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60 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 134 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (5310 - 5320 of 5,610)
Camo_Ninja
Camo_Ninja Sep 23 2009, 7:57am says:

For some damn reason I am on god mode. I dont know why but its pretty bad for the challenge for obvious reasons. And i also heard that if you pressed some button a menu pops up that allows you to choose whatever weapon you want, what buttons would this be?


P.S: I am not using a trainer I am aware of.

+1 vote     reply to comment
betasword
betasword Sep 23 2009, 10:23pm replied:

Ignore this. My reply got added to the wrong person.

+1 vote     reply to comment
bancove Creator
bancove Sep 23 2009, 8:04am replied:

That's a bug in the novice mode. Change the difficulty.

+1 vote   reply to comment
Lord_Santa
Lord_Santa Sep 23 2009, 3:21am says:

some notes:

just went through Agroprom; and it was a pure beauty, lurking in darkness; and backstabbing everyone, without setting of the alarm

stealth is[ functional; I even managed to sneak up and stab the guy in the first tower (when you first ascend from the underground)

the bar is fixed in that it [b]is[/b] possible to play it without those serious lag-issues; it is still a bit laggy on my comp. but I'm guessing that's my graphics-card, or similar

you can stack artifacts upon each-other in the belt, which I find both good and bad; this means I can basically have every artifact in the Zone attached to my belt; nice feature, but may be over-powered

other than that; I am enjoying the experience that is L.U.R.K. with no CTD's thus far (with patch #3); it is a great mod, but they need to iron out a couple of details (the economy system, although "realistic", is still not "balanced" )

keep up the great work, guys!

+1 vote     reply to comment
Ghost783
Ghost783 Sep 23 2009, 2:36pm replied:

I had found out that the latest cumulative patch doesn't actually fix the bar glitch. The numbers reverted back to their bugged values after I had installed the cumulative patch. Before the patch I had it fixed. So I just went in and fixed it myself, reloaded the save I had prior to the patch, and voila. Now everything is fine once again.

If you want the fixed file, go to the mod's forums and check out the Bug Report thread. I included a megaupload link for a fixed file. You MIGHT have to restart the game for it to be fixed... again. Unless you can manage to grab the guns that have been dropped in front of the Duty trader

+1 vote     reply to comment
hlah
hlah Sep 23 2009, 2:17am says:

What versions of S.T.A.L.K.E.R. will this mod be compatible with? I use version 1.0003 because its the only (latest) version that supports an FoV mod. I cannot play with a limited FoV, I.E. I use 103 in game, as opposed to the default of 80 or so. It makes me sick if its any lower.

-1 votes     reply to comment
Daemonion Creator
Daemonion Sep 23 2009, 6:53am replied:

Only with 1.0005

+1 vote   reply to comment
este
este Sep 22 2009, 7:15pm says:

and the grass is too pixelated!

anyway 1 question, what is going to be the difference between .9 and 1.0? anything big like Storyline change?

+1 vote     reply to comment
exxxed
exxxed Sep 22 2009, 10:15pm replied:

You're forgeting, this mod ain't Priboi Story or Lost Alpha or anything like that, these guys just want to deliver the best Stalker experience like it was first meant for the game...

The difference hopefully will be the lesser amount of bugs and an official release :D.

+1 vote     reply to comment
Machiosabre
Machiosabre Sep 22 2009, 5:37pm says:

great so far, needs more blowouts

+1 vote     reply to comment
dacanueuatuncicine
dacanueuatuncicine Sep 22 2009, 1:16pm says:

Hello, great idea of a mod, but until the final version arives, i have some thing to say :
-the bar region is impossible to play (like 2 fps, or less) :)
-the famas weapon has wrong aimsight position
-nights are too dark, looks kind of funny with that fog
-flashlight has a very small range
-silencers don't work (said by someone else)
-Il86 weapon (i don't remember it's name in lurk mod) has a wrong hud icon (see in inventory) and if you add a scope, it looks really weird
-some "ak" familly weapons have a wrong aimsight position for grenade launchers (if you attach a grenade launcher and a scope to a weapon the scope goes into your eyes when you aim with the grenade launcher:))
-sleeping bag hud icon is invisible (said by someone else)
-if you wanna be rich, is easy
-as a suggestion, you shouldn't add so many weapons, but the reposition idea is good, i can't wait to put my hand on a g36c+silencer (when is working) X(
-sorry about my english, french was my first foreign language:D

+1 vote     reply to comment
Ghost783
Ghost783 Sep 22 2009, 2:58pm replied:

The patch Holden released will definitely fix the lag in the bar and the missing sleeping bag. For the bar lag, it will only be fixed in a new game because of the nature of the bug. I'm not sure what else it fixes at the moment.

Just read the comments. Holden posted it a few comments down. I'd post it in my comment, but us new members can't post links.

Economy in general is messed-up due to incomplete/botched trader files.

+1 vote     reply to comment
dave_5430
dave_5430 Sep 22 2009, 2:16pm replied:

Not SO MANY WEAPONS?

DUDE STALKER Can't POSSIBLY have -enough- weapons!

In any case it should have more addons to **** around with!

+1 vote     reply to comment
Nova2
Nova2 Sep 23 2009, 4:44pm replied:

I 2nd that, that was definitely 1 of the games biggest short-comings. It made me wonder, why are there AK-74's, AKS-74U's, AN-94's and so on but no REALLY old weapons like bolt-action rifles or AK-47's? Granted I dump them as soon as I find better weapons but it fits the game: This is the Zone, where we have to make do with an awful lot of really old stuff. That's where the Arsenal team really helped.

Sorry about the double-post, I mistakenly clicked 'post' instead of 'preview' 1st time

+1 vote     reply to comment
Nova2
Nova2 Sep 23 2009, 4:42pm replied:

I 2nd that, that was definitely 1 of the games biggest short-comings. It made me wonder, why are there AK-74's, AKS-74U's, AN-94's and so on but no REALLY old world war 2 weapons like bolt-action rifles? Granted I

+1 vote     reply to comment
dacanueuatuncicine
dacanueuatuncicine Sep 22 2009, 3:06pm replied:

I sad it shouldn't be so many! Thanks for the advice, i will try to begin a new game, see if that works.

+1 vote     reply to comment
Daemonion Creator
Daemonion Sep 22 2009, 3:39pm replied:

Only start a new game if you have installed the latest patch!

+1 vote   reply to comment
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