Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

News 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

News 12 comments

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

News 12 comments

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

News 19 comments

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

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L.U.R.K. 1.1

L.U.R.K. 1.1

Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5400 - 5410 of 5,592)
maffo
maffo

Guys i didnt even play this mod yet and already i know this is the best. Cant wait to walk in the rain with the gras before me waving and picking out bandits with the mosin nagant 1890/1891.Keep up the good work!ohw and btw nice that you used parts of clearsky textures.

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nikosfreeman
nikosfreeman

Uh.. guys? I just installed the mod and played for about half an hour. Its pretty good, but i've encountered a small tiny problem! I CAN'T DIE! It doesn't matter how much damage i take, i just don't lose any health!

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canviskiller
canviskiller

IF YOU PLAY ON NOVICE YOUR GOD MODE MAYBE YOU SHOULDNT

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Kedgeree
Kedgeree

Well that would explain a lot, I'll be sure to turn the difficulty up (I didn't like the vanilla's hit detection at the start since they would hit you a lot and you could barely hit them).

It takes a while to get used to the health having no border for me but overall this mod is awesome and the focus on stealth just makes it even better, especially for the start of the game.

I suppose a little scenario would work; before I quit the mod I decided to kill the first guy at the rookie camp after leaving Sid's place. No one had saw it and everyone remained neutral, I shot a guy further away however and the whole base turned.

So good. =D

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Gobbi
Gobbi

Can someone look at the glove/hand when holding the TOZ 34( in the iron sights position ) seem a bit weird

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jessicadahne6910
jessicadahne6910

yea please an other mirror...megaupload is to slow-.-

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mcattack
mcattack

where´s the mirror or torrent (please not megaupload)
thanks

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SakuyaFM
SakuyaFM

I can seed a torrent, but once you download it I do ask that you seed it as well for others to download.

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Gobbi
Gobbi

Just picked up a sawn off TOZ 66 and when swinging aim from left to right or vice versa background seems very jumpy other weapons don't do this ie TOZ 34 AKS etc not a problem just something that seemed to stand out :)

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S.T.A.L.K.E.R. Shadow of Chernobyl
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