The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch. Read More...

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Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

1 year ago News 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

1 year ago News 12 comments

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

1 year ago News 12 comments

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

2 years ago News 19 comments

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

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L.U.R.K. 1.1

L.U.R.K. 1.1

5 years ago Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

6 years ago Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

6 years ago Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5370 - 5380 of 5,610)
frosty-theaussie Sep 20 2009 says:

lol another delay? i remember your cocky enthusiasm from threads that consisted mainly of your incredulous reaction images, Holden.

-2 votes     reply to comment
exxxed Sep 20 2009 says:

Great work guys, it's amazing, but why can't i attach the silencer to any pistol?

The beeping sound is annoying!
And you should redo the item icons because the sleeping bag is invisible in the inventory and the gun wich suppose to have a silencer doesn't and still ocupies two spots!

IF anyone has any glitches with the shadows you should open the console and set r2_sun_near 20 and r2_sun_near_border 0.8

Nice job on the mod

+2 votes     reply to comment
este Sep 20 2009 says:

okay so the Beta was released to the public? the mod isn't done yet?

regardless this shat is HOT

+1 vote     reply to comment
invert-blu Sep 20 2009 says:

All I can say is wonderful job, I am sorry for those who have problems but for me its running great. However, I do hope you guys raise the weight limit.

Btw, will the save files I have now work with the new release at sept 25?

0 votes     reply to comment
Pharezon Sep 20 2009 says:

Help! I have these weird graphical errors and I'm not sure if it's the mod or something else.

+1 vote     reply to comment
Gobbi Sep 20 2009 replied:

Looks like yor gpu is about to die had the same a couple of months ago with my 8800 then it just fell over my advice start saving and look to buy a new card :)

+1 vote     reply to comment
ms1max Sep 20 2009 replied:

I don't think it's the mod that's doing that. Anything on your computer overclocked or overheating?

+1 vote     reply to comment
Pharezon Sep 20 2009 replied:

That card was a brand new replacement and there is no overclocking/overheating going on. I had this issue with STALKER Complete 2009 but then decided to play OL again and no problems whatsoever. Every other game runs fine except this.

+1 vote     reply to comment
asker Sep 20 2009 says:

Now the title says "Coming Sep 25, 2009". Hope they can iron out some of the problems until then.

+1 vote     reply to comment
vessedeloup Sep 20 2009 says:

Awesome mod + aesthetics guys, this is the best mod yet IMO.

I'm finding it a bit to easy to raise money though. With mutants going around everywhere, a mutant part on every mutant body, and very high sell values for those parts, I've found myself with over 100 000 RU before even leaving the Cordon area. This means i can buy very good armor and weapons right from the start.

I didn't grind, just defended myself against the mutants that attacked me while I was travelling.

There's also several small bugs and files that won't load (red text in the console), but I guess it's normal since this is version 0.9.

Anyway great job guys, it looks perfect and runs like a charm.

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
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