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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5370 - 5380 of 5,602)
asker
asker Sep 20 2009, 5:48pm says:

Now the title says "Coming Sep 25, 2009". Hope they can iron out some of the problems until then.

+1 vote     reply to comment
vessedeloup
vessedeloup Sep 20 2009, 5:36pm says:

Awesome mod + aesthetics guys, this is the best mod yet IMO.

I'm finding it a bit to easy to raise money though. With mutants going around everywhere, a mutant part on every mutant body, and very high sell values for those parts, I've found myself with over 100 000 RU before even leaving the Cordon area. This means i can buy very good armor and weapons right from the start.

I didn't grind, just defended myself against the mutants that attacked me while I was travelling.

There's also several small bugs and files that won't load (red text in the console), but I guess it's normal since this is version 0.9.

Anyway great job guys, it looks perfect and runs like a charm.

+1 vote     reply to comment
vessedeloup
vessedeloup Sep 20 2009, 5:27pm says:

The sleeping bag is in your inventory, the only thing is that it's currently invisible.

Just click on a 4 square empty space near the top of the inventory and the sleep options should pop up.

+1 vote     reply to comment
CannonFoddered
CannonFoddered Sep 20 2009, 5:32pm replied:

Wicked! ur a star. Thanks!

+2 votes     reply to comment
vessedeloup
vessedeloup Sep 20 2009, 5:23pm says:

TO ENABLE MOTION BLUR, write -mblur in the target properties of the shortcut (where you already wrote -noprefetch). Then, while in a game, press # (button just under esc on the keyboard) to open the console and type:

r2_blur 0.3

You can enter a command from 0.0 to 0.9, 0.9 being the most blurry image. I personally prefer 0.3 but it depends or your frames per second and your taste.

+1 vote     reply to comment
invert-blu
invert-blu Sep 20 2009, 9:03pm replied:

..

-1 votes     reply to comment
CannonFoddered
CannonFoddered Sep 20 2009, 5:23pm says:

Gotta hand it to you guys. I had a stab at some of the other mods mainly for eye candy. But when i put this on, walked outside the from the trader for the first time, i nearly fell off my chair. Mind blowing aesthetics.

Well done!

Can someone tell me how to use the sleep function or where i get a sleeping bag from please? Will appreciate it cos fighting in pitch black is a pain. Also how can i increase the range of the flashlight?

Thanks in advance peeps.

+1 vote     reply to comment
dave_5430
dave_5430 Sep 20 2009, 5:12pm says:

How do you reenable the movement blur?
It's really annoying seeing those awesome effects in the movie but not ingame.

Oh yeah and, 35 max weight?
Well technically it's 90 kg's but still
35 's about the average weight of a medium weight combat outfit.

I'd say it's 70 tops in the army on a long haul-*** march, but who knows.

But then, well, I gotta hand it to you guys, the rest is motherflippin' amazing... just when I got the colt in my hands and attempted to take over the car park in noob-ville single, no radar, no way of knowing where my enemy was apart from the rain, the sounds of weapons being drawn and carefull steps of others, well I can say it's even more immersive than before.

Just loved to lean out the corner, take a few potshots and take one or two of em down without them even knowing what side it came from.

+1 vote     reply to comment
Tex1090
Tex1090 Sep 20 2009, 4:32pm says:

I played with no issues up to the Bar, saved, and came back later to play. I go to load up my game and it CTDs. Anyone else having this problem? CTD upon loading a game.

+1 vote     reply to comment
jessicadahne6910
jessicadahne6910 Sep 20 2009, 4:15pm says:

thx for the link donemaster ;)

+1 vote     reply to comment
clonemaster
clonemaster Sep 20 2009, 4:20pm replied:

Don't thank me, thank asker for providing a mirror.

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
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