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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5400 - 5410 of 5,610)
bancove Creator
bancove Sep 20 2009 says:

The uploaded 0.9 version is buggy and has stuff that's wasn't intended to, so beware.

+1 vote   reply to comment
clonemaster
clonemaster Sep 20 2009 replied:

Is that the official version or a previous private release?

+1 vote     reply to comment
Corbenine
Corbenine Sep 20 2009 says:

Everything's working great so far, it loaded up fine, it started fine, and I opened the doors into a big rainy wasteland. The camera doesn't blur when I move though, should I be concerned about this? I had to overwrite a few things from part 1 with part 2 when I put them both in my directory.

+1 vote     reply to comment
asker
asker Sep 20 2009 says:

I mirrored the files on my website but can't post the URL since i'm a new user. Anyone willing to post it can PM me.

+1 vote     reply to comment
cengizhan66
cengizhan66 Sep 20 2009 says:

l cant dl fix for megaupload any can give me othar miror? 2.6kb file

+1 vote     reply to comment
Jimbo90
Jimbo90 Sep 20 2009 says:

Hmm it says on the readme to use the 1.0005 patch and I know the 1.0006 is an MP patch but that could be the problem. Any news about this user.ltx ?:)

Oh and I've played abit to the bridge where the military is and so far its awsome :D. I have found that the ....PB Silenced Pistol? has no silence sound.

+1 vote     reply to comment
JeeZee
JeeZee Sep 20 2009 says:

Can't launch that on 1.0006 rus. The game shows starting window, screen flashes and the game doesn't launch.

+1 vote     reply to comment
carpano
carpano Sep 20 2009 says:

thanks...

good work...

+1 vote     reply to comment
logan35
logan35 Sep 20 2009 says:

Great job you guys, the mod is really fun!

+1 vote     reply to comment
este
este Sep 20 2009 says:

@Johntis

the download(s) are a couple pages back

+1 vote     reply to comment
NesiN
NesiN Sep 20 2009 says:

Everytime I use an AK-47 (killed the dudes @ the military base near Cordon) it crashes and gives a .exe error, what's this?! I cant use machineguns?

+1 vote     reply to comment
nikosfreeman
nikosfreeman Sep 20 2009 replied:

Theres a fix on megaupload. Search the comments to find the link.

+1 vote     reply to comment
jquinn914
jquinn914 Sep 20 2009 replied:

Best mod out... BUT this crashes A LOT... yes I have hotfix. I just hope all these crashes can be ironed out and there's also places where I get major fps dips.

+1 vote     reply to comment
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