes so darn much sense! no auto-detecting NPC's, no pile-ups of monsters, no stupid and poorly animated guns...
Just 1 quick question... Have you done anything to the faction-wars?

+1 vote     reply to comment
druMmer Jun 14 2009, 11:04am says:

**** i saw L.U.R.K for the first time and...
Everything youve done for now looks great...
But pls:
Dont make it to bright like Stalker complete 2009;
It only destroys the atmosphere of the game, stalker has to be a bit dark.
Greetings from Germany
BTW: Sorry for my english...

+2 votes     reply to comment
SimplyFatal Jun 11 2009, 7:29pm says:

Looks amazing guys keep up the good work!

+1 vote     reply to comment
do365nic Jun 11 2009, 11:18am says:

what rig are you running the new video on if I may ask

and will it run fine on my 4850??

0 votes     reply to comment
AgentJR Jun 5 2009, 12:45pm says:

Hey, just wanted to say that even though the release has been pushed back, it's really good to hear a progress report!

+2 votes     reply to comment
Meldrich Jun 4 2009, 12:58pm says:

Don't give up dude!!! THIS.IS.AWESOME!!!

+1 vote     reply to comment
Kenshi_Blade Jun 1 2009, 2:48pm says:

Hope you dont mind, I just opened a thread on S.T.A.L.K.E.R. hispano so the spanish speaking (like me =P) get to know about your great work =D

+1 vote     reply to comment
CitizenLand May 31 2009, 6:54pm says:

I'd like to see the weapon upgrade system from Clear Sky used in SoC. It added a lot to the depth of play in my opinion

+2 votes     reply to comment
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