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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5370 - 5380 of 5,612)
GeoD1223 Sep 20 2009 says:

great mod so far. i just gave the flash drive to sid
(with the crash patch) and all was well. but i do have a question, i was playing O L 2009 and i must say that this looks better. but for some reason both mods give me the same weird shadow problems, youtube: LURK shadow glitch . i did the usual .ltx stuff, but like with O L there was no remedy. is this a sky4ce thing, or a weather overhaul thing? or maybe an ATI thing? any suggestions are appreciated.

my only other problem is with the head bobbing. a little head bob is good for realism, but this is too much. what files do i need to alter to lessen this?

+1 vote     reply to comment
exxxed Sep 21 2009 replied:

IF anyone has any glitches with the shadows you should open the console and set r2_sun_near 20 and r2_sun_near_border 0.8!!!!!!!!!!!

+1 vote     reply to comment
frosty-theaussie Sep 20 2009 says:

lol another delay? i remember your cocky enthusiasm from threads that consisted mainly of your incredulous reaction images, Holden.

-2 votes     reply to comment
exxxed Sep 20 2009 says:

Great work guys, it's amazing, but why can't i attach the silencer to any pistol?

The beeping sound is annoying!
And you should redo the item icons because the sleeping bag is invisible in the inventory and the gun wich suppose to have a silencer doesn't and still ocupies two spots!

IF anyone has any glitches with the shadows you should open the console and set r2_sun_near 20 and r2_sun_near_border 0.8

Nice job on the mod

+2 votes     reply to comment
este Sep 20 2009 says:

okay so the Beta was released to the public? the mod isn't done yet?

regardless this shat is HOT

+1 vote     reply to comment
invert-blu Sep 20 2009 says:

All I can say is wonderful job, I am sorry for those who have problems but for me its running great. However, I do hope you guys raise the weight limit.

Btw, will the save files I have now work with the new release at sept 25?

0 votes     reply to comment
Pharezon Sep 20 2009 says:

Help! I have these weird graphical errors and I'm not sure if it's the mod or something else.

+1 vote     reply to comment
Gobbi Sep 20 2009 replied:

Looks like yor gpu is about to die had the same a couple of months ago with my 8800 then it just fell over my advice start saving and look to buy a new card :)

+1 vote     reply to comment
ms1max Sep 20 2009 replied:

I don't think it's the mod that's doing that. Anything on your computer overclocked or overheating?

+1 vote     reply to comment
Pharezon Sep 20 2009 replied:

That card was a brand new replacement and there is no overclocking/overheating going on. I had this issue with STALKER Complete 2009 but then decided to play OL again and no problems whatsoever. Every other game runs fine except this.

+1 vote     reply to comment
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